Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1090 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -5,7 +5,7 @@
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#include "ClientHandle.h"
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CLASS_DEFINITION( cFallingBlock, cEntity )
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cFallingBlock::cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType)
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@@ -20,14 +20,6 @@ cFallingBlock::cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_Block
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cFallingBlock::~cFallingBlock()
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{
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}
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void cFallingBlock::Initialize(cWorld * a_World)
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{
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super::Initialize( a_World );
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@@ -55,10 +47,14 @@ void cFallingBlock::Tick(float a_Dt)
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//GetWorld()->BroadcastTeleportEntity(*this); // Testing position
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Vector3i BlockPos( m_OriginalPosition.x, (int)(m_Pos.y-0.5), m_OriginalPosition.z );
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if( !IsPassable( GetWorld()->GetBlock( BlockPos ) ) )
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Vector3i BlockPos( m_OriginalPosition.x, (int)(m_Pos.y - 0.5), m_OriginalPosition.z );
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if (!IsPassable(GetWorld()->GetBlock(BlockPos)))
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{
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Destroy();
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GetWorld()->SetBlock( BlockPos.x, BlockPos.y+1, BlockPos.z, m_BlockType, 0 );
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GetWorld()->SetBlock( BlockPos.x, BlockPos.y + 1, BlockPos.z, m_BlockType, 0 );
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}
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}
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}
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