1
0

- Crafting fixed in 1.0.0

- Server compatible with the weapons and equip again. (Some Packets were incompatible)
- fixed bucket bugs (not all)
- Fixed clients getting crashed by wrong Pickups
- fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin)
- maybe some other things I can´t recall atm Big Grin

git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
lapayo94@gmail.com
2011-12-21 20:42:34 +00:00
parent 3ea286fef8
commit 02f05f7496
44 changed files with 326 additions and 275 deletions

View File

@@ -325,11 +325,7 @@ void cPlayer::Heal( int a_Health )
{
if( m_Health < 20 )
{
m_Health += (short)a_Health;
if( m_Health > 20 )
{
m_Health = 20;
}
m_Health = MIN(a_Health + m_Health, 20);
cPacket_UpdateHealth Health;
Health.m_Health = m_Health;
@@ -344,7 +340,9 @@ void cPlayer::TakeDamage( int a_Damage, cEntity* a_Instigator )
cPacket_UpdateHealth Health;
Health.m_Health = m_Health;
m_ClientHandle->Send( Health );
//TODO: Causes problems sometimes O.o (E.G. Disconnecting when attacked)
if(m_ClientHandle != 0)
m_ClientHandle->Send( Health );
}
}