1
0

- Crafting fixed in 1.0.0

- Server compatible with the weapons and equip again. (Some Packets were incompatible)
- fixed bucket bugs (not all)
- Fixed clients getting crashed by wrong Pickups
- fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin)
- maybe some other things I can´t recall atm Big Grin

git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
lapayo94@gmail.com
2011-12-21 20:42:34 +00:00
parent 3ea286fef8
commit 02f05f7496
44 changed files with 326 additions and 275 deletions

View File

@@ -1,5 +1,6 @@
#include "cPacket_WindowClick.h"
#include "cPacket_WholeInventory.h"
#include "cPacket_ItemData.h"
bool cPacket_WindowClick::Parse(cSocket & a_Socket)
{
@@ -17,20 +18,15 @@ bool cPacket_WindowClick::Parse(cSocket & a_Socket)
// LOG("Right/Le: %i", m_RightMouse );
// LOG("NumClick: %i", m_NumClicks );
if( !ReadShort(m_ItemID) ) return false;
// LOG("ItemID: %i", m_ItemID );
if( m_ItemID > -1 )
{
if( !ReadByte(m_ItemCount) ) return false;
if( !ReadShort(m_ItemUses) ) return false;
// LOG("Count : %i", m_ItemCount );
// LOG("Uses : %i", m_ItemUses );
}
else
{
m_ItemCount = 0;
m_ItemUses = 0;
}
cPacket_ItemData Item;
Item.Parse(m_Socket);
m_ItemID = Item.m_ItemID;
m_ItemCount = Item.m_ItemCount;
m_ItemUses = Item.m_ItemUses;
m_EnchantNums = Item.m_EnchantNums;
return true;
}