Did some static analysis, fixed some bugs and optimized a lot of code
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@@ -190,7 +190,7 @@ void cServer::PlayerDestroying(const cPlayer * a_Player)
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bool cServer::InitServer(cIniFile & a_SettingsIni)
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{
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m_Description = a_SettingsIni.GetValueSet("Server", "Description", "MCServer - in C++!").c_str();
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m_Description = a_SettingsIni.GetValueSet("Server", "Description", "MCServer - in C++!");
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m_MaxPlayers = a_SettingsIni.GetValueSetI("Server", "MaxPlayers", 100);
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m_bIsHardcore = a_SettingsIni.GetValueSetB("Server", "HardcoreEnabled", false);
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m_PlayerCount = 0;
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