1
0

- Crafting fixed in 1.0.0

- Server compatible with the weapons and equip again. (Some Packets were incompatible)
- fixed bucket bugs (not all)
- Fixed clients getting crashed by wrong Pickups
- fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin)
- maybe some other things I can´t recall atm Big Grin

git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
lapayo94@gmail.com
2011-12-21 20:42:34 +00:00
parent 3ea286fef8
commit 02f05f7496
44 changed files with 326 additions and 275 deletions

View File

@@ -18,6 +18,8 @@
#include <cstring>
#endif
//TODO Implement sized slimes
cSlime::cSlime() : m_ChaseTime(999999) {
m_bBurnable = true;
m_EMPersonality = AGGRESSIVE;
@@ -45,16 +47,9 @@ void cSlime::Tick(float a_Dt)
void cSlime::KilledBy( cEntity* a_Killer )
{
if( (rand() % 5) == 0 )
{
cPickup* Pickup = new cPickup( (int)(m_Pos->x*32), (int)(m_Pos->y*32), (int)(m_Pos->z*32), cItem( E_ITEM_EGG, 1 ) );
Pickup->Initialize( GetWorld() );
}
if( (rand() % 1) == 0 )
{
cPickup* Pickup = new cPickup( (int)(m_Pos->x*32), (int)(m_Pos->y*32), (int)(m_Pos->z*32), cItem( E_ITEM_FEATHER, 1 ) );
Pickup->Initialize( GetWorld() );
}
//TODO: only when tiny
cMonster::RandomDropItem(E_ITEM_SLIMEBALL, 0, 2);
cMonster::KilledBy( a_Killer );
}