Added saving of collar's color.
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@@ -1886,12 +1886,18 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
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Monster->SetIsTame(true);
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}
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}
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int SittingIdx = a_NBT.FindChildByName(a_TagIdx, "Sitting");
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if (SittingIdx > 0)
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int IsSittingIdx = a_NBT.FindChildByName(a_TagIdx, "IsSitting");
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if (IsSittingIdx > 0)
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{
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bool IsSitting = (a_NBT.GetByte(SittingIdx) > 0);
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bool IsSitting = ((a_NBT.GetByte(IsSittingIdx) == 1) ? true : false);
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Monster->SetIsSitting(IsSitting);
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}
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int CollarColorIdx = a_NBT.FindChildByName(a_TagIdx, "CollarColor");
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if (CollarColorIdx > 0)
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{
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int CollarColor = a_NBT.GetInt(CollarColorIdx);
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Monster->SetCollarColor(CollarColor);
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}
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a_Entities.push_back(Monster.release());
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}
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