Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1090 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -58,25 +58,6 @@ cMonster::cMonster(void)
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cMonster::~cMonster()
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{
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LOGD("cMonster::~cMonster()");
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}
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bool cMonster::IsA( const char* a_EntityType )
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{
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if( strcmp( a_EntityType, "cMonster" ) == 0 ) return true;
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return cPawn::IsA( a_EntityType );
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}
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void cMonster::SpawnOn(cClientHandle & a_Client)
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{
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a_Client.SendSpawnMob(*this);
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