Moved potion static functions to EntityEffect to create splash potions through world
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@@ -22,6 +22,7 @@
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#include "FireworkEntity.h"
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#include "GhastFireballEntity.h"
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#include "WitherSkullEntity.h"
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#include "SplashPotionEntity.h"
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#include "Player.h"
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@@ -263,6 +264,7 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator,
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case pkGhastFireball: return new cGhastFireballEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkFireCharge: return new cFireChargeEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkExpBottle: return new cExpBottleEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkSplashPotion: return new cSplashPotionEntity (a_Creator, a_X, a_Y, a_Z, Speed, *a_Item);
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case pkWitherSkull: return new cWitherSkullEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkFirework:
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{
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