Added slowness effect and added entity support.
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@@ -237,17 +237,18 @@ void cEntityEffect::OnTick(cPawn & a_Target)
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void cEntityEffectSpeed::OnActivate(cPawn & a_Target)
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{
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// TODO: Add SetMormalMaxSpeed to cMonster
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if (!a_Target.IsPlayer())
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if (a_Target.IsMob())
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{
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return;
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cMonster * Mob = (cMonster*) &a_Target;
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Mob->SetWalkSpeed(Mob->GetWalkSpeed() + 0.2 * m_Intensity);
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}
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else if (a_Target.IsPlayer())
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{
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cPlayer * Player = (cPlayer*) &a_Target;
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Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() + 0.2 * m_Intensity);
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Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() + 0.26 * m_Intensity);
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Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() + 0.2 * m_Intensity);
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}
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cPlayer * Player = (cPlayer*) &a_Target;
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Player->SetNormalMaxSpeed(1.0 + 0.2 * m_Intensity);
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Player->SetSprintingMaxSpeed(1.3 + 0.26 * m_Intensity);
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Player->SetFlyingMaxSpeed(1.0 + 0.2 * m_Intensity);
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}
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@@ -256,17 +257,61 @@ void cEntityEffectSpeed::OnActivate(cPawn & a_Target)
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void cEntityEffectSpeed::OnDeactivate(cPawn & a_Target)
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{
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// TODO: Add SetMormalMaxSpeed to cMonster
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if (!a_Target.IsPlayer())
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if (a_Target.IsMob())
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{
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return;
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cMonster * Mob = (cMonster*) &a_Target;
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Mob->SetWalkSpeed(Mob->GetWalkSpeed() - 0.2 * m_Intensity);
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}
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cPlayer * Player = (cPlayer*) &a_Target;
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else if (a_Target.IsPlayer())
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{
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cPlayer * Player = (cPlayer*) &a_Target;
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Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() - 0.2 * m_Intensity);
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Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() - 0.26 * m_Intensity);
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Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() - 0.2 * m_Intensity);
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}
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}
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Player->SetNormalMaxSpeed(1.0);
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Player->SetSprintingMaxSpeed(1.3);
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Player->SetFlyingMaxSpeed(1.0);
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////////////////////////////////////////////////////////////////////////////////
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// cEntityEffectSlowness:
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void cEntityEffectSlowness::OnActivate(cPawn & a_Target)
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{
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if (a_Target.IsMob())
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{
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cMonster * Mob = (cMonster*) &a_Target;
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Mob->SetWalkSpeed(Mob->GetWalkSpeed() - 0.15 * m_Intensity);
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}
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else if (a_Target.IsPlayer())
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{
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cPlayer * Player = (cPlayer*) &a_Target;
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Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() - 0.15 * m_Intensity);
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Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() - 0.195 * m_Intensity);
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Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() - 0.15 * m_Intensity);
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}
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}
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void cEntityEffectSlowness::OnDeactivate(cPawn & a_Target)
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{
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if (a_Target.IsMob())
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{
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cMonster * Mob = (cMonster*) &a_Target;
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Mob->SetWalkSpeed(Mob->GetWalkSpeed() + 0.15 * m_Intensity);
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}
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else if (a_Target.IsPlayer())
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{
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cPlayer * Player = (cPlayer*) &a_Target;
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Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() + 0.15 * m_Intensity);
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Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() + 0.195 * m_Intensity);
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Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() + 0.15 * m_Intensity);
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}
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}
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