1
0

- Crafting fixed in 1.0.0

- Server compatible with the weapons and equip again. (Some Packets were incompatible)
- fixed bucket bugs (not all)
- Fixed clients getting crashed by wrong Pickups
- fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin)
- maybe some other things I can´t recall atm Big Grin

git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
lapayo94@gmail.com
2011-12-21 20:42:34 +00:00
parent 3ea286fef8
commit 02f05f7496
44 changed files with 326 additions and 275 deletions

View File

@@ -2,6 +2,7 @@
#include "../cItem.h"
#include "../cInventory.h"
#include "../cWindow.h"
#include "cPacket_ItemData.h"
cPacket_WholeInventory::cPacket_WholeInventory( const cPacket_WholeInventory & a_Clone )
{
@@ -39,11 +40,11 @@ bool cPacket_WholeInventory::Send(cSocket & a_Socket)
{
unsigned int TotalSize = c_Size;
cPacket_ItemData Item;
for(int i = 0; i < m_Count; i++)
{
if( m_Items[i].m_ItemID > -1 )
TotalSize+=3;
TotalSize+=2;
TotalSize += Item.GetSize(m_Items[i].m_ItemID);
}
char* Message = new char[TotalSize];
@@ -51,18 +52,16 @@ bool cPacket_WholeInventory::Send(cSocket & a_Socket)
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendByte ( m_WindowID, Message, i );
AppendShort ( m_Count, Message, i );
AppendShort ( m_Count, Message, i );
for(int j = 0; j < m_Count; j++)
{
AppendShort ( (short)m_Items[j].m_ItemID, Message, i );
if( m_Items[j].m_ItemID > -1 )
{
AppendByte ( m_Items[j].m_ItemCount, Message, i );
AppendShort ( m_Items[j].m_ItemHealth, Message, i );
}
Item.AppendItem(Message, i, &(m_Items[j]));
}
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}
}