- Crafting fixed in 1.0.0
- Server compatible with the weapons and equip again. (Some Packets were incompatible) - fixed bucket bugs (not all) - Fixed clients getting crashed by wrong Pickups - fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin) - maybe some other things I can´t recall atm Big Grin git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -3,6 +3,7 @@
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#include "cMCLogger.h"
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#include "cClientHandle.h"
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#include "cPlayer.h"
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#include "cPickup.h"
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#include "cInventory.h"
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#include "cWindowOwner.h"
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@@ -195,6 +196,15 @@ void cWindow::Open( cPlayer & a_Player )
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void cWindow::Close( cPlayer & a_Player )
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{
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//Checks wheather the player is still holding an item
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if(m_DraggingItem && m_DraggingItem->m_ItemCount > 0)
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{
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LOG("Player holds item! Dropping it...");
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a_Player.TossItem( true, m_DraggingItem->m_ItemCount );
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}
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cPacket_WindowClose WindowClose;
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WindowClose.m_Close = (char)m_WindowID;
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cClientHandle* ClientHandle = a_Player.GetClientHandle();
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@@ -205,6 +215,8 @@ void cWindow::Close( cPlayer & a_Player )
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{
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Destroy();
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}
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}
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void cWindow::OwnerDestroyed()
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