New fire simulator, fully rewritten to the new scheme of things, directly accessing chunk data.
http://forum.mc-server.org/showthread.php?tid=617&pid=6626#pid6626 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1233 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -254,12 +254,12 @@ cWorld::cWorld(const AString & a_WorldName) :
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m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER);
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m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA);
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m_SandSimulator = new cSandSimulator(*this);
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m_FireSimulator = new cFireSimulator(*this);
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m_FireSimulator = new cFireSimulator(*this, IniFile);
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m_RedstoneSimulator = new cRedstoneSimulator(*this);
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// Water and Lava simulators get registered in InitializeFluidSimulator()
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m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1);
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m_SimulatorManager->RegisterSimulator(m_FireSimulator, 10);
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m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1);
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m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1);
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// Save any changes that the defaults may have done to the ini file:
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