Fixed style: spaces after commas.
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@@ -455,7 +455,7 @@ void cChunk::CollectMobCensus(cMobCensus& toFill)
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currentPosition = Monster.GetPosition();
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for (std::list<const Vector3d*>::const_iterator itr2 = playerPositions.begin(); itr2 != playerPositions.end(); ++itr2)
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{
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toFill.CollectMob(Monster,*this,(currentPosition-**itr2).SqrLength());
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toFill.CollectMob(Monster, *this, (currentPosition - **itr2).SqrLength());
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}
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}
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} // for itr - m_Entitites[]
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@@ -464,7 +464,7 @@ void cChunk::CollectMobCensus(cMobCensus& toFill)
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void cChunk::GetThreeRandomNumbers(int & a_X, int & a_Y, int & a_Z,int a_MaxX, int a_MaxY, int a_MaxZ)
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void cChunk::GetThreeRandomNumbers(int & a_X, int & a_Y, int & a_Z, int a_MaxX, int a_MaxY, int a_MaxZ)
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{
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ASSERT(a_MaxX * a_MaxY * a_MaxZ * 8 < 0x00ffffff);
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int Random = m_World->GetTickRandomNumber(0x00ffffff);
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@@ -638,7 +638,7 @@ void cChunk::TickBlock(int a_RelX, int a_RelY, int a_RelZ)
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ASSERT(Handler != NULL); // Happenned on server restart, FS #243
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cChunkInterface ChunkInterface(this->GetWorld()->GetChunkMap());
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cBlockInServerPluginInterface PluginInterface(*this->GetWorld());
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Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface,*this, a_RelX, a_RelY, a_RelZ);
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Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface, *this, a_RelX, a_RelY, a_RelZ);
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}
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