1
0

- Crafting fixed in 1.0.0

- Server compatible with the weapons and equip again. (Some Packets were incompatible)
- fixed bucket bugs (not all)
- Fixed clients getting crashed by wrong Pickups
- fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin)
- maybe some other things I can´t recall atm Big Grin

git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
lapayo94@gmail.com
2011-12-21 20:42:34 +00:00
parent 3ea286fef8
commit 02f05f7496
44 changed files with 326 additions and 275 deletions

View File

@@ -8,6 +8,8 @@
#include "cPlayer.h"
#include "BlockID.h"
#include "Defines.h"
#include "cPickup.h"
#include "cItem.h"
#include "packets/cPacket_SpawnMob.h"
#include "packets/cPacket_EntityLook.h"
@@ -607,3 +609,18 @@ void cMonster::SetAttackDamage(float ad) {
void cMonster::SetSightDistance(float sd) {
m_SightDistance = sd;
}
void cMonster::DropItem(ENUM_ITEM_ID a_Item, unsigned int a_Count)
{
if(a_Count > 0)
{
cPickup* Pickup = new cPickup( (int)(m_Pos->x*32), (int)(m_Pos->y*32), (int)(m_Pos->z*32), cItem( a_Item, a_Count ) );
Pickup->Initialize( GetWorld() );
}
}
void cMonster::RandomDropItem(ENUM_ITEM_ID a_Item, unsigned int a_Min, unsigned int a_Max)
{
return cMonster::DropItem(a_Item, rand() % (a_Max + 1) + a_Min);
}