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Fixed the numchunks console command.

Added some form of reference counting to cChunk to make sure it's not referenced when deleting it.
Right now it's only needed due to the generation of chunks in a separate thread and adding it to the spread light list in cWorld

git-svn-id: http://mc-server.googlecode.com/svn/trunk@161 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth
2012-01-01 16:20:52 +00:00
parent d7068b35a8
commit 01398f8424
10 changed files with 187 additions and 14 deletions

View File

@@ -52,12 +52,18 @@
extern bool g_bWaterPhysics;
typedef std::map< int, std::string > ReferenceMap;
typedef std::list< cFurnaceEntity* > FurnaceEntityList;
typedef std::list< cClientHandle* > ClientHandleList;
typedef std::list< cBlockEntity* > BlockEntityList;
typedef std::list< cEntity* > EntityList;
struct cChunk::sChunkState
{
sChunkState()
: TotalReferencesEver( 0 )
, MinusReferences( 0 )
{}
FurnaceEntityList TickBlockEntities;
std::map< unsigned int, int > ToTickBlocks; // Protected by BlockListCriticalSection
std::vector< unsigned int > PendingSendBlocks; // Protected by BlockListCriticalSection
@@ -67,6 +73,12 @@ struct cChunk::sChunkState
EntityList Entities;
cCriticalSection BlockListCriticalSection;
// Reference counting
cCriticalSection ReferenceCriticalSection;
ReferenceMap References;
int MinusReferences; // References.size() - MinusReferences = Actual amount of references. This is due to removal of reference without an ID (don't know which to remove, so remove none)
int TotalReferencesEver; // For creating a unique reference ID
};
cChunk::~cChunk()
@@ -77,6 +89,13 @@ cChunk::~cChunk()
LOGWARN("WARNING: Deleting cChunk while it contains %i clients!", m_pState->LoadedByClient.size() );
}
m_pState->ReferenceCriticalSection.Lock();
if( GetReferenceCount() > 0 )
{
LOGWARN("WARNING: Deleting cChunk while it still has %i references!", GetReferenceCount() );
}
m_pState->ReferenceCriticalSection.Unlock();
m_pState->BlockListCriticalSection.Lock();
for( std::list<cBlockEntity*>::iterator itr = m_pState->BlockEntities.begin(); itr != m_pState->BlockEntities.end(); ++itr)
{
@@ -1158,6 +1177,63 @@ void cChunk::PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, i
a_Z = m_PosZ * 16 + a_ChunkZ;
}
int cChunk::AddReference( const char* a_Info /* = 0 */ )
{
m_pState->ReferenceCriticalSection.Lock();
m_pState->TotalReferencesEver++;
std::string Info;
if( a_Info ) Info = a_Info;
m_pState->References[ m_pState->TotalReferencesEver ] = Info;
int ID = m_pState->TotalReferencesEver;
m_pState->ReferenceCriticalSection.Unlock();
return ID;
}
void cChunk::RemoveReference( int a_ID )
{
m_pState->ReferenceCriticalSection.Lock();
if( a_ID > -1 ) // Remove reference with an ID
{
bool bFound = false;
for( ReferenceMap::iterator itr = m_pState->References.begin(); itr != m_pState->References.end(); ++itr )
{
if( itr->first == a_ID )
{
bFound = true;
m_pState->References.erase( itr );
break;
}
}
if( !bFound )
{
LOGWARN("WARNING: cChunk: Tried to remove reference %i but it could not be found! May cause memory leak", a_ID );
}
}
else // No ID so add one to MinusReferences
{
m_pState->MinusReferences++;
if( (int)m_pState->References.size() - m_pState->MinusReferences < 0 )
{
LOGWARN("WARNING: cChunk: Tried to remove reference %i, but the chunk is not referenced!", a_ID);
}
}
m_pState->ReferenceCriticalSection.Unlock();
}
int cChunk::GetReferenceCount()
{
m_pState->ReferenceCriticalSection.Unlock();
int Refs = (int)m_pState->References.size() - m_pState->MinusReferences;
m_pState->ReferenceCriticalSection.Lock();
return Refs;
}
#if !C_CHUNK_USE_INLINE
# include "cChunk.inc"