Did some static analysis, fixed some bugs and optimized a lot of code
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@@ -155,7 +155,7 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a
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Points.push_back(new Vector3i(a_X, a_Y, a_Z + 1));
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Points.push_back(new Vector3i(a_X, a_Y, a_Z - 1));
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for (std::vector<Vector3i *>::iterator it = Points.begin(); it < Points.end(); it++)
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for (std::vector<Vector3i *>::iterator it = Points.begin(); it < Points.end(); ++it)
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{
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Vector3i *Pos = (*it);
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char BlockID = m_World.GetBlock(Pos->x, Pos->y, Pos->z);
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