- Crafting fixed in 1.0.0
- Server compatible with the weapons and equip again. (Some Packets were incompatible) - fixed bucket bugs (not all) - Fixed clients getting crashed by wrong Pickups - fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin) - maybe some other things I can´t recall atm Big Grin git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -8,6 +8,8 @@
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#include "cPlayer.h"
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#include "BlockID.h"
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#include "Defines.h"
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#include "cPickup.h"
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#include "cItem.h"
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#include "packets/cPacket_SpawnMob.h"
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#include "packets/cPacket_EntityLook.h"
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@@ -607,3 +609,18 @@ void cMonster::SetAttackDamage(float ad) {
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void cMonster::SetSightDistance(float sd) {
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m_SightDistance = sd;
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}
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void cMonster::DropItem(ENUM_ITEM_ID a_Item, unsigned int a_Count)
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{
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if(a_Count > 0)
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{
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cPickup* Pickup = new cPickup( (int)(m_Pos->x*32), (int)(m_Pos->y*32), (int)(m_Pos->z*32), cItem( a_Item, a_Count ) );
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Pickup->Initialize( GetWorld() );
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}
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}
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void cMonster::RandomDropItem(ENUM_ITEM_ID a_Item, unsigned int a_Min, unsigned int a_Max)
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{
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return cMonster::DropItem(a_Item, rand() % (a_Max + 1) + a_Min);
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}
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