Drop enderchest when broken by a silk touck pick (#3986)
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@@ -525,6 +525,12 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac
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// Need to access the bed entity to get the color for the item damage
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ConvertToPickups(a_WorldInterface, Pickups, Meta, a_BlockX, a_BlockY, a_BlockZ);
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}
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case E_BLOCK_ENDER_CHEST:
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{
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// Reset meta to 0
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Pickups.Add(m_BlockType, 1, 0);
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break;
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}
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default: Pickups.Add(m_BlockType, 1, Meta); break;
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}
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}
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