- Crafting fixed in 1.0.0
- Server compatible with the weapons and equip again. (Some Packets were incompatible) - fixed bucket bugs (not all) - Fixed clients getting crashed by wrong Pickups - fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin) - maybe some other things I can´t recall atm Big Grin git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -73,7 +73,9 @@ void cCraftingWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_P
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}
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SendWholeWindow( a_Player.GetClientHandle() );
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a_Player.GetInventory().SendWholeInventory( a_Player.GetClientHandle() );
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// Separate packet for result =/ Don't know why
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//Separate packet for result =/ Don't know why
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cPacket_InventorySlot Packet;
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Packet.m_WindowID = (char)GetWindowID();
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Packet.m_SlotNum = 0;
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@@ -81,6 +83,7 @@ void cCraftingWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_P
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Packet.m_ItemCount = GetSlot(0)->m_ItemCount;
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Packet.m_ItemUses = (char)GetSlot(0)->m_ItemHealth;
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a_Player.GetClientHandle()->Send( Packet );
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}
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void cCraftingWindow::Close( cPlayer & a_Player )
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