Added saving of collar's color.
This commit is contained in:
@@ -455,7 +455,8 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
|
||||
case cMonster::mtWolf:
|
||||
{
|
||||
m_Writer.AddString("Owner", ((const cWolf *)a_Monster)->GetOwner());
|
||||
m_Writer.AddByte("Sitting", ((const cWolf *)a_Monster)->IsSitting());
|
||||
m_Writer.AddByte("IsSitting", (((const cWolf *)a_Monster)->IsSitting() ? 1 : 0));
|
||||
m_Writer.AddInt("CollarColor", ((const cWolf *)a_Monster)->GetCollarColor());
|
||||
break;
|
||||
}
|
||||
case cMonster::mtZombie:
|
||||
|
||||
Reference in New Issue
Block a user