1
0

- Crafting fixed in 1.0.0

- Server compatible with the weapons and equip again. (Some Packets were incompatible)
- fixed bucket bugs (not all)
- Fixed clients getting crashed by wrong Pickups
- fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin)
- maybe some other things I can´t recall atm Big Grin

git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
lapayo94@gmail.com
2011-12-21 20:42:34 +00:00
parent 3ea286fef8
commit 02f05f7496
44 changed files with 326 additions and 275 deletions

View File

@@ -3,6 +3,7 @@
#include "cMCLogger.h"
#include "cClientHandle.h"
#include "cPlayer.h"
#include "cPickup.h"
#include "cInventory.h"
#include "cWindowOwner.h"
@@ -195,6 +196,15 @@ void cWindow::Open( cPlayer & a_Player )
void cWindow::Close( cPlayer & a_Player )
{
//Checks wheather the player is still holding an item
if(m_DraggingItem && m_DraggingItem->m_ItemCount > 0)
{
LOG("Player holds item! Dropping it...");
a_Player.TossItem( true, m_DraggingItem->m_ItemCount );
}
cPacket_WindowClose WindowClose;
WindowClose.m_Close = (char)m_WindowID;
cClientHandle* ClientHandle = a_Player.GetClientHandle();
@@ -205,6 +215,8 @@ void cWindow::Close( cPlayer & a_Player )
{
Destroy();
}
}
void cWindow::OwnerDestroyed()