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Player can sit in minecarts (but not move them yet)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1249 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-03-03 19:05:11 +00:00
parent 55326ee2a7
commit 01b24d73ea
21 changed files with 448 additions and 84 deletions

View File

@@ -165,7 +165,7 @@ void cPlayer::Tick(float a_Dt, MTRand & a_TickRandom)
}
super::Tick(a_Dt, a_TickRandom);
if (m_bDirtyOrientation && !m_bDirtyPosition)
{
m_World->BroadcastEntLook(*this, m_ClientHandle);
@@ -558,6 +558,16 @@ void cPlayer::TeleportTo(double a_PosX, double a_PosY, double a_PosZ)
void cPlayer::MoveTo( const Vector3d & a_NewPos )
{
if (m_AttachedTo != NULL)
{
// When attached to an entity, the client sends position packets with weird coords:
// Y = -999 and X, Z = attempting to create speed, usually up to 0.03
Vector3d AddSpeed(a_NewPos);
AddSpeed.y = 0;
m_AttachedTo->AddSpeed(AddSpeed);
return;
}
// TODO: should do some checks to see if player is not moving through terrain
// TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too