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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#ifndef _WIN32
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#include <cstdlib>
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#endif
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#include "cChunk.h"
#include "cWorld.h"
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#include "cWaterSimulator.h"
#include "cLavaSimulator.h"
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#include "cClientHandle.h"
#include "cServer.h"
#include "zlib.h"
#include "Defines.h"
#include "cChestEntity.h"
#include "cFurnaceEntity.h"
#include "cSignEntity.h"
#include "cTorch.h"
#include "cLadder.h"
#include "cPickup.h"
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#include "cRedstone.h"
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#include "cItem.h"
#include "cNoise.h"
#include "cRoot.h"
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#include "cBlockToPickup.h"
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#include "MersenneTwister.h"
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#include "cPlayer.h"
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#include "packets/cPacket_DestroyEntity.h"
#include "packets/cPacket_PreChunk.h"
#include "packets/cPacket_BlockChange.h"
#include "packets/cPacket_MultiBlock.h"
#include <json/json.h>
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extern bool g_bWaterPhysics ;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// sSetBlock:
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sSetBlock :: sSetBlock ( int a_BlockX , int a_BlockY , int a_BlockZ , BLOCKTYPE a_BlockType , NIBBLETYPE a_BlockMeta ) // absolute block position
: x ( a_BlockX )
, y ( a_BlockY )
, z ( a_BlockZ )
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, BlockType ( a_BlockType )
, BlockMeta ( a_BlockMeta )
{
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cChunkDef :: AbsoluteToRelative ( x , y , z , ChunkX , ChunkZ );
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}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cChunk:
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cChunk :: cChunk ( int a_ChunkX , int a_ChunkY , int a_ChunkZ , cChunkMap * a_ChunkMap , cWorld * a_World )
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: m_PosX ( a_ChunkX )
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, m_PosY ( a_ChunkY )
, m_PosZ ( a_ChunkZ )
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, m_BlockTickX ( 0 )
, m_BlockTickY ( 0 )
, m_BlockTickZ ( 0 )
, m_World ( a_World )
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, m_ChunkMap ( a_ChunkMap )
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, m_IsValid ( false )
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, m_IsLightValid ( false )
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, m_IsDirty ( false )
, m_IsSaving ( false )
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, m_StayCount ( 0 )
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{
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// LOGINFO("### new cChunk (%i, %i) at %p, thread 0x%x ###", a_X, a_Z, this, GetCurrentThreadId());
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}
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cChunk ::~ cChunk ()
{
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// LOGINFO("### delete cChunk() (%i, %i) from %p, thread 0x%x ###", m_PosX, m_PosZ, this, GetCurrentThreadId() );
for ( cBlockEntityList :: iterator itr = m_BlockEntities . begin (); itr != m_BlockEntities . end (); ++ itr )
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{
delete * itr ;
}
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m_BlockEntities . clear ();
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// Remove and destroy all entities that are not players:
cEntityList Entities ;
for ( cEntityList :: const_iterator itr = m_Entities . begin (); itr != m_Entities . end (); ++ itr )
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{
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if (( * itr ) -> GetEntityType () != cEntity :: eEntityType_Player )
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{
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Entities . push_back ( * itr );
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}
}
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for ( cEntityList :: iterator itr = Entities . begin (); itr != Entities . end (); ++ itr )
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{
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( * itr ) -> RemoveFromChunk ();
( * itr ) -> Destroy ();
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}
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m_Entities . clear ();
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}
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void cChunk :: SetValid ( void )
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{
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m_IsValid = true ;
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m_World -> GetChunkMap () -> ChunkValidated ();
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}
void cChunk :: MarkRegenerating ( void )
{
// Tell all clients attached to this chunk that they want this chunk:
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for ( cClientHandleList :: iterator itr = m_LoadedByClient . begin (); itr != m_LoadedByClient . end (); ++ itr )
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{
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( * itr ) -> AddWantedChunk ( m_PosX , m_PosZ );
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} // for itr - m_LoadedByClient[]
}
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bool cChunk :: CanUnload ( void )
{
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return m_LoadedByClient . empty () && ! m_IsDirty && ( m_StayCount == 0 );
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}
void cChunk :: MarkSaving ( void )
{
m_IsSaving = true ;
}
void cChunk :: MarkSaved ( void )
{
if ( ! m_IsSaving )
{
return ;
}
m_IsDirty = false ;
}
void cChunk :: MarkLoaded ( void )
{
m_IsDirty = false ;
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SetValid ();
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}
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void cChunk :: MarkLoadFailed ( void )
{
if ( m_IsValid )
{
return ;
}
m_HasLoadFailed = true ;
}
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void cChunk :: GetAllData ( cChunkDataCallback & a_Callback )
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{
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a_Callback . HeightMap ( & m_HeightMap );
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a_Callback . BiomeData ( & m_BiomeMap );
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a_Callback . BlockTypes ( m_BlockTypes );
a_Callback . BlockMeta ( m_BlockMeta );
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a_Callback . LightIsValid ( m_IsLightValid );
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a_Callback . BlockLight ( m_BlockLight );
a_Callback . BlockSkyLight ( m_BlockSkyLight );
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for ( cEntityList :: iterator itr = m_Entities . begin (); itr != m_Entities . end (); ++ itr )
{
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a_Callback . Entity ( * itr );
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}
for ( cBlockEntityList :: iterator itr = m_BlockEntities . begin (); itr != m_BlockEntities . end (); ++ itr )
{
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a_Callback . BlockEntity ( * itr );
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}
}
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void cChunk :: SetAllData (
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const BLOCKTYPE * a_BlockTypes ,
const NIBBLETYPE * a_BlockMeta ,
const NIBBLETYPE * a_BlockLight ,
const NIBBLETYPE * a_BlockSkyLight ,
const HeightMap * a_HeightMap ,
const BiomeMap & a_BiomeMap ,
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cEntityList & a_Entities ,
cBlockEntityList & a_BlockEntities
)
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{
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memcpy ( m_BiomeMap , a_BiomeMap , sizeof ( m_BiomeMap ));
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if ( a_HeightMap != NULL )
{
memcpy ( m_HeightMap , a_HeightMap , sizeof ( m_HeightMap ));
}
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memcpy ( m_BlockTypes , a_BlockTypes , sizeof ( m_BlockTypes ));
memcpy ( m_BlockMeta , a_BlockMeta , sizeof ( m_BlockMeta ));
if ( a_BlockLight != NULL )
{
memcpy ( m_BlockLight , a_BlockLight , sizeof ( m_BlockLight ));
}
if ( a_BlockSkyLight != NULL )
{
memcpy ( m_BlockSkyLight , a_BlockSkyLight , sizeof ( m_BlockSkyLight ));
}
m_IsLightValid = ( a_BlockLight != NULL ) && ( a_BlockSkyLight != NULL );
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if ( a_HeightMap == NULL )
{
CalculateHeightmap ();
}
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// Append entities to current entity list:
m_Entities . splice ( m_Entities . end (), a_Entities );
// Clear the block entities present - either the loader / saver has better, or we'll create empty ones:
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for ( cBlockEntityList :: iterator itr = m_BlockEntities . begin (); itr != m_BlockEntities . end (); ++ itr )
{
delete * itr ;
}
std :: swap ( a_BlockEntities , m_BlockEntities );
// Create block entities that the loader didn't load; fill them with defaults
CreateBlockEntities ();
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m_HasLoadFailed = false ;
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}
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void cChunk :: SetLight (
const cChunkDef :: BlockNibbles & a_BlockLight ,
const cChunkDef :: BlockNibbles & a_SkyLight
)
{
// TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation.
// Postponing until we see how bad it is :)
memcpy ( m_BlockLight , a_BlockLight , sizeof ( m_BlockLight ));
memcpy ( m_BlockSkyLight , a_SkyLight , sizeof ( m_BlockSkyLight ));
m_IsLightValid = true ;
}
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void cChunk :: GetBlockTypes ( BLOCKTYPE * a_BlockTypes )
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{
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memcpy ( a_BlockTypes , m_BlockTypes , NumBlocks );
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}
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void cChunk :: GetBlockData ( BLOCKTYPE * a_BlockData )
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{
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memcpy ( a_BlockData , m_BlockTypes , NumBlocks );
memcpy ( a_BlockData + MetaOffset , m_BlockMeta , NumBlocks / 2 );
memcpy ( a_BlockData + LightOffset , m_BlockLight , NumBlocks / 2 );
memcpy ( a_BlockData + SkyLightOffset , m_BlockSkyLight , NumBlocks / 2 );
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}
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/// Returns true if there is a block entity at the coords specified
bool cChunk :: HasBlockEntityAt ( int a_BlockX , int a_BlockY , int a_BlockZ )
{
for ( cBlockEntityList :: iterator itr = m_BlockEntities . begin (); itr != m_BlockEntities . end (); ++ itr )
{
if (
(( * itr ) -> GetPosX () == a_BlockX ) &&
(( * itr ) -> GetPosY () == a_BlockY ) &&
(( * itr ) -> GetPosZ () == a_BlockZ )
)
{
return true ;
}
} // for itr - m_BlockEntities[]
return false ;
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}
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/// Sets or resets the internal flag that prevents chunk from being unloaded
void cChunk :: Stay ( bool a_Stay )
{
m_StayCount += ( a_Stay ? 1 : - 1 );
ASSERT ( m_StayCount >= 0 );
}
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void cChunk :: Tick ( float a_Dt , MTRand & a_TickRandom )
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{
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cCSLock Lock ( m_CSBlockLists );
unsigned int PendingSendBlocks = m_PendingSendBlocks . size ();
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if ( PendingSendBlocks > 1 )
{
cPacket_MultiBlock MultiBlock ;
MultiBlock . m_ChunkX = m_PosX ;
MultiBlock . m_ChunkZ = m_PosZ ;
MultiBlock . m_NumBlocks = ( short ) PendingSendBlocks ;
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MultiBlock . m_Data = new cPacket_MultiBlock :: sBlockChange [ PendingSendBlocks ];
MultiBlock . m_DataSize = PendingSendBlocks * sizeof ( cPacket_MultiBlock :: sBlockChange );
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//LOG("Sending multiblock packet for %i blocks", PendingSendBlocks );
for ( unsigned int i = 0 ; i < PendingSendBlocks ; i ++ )
{
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unsigned int index = m_PendingSendBlocks [ i ];
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Vector3i BlockPos = IndexToCoordinate ( index );
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unsigned int Coords = BlockPos . y | ( BlockPos . z << 8 ) | ( BlockPos . x << 12 );
unsigned int Blocks = GetNibble ( m_BlockMeta , index ) | ( m_BlockTypes [ index ] << 4 );
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MultiBlock . m_Data [ i ]. Data = Coords << 16 | Blocks ;
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}
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m_PendingSendBlocks . clear ();
PendingSendBlocks = m_PendingSendBlocks . size ();
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Broadcast ( MultiBlock );
}
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if ( PendingSendBlocks > 0 )
{
for ( unsigned int i = 0 ; i < PendingSendBlocks ; i ++ )
{
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unsigned int index = m_PendingSendBlocks [ i ];
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Vector3i WorldPos = PositionToWorldPosition ( IndexToCoordinate ( index ) );
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cPacket_BlockChange BlockChange ;
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BlockChange . m_PosX = WorldPos . x ;
BlockChange . m_PosY = ( unsigned char ) WorldPos . y ;
BlockChange . m_PosZ = WorldPos . z ;
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BlockChange . m_BlockType = m_BlockTypes [ index ];
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BlockChange . m_BlockMeta = GetNibble ( m_BlockMeta , index );
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Broadcast ( BlockChange );
}
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m_PendingSendBlocks . clear ();
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}
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Lock . Unlock ();
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while ( ! m_UnloadQuery . empty () )
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{
cPacket_PreChunk UnloadPacket ;
UnloadPacket . m_PosX = GetPosX ();
UnloadPacket . m_PosZ = GetPosZ ();
UnloadPacket . m_bLoad = false ; // Unload
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( * m_UnloadQuery . begin ()) -> Send ( UnloadPacket );
m_UnloadQuery . remove ( * m_UnloadQuery . begin () );
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}
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cCSLock Lock2 ( m_CSBlockLists );
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unsigned int NumTickBlocks = m_ToTickBlocks . size ();
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Lock2 . Unlock ();
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if ( NumTickBlocks > 0 )
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{
Lock2 . Lock ();
std :: deque < unsigned int > ToTickBlocks = m_ToTickBlocks ;
m_ToTickBlocks . clear ();
Lock2 . Unlock ();
bool isRedstone = false ;
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for ( std :: deque < unsigned int >:: iterator itr = ToTickBlocks . begin (); itr != ToTickBlocks . end (); ++ itr )
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{
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unsigned int index = ( * itr );
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Vector3i BlockPos = IndexToCoordinate ( index );
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char BlockID = GetBlock ( index );
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switch ( BlockID )
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{
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case E_BLOCK_REDSTONE_REPEATER_OFF :
case E_BLOCK_REDSTONE_REPEATER_ON :
case E_BLOCK_REDSTONE_WIRE :
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{
isRedstone = true ;
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// fallthrough
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}
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case E_BLOCK_CACTUS :
case E_BLOCK_REEDS :
case E_BLOCK_WOODEN_PRESSURE_PLATE :
case E_BLOCK_STONE_PRESSURE_PLATE :
case E_BLOCK_MINECART_TRACKS :
case E_BLOCK_SIGN_POST :
case E_BLOCK_CROPS :
case E_BLOCK_SAPLING :
case E_BLOCK_YELLOW_FLOWER :
case E_BLOCK_RED_ROSE :
case E_BLOCK_RED_MUSHROOM :
case E_BLOCK_BROWN_MUSHROOM : // Stuff that drops when block below is destroyed
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{
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if ( GetBlock ( BlockPos . x , BlockPos . y - 1 , BlockPos . z ) == E_BLOCK_AIR )
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{
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SetBlock ( BlockPos , E_BLOCK_AIR , 0 );
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Vector3i WorldPos = PositionToWorldPosition ( BlockPos );
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m_World -> GetSimulatorManager () -> WakeUp ( WorldPos . x , WorldPos . y , WorldPos . z );
cPickup * Pickup = new cPickup ( WorldPos . x * 32 + 16 , WorldPos . y * 32 + 16 , WorldPos . z * 32 + 16 , cItem ( cBlockToPickup :: ToPickup ( ( ENUM_ITEM_ID ) BlockID , E_ITEM_EMPTY ) , 1 ) );
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Pickup -> Initialize ( m_World );
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}
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break ;
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}
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case E_BLOCK_REDSTONE_TORCH_OFF :
case E_BLOCK_REDSTONE_TORCH_ON :
{
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isRedstone = true ;
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// fallthrough
}
case E_BLOCK_TORCH :
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{
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char Dir = cTorch :: MetaDataToDirection ( GetNibble ( m_BlockMeta , BlockPos ) );
Vector3i WorldPos = PositionToWorldPosition ( BlockPos );
Vector3i AttachedTo = WorldPos ;
AddDirection ( AttachedTo . x , AttachedTo . y , AttachedTo . z , Dir , true );
if ( m_World -> GetBlock ( AttachedTo ) == E_BLOCK_AIR )
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{
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SetBlock ( BlockPos , E_BLOCK_AIR , 0 );
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m_World -> GetSimulatorManager () -> WakeUp ( WorldPos . x , WorldPos . y , WorldPos . z );
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cPickup * Pickup = new cPickup ( WorldPos . x * 32 + 16 , WorldPos . y * 32 + 16 , WorldPos . z * 32 + 16 , cItem ( cBlockToPickup :: ToPickup ( ( ENUM_ITEM_ID ) BlockID , E_ITEM_EMPTY ) , 1 ) );
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Pickup -> Initialize ( m_World );
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}
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break ;
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}
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case E_BLOCK_LADDER :
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{
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char Dir = cLadder :: MetaDataToDirection ( GetNibble ( m_BlockMeta , BlockPos ) );
Vector3i WorldPos = PositionToWorldPosition ( BlockPos );
Vector3i AttachedTo = WorldPos ;
AddDirection ( AttachedTo . x , AttachedTo . y , AttachedTo . z , Dir , true );
if ( m_World -> GetBlock ( AttachedTo ) == E_BLOCK_AIR )
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{
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SetBlock ( BlockPos , E_BLOCK_AIR , 0 );
cPickup * Pickup = new cPickup ( WorldPos . x * 32 + 16 , WorldPos . y * 32 + 16 , WorldPos . z * 32 + 16 , cItem ( ( ENUM_ITEM_ID ) BlockID , 1 ) );
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Pickup -> Initialize ( m_World );
}
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break ;
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}
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} // switch (BlockType)
} // for itr - ToTickBlocks[]
}
TickBlocks ( a_TickRandom );
// Tick block entities (furnaces)
for ( cBlockEntityList :: iterator itr = m_BlockEntities . begin (); itr != m_BlockEntities . end (); ++ itr )
{
if (( * itr ) -> GetBlockType () == E_BLOCK_FURNACE )
{
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m_IsDirty = (( cFurnaceEntity * )( * itr )) -> Tick ( a_Dt ) | m_IsDirty ;
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}
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}
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}
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void cChunk :: TickBlocks ( MTRand & a_TickRandom )
{
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// Tick dem blocks
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// _X: We must limit the random number or else we get a nasty int overflow bug ( http://forum.mc-server.org/showthread.php?tid=457 )
int RandomX = a_TickRandom . randInt ( 0x00ffffff );
int RandomY = a_TickRandom . randInt ( 0x00ffffff );
int RandomZ = a_TickRandom . randInt ( 0x00ffffff );
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int TickX = m_BlockTickX ;
int TickY = m_BlockTickY ;
int TickZ = m_BlockTickZ ;
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// This for loop looks disgusting, but it actually does a simple thing - first processes m_BlockTick, then adds random to it
// This is so that SetNextBlockTick() works
for ( int i = 0 ; i < 50 ; i ++ ,
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// This weird construct (*2, then /2) is needed,
// otherwise the blocktick distribution is too biased towards even coords!
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TickX = ( TickX + RandomX ) % ( Width * 2 ),
TickY = ( TickY + RandomY ) % ( Height * 2 ),
TickZ = ( TickZ + RandomZ ) % ( Width * 2 ),
m_BlockTickX = TickX / 2 ,
m_BlockTickY = TickY / 2 ,
m_BlockTickZ = TickZ / 2
)
{
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if ( m_BlockTickY > cChunkDef :: GetHeight ( m_HeightMap , m_BlockTickX , m_BlockTickZ ))
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{
continue ; // It's all air up here
}
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2012-03-10 00:25:05 +00:00
unsigned int Index = MakeIndexNoCheck ( m_BlockTickX , m_BlockTickY , m_BlockTickZ );
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BLOCKTYPE ID = m_BlockTypes [ Index ];
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switch ( ID )
{
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case E_BLOCK_GRASS :
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{
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// Grass turns into dirt if there's another block on top of it:
BLOCKTYPE AboveBlock = GetBlock ( Index + ( Width * Width ) );
if ( ! ( ( AboveBlock == E_BLOCK_AIR ) || ( g_BlockOneHitDig [ AboveBlock ]) || ( g_BlockTransparent [ AboveBlock ]) ) )
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{
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FastSetBlock ( m_BlockTickX , m_BlockTickY , m_BlockTickZ , E_BLOCK_DIRT , GetNibble ( m_BlockMeta , Index ) );
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}
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// TODO: Grass spreads to nearby blocks if there's enough light and free space above that block
// Ref.: http://www.minecraftwiki.net/wiki/Grass_Block#Growth
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break ;
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}
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case E_BLOCK_CROPS :
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{
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NIBBLETYPE Meta = GetMeta ( Index );
if ( Meta < 7 )
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{
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FastSetBlock ( m_BlockTickX , m_BlockTickY , m_BlockTickZ , E_BLOCK_CROPS , ++ Meta );
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}
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break ;
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}
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case E_BLOCK_PUMPKIN_STEM :
case E_BLOCK_MELON_STEM : TickMelonPumpkin ( m_BlockTickX , m_BlockTickY , m_BlockTickZ , Index , ID , a_TickRandom ); break ;
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case E_BLOCK_FARMLAND : TickFarmland ( m_BlockTickX , m_BlockTickY , m_BlockTickZ ); break ;
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case E_BLOCK_SAPLING :
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{
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// Check the highest bit, if set, grow the tree, if not, set it (1-bit delay):
NIBBLETYPE Meta = GetMeta ( m_BlockTickX , m_BlockTickY , m_BlockTickZ );
if (( Meta & 0x08 ) != 0 )
{
m_World -> GrowTree ( m_BlockTickX + m_PosX * Width , m_BlockTickY , m_BlockTickZ + m_PosZ * Width );
}
else
{
SetMeta ( m_BlockTickX , m_BlockTickY , m_BlockTickZ , Meta | 0x08 );
}
break ;
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}
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case E_BLOCK_LEAVES : //todo, http://www.minecraftwiki.net/wiki/Data_values#Leaves
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{
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break ;
}
default :
{
break ;
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}
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}
}
}
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void cChunk :: TickMelonPumpkin ( int a_RelX , int a_RelY , int a_RelZ , int a_BlockIdx , BLOCKTYPE a_BlockType , MTRand & a_TickRandom )
{
NIBBLETYPE Meta = GetMeta ( a_BlockIdx );
if ( Meta < 7 )
{
FastSetBlock ( m_BlockTickX , m_BlockTickY , m_BlockTickZ , a_BlockType , ++ Meta );
return ;
}
// Convert the stem BlockType into produce BlockType
BLOCKTYPE ProduceType ;
switch ( a_BlockType )
{
case E_BLOCK_MELON_STEM : ProduceType = E_BLOCK_MELON ; break ;
case E_BLOCK_PUMPKIN_STEM : ProduceType = E_BLOCK_PUMPKIN ; break ;
default :
{
ASSERT ( ! "Unhandled blocktype in TickMelonPumpkin()" );
return ;
}
}
// Check if there's another melon / pumpkin around that stem, if so, abort:
bool IsValid ;
BLOCKTYPE BlockType [ 4 ];
NIBBLETYPE BlockMeta ; // unused
IsValid = UnboundedRelGetBlock ( a_RelX + 1 , a_RelY , a_RelZ , BlockType [ 0 ], BlockMeta );
IsValid = IsValid && UnboundedRelGetBlock ( a_RelX - 1 , a_RelY , a_RelZ , BlockType [ 1 ], BlockMeta );
IsValid = IsValid && UnboundedRelGetBlock ( a_RelX , a_RelY , a_RelZ + 1 , BlockType [ 2 ], BlockMeta );
IsValid = IsValid && UnboundedRelGetBlock ( a_RelX , a_RelY , a_RelZ - 1 , BlockType [ 3 ], BlockMeta );
if (
! IsValid ||
( BlockType [ 0 ] == ProduceType ) ||
( BlockType [ 1 ] == ProduceType ) ||
( BlockType [ 2 ] == ProduceType ) ||
( BlockType [ 3 ] == ProduceType )
)
{
// Neighbors not valid or already taken by the same produce
return ;
}
// Pick a direction in which to place the produce:
int x = 0 , z = 0 ;
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int CheckType = a_TickRandom . randInt ( 3 ); // The index to the neighbors array which should be checked for emptiness
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switch ( CheckType )
{
case 0 : x = 1 ; break ;
case 1 : x = - 1 ; break ;
case 2 : z = 1 ; break ;
case 3 : z = - 1 ; break ;
}
// Check that the block in that direction is empty:
switch ( BlockType [ CheckType ])
{
case E_BLOCK_AIR :
case E_BLOCK_SNOW :
case E_BLOCK_TALL_GRASS :
case E_BLOCK_DEAD_BUSH :
{
break ;
}
default : return ;
}
// Check if there's soil under the neighbor. We already know the neighbors are valid. Place produce if ok
BLOCKTYPE Soil ;
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UnboundedRelGetBlock ( a_RelX + x , a_RelY - 1 , a_RelZ + z , Soil , BlockMeta );
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switch ( Soil )
{
case E_BLOCK_DIRT :
case E_BLOCK_GRASS :
case E_BLOCK_FARMLAND :
{
// Place a randomly-facing produce:
UnboundedRelFastSetBlock ( a_RelX + x , a_RelY , a_RelZ + z , ProduceType , ( NIBBLETYPE )( a_TickRandom . randInt ( 4 ) % 4 ));
break ;
}
}
}
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void cChunk :: TickFarmland ( int a_RelX , int a_RelY , int a_RelZ )
{
// TODO: Rain hydrates blocks, too. Check world weather, don't search for water if raining.
// Search for water in a close proximity:
// Ref.: http://www.minecraftwiki.net/wiki/Farmland#Hydrated_Farmland_Tiles
bool Found = false ;
for ( int y = a_RelY ; y <= a_RelY + 1 ; y ++ )
{
for ( int z = a_RelZ - 4 ; z <= a_RelZ + 4 ; z ++ )
{
for ( int x = a_RelX - 4 ; x <= a_RelX + 4 ; x ++ )
{
BLOCKTYPE BlockType ;
NIBBLETYPE Meta ; // unused
if ( ! UnboundedRelGetBlock ( x , y , z , BlockType , Meta ))
{
// Too close to an unloaded chunk, we might miss a water block there, so don't tick at all
return ;
}
if (
( BlockType == E_BLOCK_WATER ) ||
( BlockType == E_BLOCK_STATIONARY_WATER )
)
{
Found = true ;
break ;
}
} // for x
if ( Found )
{
break ;
}
} // for z
if ( Found )
{
break ;
}
} // for y
NIBBLETYPE BlockMeta = GetMeta ( a_RelX , a_RelY , a_RelZ );
if ( Found )
{
// Water was found, hydrate the block until hydration reaches 7:
if ( BlockMeta < 7 )
{
FastSetBlock ( a_RelX , a_RelY , a_RelZ , E_BLOCK_FARMLAND , ++ BlockMeta );
}
return ;
}
// Water wasn't found, de-hydrate block:
if ( BlockMeta > 0 )
{
FastSetBlock ( a_RelX , a_RelY , a_RelZ , E_BLOCK_FARMLAND , -- BlockMeta );
return ;
}
// Farmland too dry. Turn back to dirt:
FastSetBlock ( a_RelX , a_RelY , a_RelZ , E_BLOCK_DIRT , 0 );
// TODO: Uproot whatever was growing on top:
}
2012-05-29 14:59:43 +00:00
bool cChunk :: UnboundedRelGetBlock ( int a_RelX , int a_RelY , int a_RelZ , BLOCKTYPE & a_BlockType , NIBBLETYPE & a_BlockMeta )
{
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if (( a_RelX >= 0 ) && ( a_RelX < cChunkDef :: Width ) && ( a_RelZ >= 0 ) && ( a_RelZ < cChunkDef :: Width ))
2012-05-29 14:59:43 +00:00
{
int BlockIdx = cChunkDef :: MakeIndexNoCheck ( a_RelX , a_RelY , a_RelZ );
a_BlockType = GetBlock ( BlockIdx );
a_BlockMeta = GetMeta ( BlockIdx );
return true ;
}
return m_ChunkMap -> LockedGetBlock (
m_PosX * cChunkDef :: Width + a_RelX ,
ZERO_CHUNK_Y * cChunkDef :: Height + a_RelY ,
m_PosZ * cChunkDef :: Width + a_RelZ ,
a_BlockType , a_BlockMeta
);
}
bool cChunk :: UnboundedRelSetBlock ( int a_RelX , int a_RelY , int a_RelZ , BLOCKTYPE a_BlockType , NIBBLETYPE a_BlockMeta )
{
2012-05-30 15:40:53 +00:00
if (( a_RelX >= 0 ) && ( a_RelX < cChunkDef :: Width ) && ( a_RelZ >= 0 ) && ( a_RelZ < cChunkDef :: Width ))
2012-05-29 14:59:43 +00:00
{
SetBlock ( a_RelX , a_RelY , a_RelZ , a_BlockType , a_BlockMeta );
return true ;
}
return m_ChunkMap -> LockedSetBlock (
m_PosX * cChunkDef :: Width + a_RelX ,
ZERO_CHUNK_Y * cChunkDef :: Height + a_RelY ,
m_PosZ * cChunkDef :: Width + a_RelZ ,
a_BlockType , a_BlockMeta
);
}
bool cChunk :: UnboundedRelFastSetBlock ( int a_RelX , int a_RelY , int a_RelZ , BLOCKTYPE a_BlockType , NIBBLETYPE a_BlockMeta )
{
2012-05-30 15:40:53 +00:00
if (( a_RelX >= 0 ) && ( a_RelX < cChunkDef :: Width ) && ( a_RelZ >= 0 ) && ( a_RelZ < cChunkDef :: Width ))
2012-05-29 14:59:43 +00:00
{
FastSetBlock ( a_RelX , a_RelY , a_RelZ , a_BlockType , a_BlockMeta );
return true ;
}
return m_ChunkMap -> LockedFastSetBlock (
m_PosX * cChunkDef :: Width + a_RelX ,
ZERO_CHUNK_Y * cChunkDef :: Height + a_RelY ,
m_PosZ * cChunkDef :: Width + a_RelZ ,
a_BlockType , a_BlockMeta
);
}
2012-02-18 17:53:22 +00:00
int cChunk :: GetHeight ( int a_X , int a_Z )
2011-10-03 18:41:19 +00:00
{
2012-03-14 20:56:09 +00:00
ASSERT (( a_X >= 0 ) && ( a_X < Width ) && ( a_Z >= 0 ) && ( a_Z < Width ));
2012-02-21 13:44:06 +00:00
2012-03-14 20:56:09 +00:00
if (( a_X >= 0 ) && ( a_X < Width ) && ( a_Z >= 0 ) && ( a_Z < Width ))
2012-02-13 21:47:03 +00:00
{
2012-03-14 20:56:09 +00:00
return m_HeightMap [ a_X + a_Z * Width ];
2012-02-13 21:47:03 +00:00
}
2011-10-03 18:41:19 +00:00
return 0 ;
}
2012-02-08 19:49:57 +00:00
2012-02-16 13:42:35 +00:00
void cChunk :: CreateBlockEntities ( void )
2011-10-03 18:41:19 +00:00
{
2012-03-14 20:56:09 +00:00
for ( int x = 0 ; x < Width ; x ++ )
2011-10-03 18:41:19 +00:00
{
2012-03-14 20:56:09 +00:00
for ( int z = 0 ; z < Width ; z ++ )
2011-10-03 18:41:19 +00:00
{
2012-03-14 20:56:09 +00:00
for ( int y = 0 ; y < Height ; y ++ )
2011-10-03 18:41:19 +00:00
{
2012-05-25 07:18:52 +00:00
ENUM_BLOCK_ID BlockType = ( ENUM_BLOCK_ID ) m_BlockTypes [ MakeIndex ( x , y , z ) ];
2012-02-13 21:47:03 +00:00
switch ( BlockType )
2011-10-03 18:41:19 +00:00
{
2012-02-13 21:47:03 +00:00
case E_BLOCK_CHEST :
2011-10-03 18:41:19 +00:00
{
2012-03-14 20:56:09 +00:00
if ( ! HasBlockEntityAt ( x + m_PosX * Width , y + m_PosY * Height , z + m_PosZ * Width ))
2012-02-16 13:42:35 +00:00
{
2012-03-14 20:56:09 +00:00
m_BlockEntities . push_back ( new cChestEntity ( x + m_PosX * Width , y + m_PosY * Height , z + m_PosZ * Width , m_World ) );
2012-02-16 13:42:35 +00:00
}
2012-02-13 21:47:03 +00:00
break ;
2011-10-03 18:41:19 +00:00
}
2012-02-13 21:47:03 +00:00
case E_BLOCK_FURNACE :
2011-10-03 18:41:19 +00:00
{
2012-03-14 20:56:09 +00:00
if ( ! HasBlockEntityAt ( x + m_PosX * Width , y + m_PosY * Height , z + m_PosZ * Width ))
2012-02-16 13:42:35 +00:00
{
2012-03-14 20:56:09 +00:00
m_BlockEntities . push_back ( new cFurnaceEntity ( x + m_PosX * Width , y + m_PosY * Height , z + m_PosZ * Width , m_World ) );
2012-02-16 13:42:35 +00:00
}
2012-02-13 21:47:03 +00:00
break ;
2011-10-03 18:41:19 +00:00
}
2012-02-13 21:47:03 +00:00
case E_BLOCK_SIGN_POST :
case E_BLOCK_WALLSIGN :
2011-10-03 18:41:19 +00:00
{
2012-03-14 20:56:09 +00:00
if ( ! HasBlockEntityAt ( x + m_PosX * Width , y + m_PosY * Height , z + m_PosZ * Width ))
2012-02-16 13:42:35 +00:00
{
2012-03-14 20:56:09 +00:00
m_BlockEntities . push_back ( new cSignEntity ( BlockType , x + m_PosX * Width , y + m_PosY * Height , z + m_PosZ * Width , m_World ) );
2012-02-16 13:42:35 +00:00
}
2012-02-13 21:47:03 +00:00
break ;
2011-10-03 18:41:19 +00:00
}
2012-02-13 21:47:03 +00:00
} // switch (BlockType)
} // for y
} // for z
} // for x
2011-10-03 18:41:19 +00:00
}
2012-02-08 19:49:57 +00:00
2011-10-03 18:41:19 +00:00
void cChunk :: CalculateHeightmap ()
{
2012-03-14 20:56:09 +00:00
for ( int x = 0 ; x < Width ; x ++ )
2011-10-03 18:41:19 +00:00
{
2012-03-14 20:56:09 +00:00
for ( int z = 0 ; z < Width ; z ++ )
2011-10-03 18:41:19 +00:00
{
2012-03-14 20:56:09 +00:00
for ( int y = Height - 1 ; y > - 1 ; y -- )
2011-10-03 18:41:19 +00:00
{
2012-05-25 07:18:52 +00:00
int index = MakeIndex ( x , y , z );
2012-03-14 20:56:09 +00:00
if ( m_BlockTypes [ index ] != E_BLOCK_AIR )
2011-10-03 18:41:19 +00:00
{
2012-03-14 20:56:09 +00:00
m_HeightMap [ x + z * Width ] = ( unsigned char ) y ;
2011-10-03 18:41:19 +00:00
break ;
}
2012-02-13 21:47:03 +00:00
} // for y
} // for z
} // for x
2011-10-03 18:41:19 +00:00
}
2012-02-08 19:49:57 +00:00
2012-05-25 07:18:52 +00:00
void cChunk :: SetBlock ( int a_RelX , int a_RelY , int a_RelZ , BLOCKTYPE a_BlockType , NIBBLETYPE a_BlockMeta )
2011-10-03 18:41:19 +00:00
{
2012-05-25 07:18:52 +00:00
if ( a_RelX < 0 || a_RelX >= Width || a_RelY < 0 || a_RelY >= Height || a_RelZ < 0 || a_RelZ >= Width )
2011-10-03 18:41:19 +00:00
{
2012-02-08 19:49:57 +00:00
return ; // Clip
2011-10-03 18:41:19 +00:00
}
2012-02-19 23:00:00 +00:00
ASSERT ( IsValid ()); // Is this chunk loaded / generated?
2012-02-13 21:47:03 +00:00
2012-05-25 07:18:52 +00:00
int index = MakeIndexNoCheck ( a_RelX , a_RelY , a_RelZ );
2012-03-14 20:56:09 +00:00
BLOCKTYPE OldBlockMeta = GetNibble ( m_BlockMeta , index );
BLOCKTYPE OldBlockType = m_BlockTypes [ index ];
m_BlockTypes [ index ] = a_BlockType ;
2011-10-03 18:41:19 +00:00
2012-03-05 16:41:57 +00:00
SetNibble ( m_BlockMeta , index , a_BlockMeta );
2011-10-03 18:41:19 +00:00
2012-02-08 19:49:57 +00:00
if (( OldBlockType == a_BlockType ) && ( OldBlockMeta == a_BlockMeta ))
{
return ;
}
2012-02-16 17:45:26 +00:00
MarkDirty ();
2012-02-21 13:44:06 +00:00
{
cCSLock Lock ( m_CSBlockLists );
m_PendingSendBlocks . push_back ( index );
}
// ONLY recalculate lighting if it's necessary!
if (
( g_BlockLightValue [ OldBlockType ] != g_BlockLightValue [ a_BlockType ]) ||
( g_BlockSpreadLightFalloff [ OldBlockType ] != g_BlockSpreadLightFalloff [ a_BlockType ]) ||
( g_BlockTransparent [ OldBlockType ] != g_BlockTransparent [ a_BlockType ] )
)
{
2012-05-25 07:18:52 +00:00
m_IsLightValid = false ;
2012-02-21 13:44:06 +00:00
}
// Update heightmap, if needed:
2012-05-25 07:18:52 +00:00
if ( a_RelY >= m_HeightMap [ a_RelX + a_RelZ * Width ])
2012-02-21 13:44:06 +00:00
{
2012-02-21 15:18:02 +00:00
if ( a_BlockType != E_BLOCK_AIR )
{
2012-05-25 07:18:52 +00:00
SetHeight ( m_HeightMap , a_RelX , a_RelZ , a_RelY );
2012-02-21 15:18:02 +00:00
}
else
{
2012-05-25 07:18:52 +00:00
for ( int y = a_RelY - 1 ; y > 0 ; -- y )
2012-02-21 15:18:02 +00:00
{
2012-05-25 07:18:52 +00:00
if ( cChunkDef :: GetBlock ( m_BlockTypes , a_RelX , y , a_RelZ ) != E_BLOCK_AIR )
2012-02-21 15:18:02 +00:00
{
2012-05-25 07:18:52 +00:00
SetHeight ( m_HeightMap , a_RelX , a_RelZ , y );
2012-02-21 15:18:02 +00:00
break ;
}
} // for y - column in m_BlockData
}
2012-02-21 13:44:06 +00:00
}
2012-02-08 19:49:57 +00:00
2012-05-25 07:18:52 +00:00
m_ToTickBlocks . push_back ( MakeIndex ( a_RelX , a_RelY , a_RelZ ) );
m_ToTickBlocks . push_back ( MakeIndex ( a_RelX + 1 , a_RelY , a_RelZ ) );
m_ToTickBlocks . push_back ( MakeIndex ( a_RelX - 1 , a_RelY , a_RelZ ) );
m_ToTickBlocks . push_back ( MakeIndex ( a_RelX , a_RelY + 1 , a_RelZ ) );
m_ToTickBlocks . push_back ( MakeIndex ( a_RelX , a_RelY - 1 , a_RelZ ) );
m_ToTickBlocks . push_back ( MakeIndex ( a_RelX , a_RelY , a_RelZ + 1 ) );
m_ToTickBlocks . push_back ( MakeIndex ( a_RelX , a_RelY , a_RelZ - 1 ) );
2012-02-08 19:49:57 +00:00
2012-05-25 07:18:52 +00:00
Vector3i WorldPos = PositionToWorldPosition ( a_RelX , a_RelY , a_RelZ );
2012-03-10 00:25:05 +00:00
cBlockEntity * BlockEntity = GetBlockEntity ( WorldPos );
2012-02-08 19:49:57 +00:00
if ( BlockEntity )
{
BlockEntity -> Destroy ();
RemoveBlockEntity ( BlockEntity );
delete BlockEntity ;
}
switch ( a_BlockType )
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{
case E_BLOCK_CHEST :
2012-02-08 19:49:57 +00:00
{
2012-03-10 00:25:05 +00:00
AddBlockEntity ( new cChestEntity ( WorldPos . x , WorldPos . y , WorldPos . z , m_World ) );
2011-10-03 18:41:19 +00:00
break ;
2012-02-08 19:49:57 +00:00
}
2011-10-03 18:41:19 +00:00
case E_BLOCK_FURNACE :
2012-02-08 19:49:57 +00:00
{
2012-03-10 00:25:05 +00:00
AddBlockEntity ( new cFurnaceEntity ( WorldPos . x , WorldPos . y , WorldPos . z , m_World ) );
2011-10-03 18:41:19 +00:00
break ;
2012-02-08 19:49:57 +00:00
}
2011-10-03 18:41:19 +00:00
case E_BLOCK_SIGN_POST :
case E_BLOCK_WALLSIGN :
2012-02-08 19:49:57 +00:00
{
2012-03-10 00:25:05 +00:00
AddBlockEntity ( new cSignEntity ( ( ENUM_BLOCK_ID ) a_BlockType , WorldPos . x , WorldPos . y , WorldPos . z , m_World ) );
2011-10-03 18:41:19 +00:00
break ;
2012-02-08 19:49:57 +00:00
}
} // switch (a_BlockType)
}
2011-12-28 14:52:31 +00:00
2011-10-03 18:41:19 +00:00
2012-03-14 20:56:09 +00:00
void cChunk :: FastSetBlock ( int a_X , int a_Y , int a_Z , BLOCKTYPE a_BlockType , BLOCKTYPE a_BlockMeta )
2011-10-03 18:41:19 +00:00
{
2012-03-14 20:56:09 +00:00
ASSERT ( ! (( a_X < 0 || a_X >= Width || a_Y < 0 || a_Y >= Height || a_Z < 0 || a_Z >= Width )));
2011-10-03 18:41:19 +00:00
2012-02-19 23:00:00 +00:00
ASSERT ( IsValid ());
2012-02-13 21:47:03 +00:00
2012-03-10 00:25:05 +00:00
const int index = MakeIndexNoCheck ( a_X , a_Y , a_Z );
2012-03-14 20:56:09 +00:00
const BLOCKTYPE OldBlock = m_BlockTypes [ index ];
const BLOCKTYPE OldBlockMeta = GetNibble ( m_BlockMeta , index );
if (( OldBlock == a_BlockType ) && ( OldBlockMeta == a_BlockMeta ))
2012-02-13 21:47:03 +00:00
{
return ;
}
2012-02-16 17:45:26 +00:00
MarkDirty ();
2012-03-14 20:56:09 +00:00
m_BlockTypes [ index ] = a_BlockType ;
2011-12-28 14:52:31 +00:00
2012-02-13 21:47:03 +00:00
{
cCSLock Lock ( m_CSBlockLists );
m_PendingSendBlocks . push_back ( index );
}
2012-03-05 16:41:57 +00:00
SetNibble ( m_BlockMeta , index , a_BlockMeta );
2011-10-03 18:41:19 +00:00
2011-12-24 23:34:30 +00:00
// ONLY recalculate lighting if it's necessary!
2012-02-18 20:10:57 +00:00
if (
( g_BlockLightValue [ OldBlock ] != g_BlockLightValue [ a_BlockType ]) ||
( g_BlockSpreadLightFalloff [ OldBlock ] != g_BlockSpreadLightFalloff [ a_BlockType ]) ||
( g_BlockTransparent [ OldBlock ] != g_BlockTransparent [ a_BlockType ] )
)
2011-10-03 18:41:19 +00:00
{
2012-05-25 07:18:52 +00:00
m_IsLightValid = false ;
2011-10-03 18:41:19 +00:00
}
2012-02-21 13:44:06 +00:00
// Update heightmap, if needed:
2012-03-14 20:56:09 +00:00
if ( a_Y >= m_HeightMap [ a_X + a_Z * Width ])
2012-02-21 13:44:06 +00:00
{
2012-02-21 15:18:02 +00:00
if ( a_BlockType != E_BLOCK_AIR )
{
2012-03-14 20:56:09 +00:00
m_HeightMap [ a_X + a_Z * Width ] = ( unsigned char ) a_Y ;
2012-02-21 15:18:02 +00:00
}
else
{
for ( int y = a_Y - 1 ; y > 0 ; -- y )
{
2012-03-14 20:56:09 +00:00
if ( m_BlockTypes [ MakeIndexNoCheck ( a_X , y , a_Z )] != E_BLOCK_AIR )
2012-02-21 15:18:02 +00:00
{
2012-03-14 20:56:09 +00:00
m_HeightMap [ a_X + a_Z * Width ] = ( unsigned char ) y ;
2012-02-21 15:18:02 +00:00
break ;
}
} // for y - column in m_BlockData
}
2012-02-21 13:44:06 +00:00
}
2011-10-03 18:41:19 +00:00
}
2012-02-08 19:49:57 +00:00
2011-10-03 18:41:19 +00:00
void cChunk :: SendBlockTo ( int a_X , int a_Y , int a_Z , cClientHandle * a_Client )
{
if ( a_Client == 0 )
{
2012-02-13 21:47:03 +00:00
cCSLock Lock ( m_CSBlockLists );
2012-03-04 13:54:33 +00:00
unsigned int index = MakeIndex ( a_X , a_Y , a_Z );
if ( index != INDEX_OUT_OF_RANGE )
{
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m_PendingSendBlocks . push_back ( index );
}
else
{
LOGWARN ( "cChunk::SendBlockTo Index out of range!" );
2012-03-04 13:54:33 +00:00
}
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return ;
}
2012-02-13 21:47:03 +00:00
for ( cClientHandleList :: iterator itr = m_LoadedByClient . begin (); itr != m_LoadedByClient . end (); ++ itr )
2011-10-03 18:41:19 +00:00
{
2012-02-13 21:47:03 +00:00
if ( * itr == a_Client )
2011-10-03 18:41:19 +00:00
{
unsigned int index = MakeIndex ( a_X , a_Y , a_Z );
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Vector3i WorldPos = PositionToWorldPosition ( a_X , a_Y , a_Z );
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cPacket_BlockChange BlockChange ;
2012-03-10 00:25:05 +00:00
BlockChange . m_PosX = WorldPos . x ;
BlockChange . m_PosY = ( unsigned char ) WorldPos . y ;
BlockChange . m_PosZ = WorldPos . z ;
2012-03-04 13:54:33 +00:00
if ( index != INDEX_OUT_OF_RANGE )
{
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BlockChange . m_BlockType = m_BlockTypes [ index ];
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BlockChange . m_BlockMeta = GetNibble ( m_BlockMeta , index );
2012-03-04 13:54:33 +00:00
} // else it's both 0
2011-10-03 18:41:19 +00:00
a_Client -> Send ( BlockChange );
break ;
}
}
}
2012-02-08 19:49:57 +00:00
2011-10-03 18:41:19 +00:00
void cChunk :: AddBlockEntity ( cBlockEntity * a_BlockEntity )
{
2012-02-13 21:47:03 +00:00
cCSLock Lock ( m_CSBlockLists );
m_BlockEntities . push_back ( a_BlockEntity );
}
cBlockEntity * cChunk :: GetBlockEntity ( int a_X , int a_Y , int a_Z )
{
// Assumes that the m_CSBlockList is already locked, we're being called from SetBlock()
for ( cBlockEntityList :: iterator itr = m_BlockEntities . begin (); itr != m_BlockEntities . end (); ++ itr )
{
if (
(( * itr ) -> GetPosX () == a_X ) &&
(( * itr ) -> GetPosY () == a_Y ) &&
(( * itr ) -> GetPosZ () == a_Z )
)
{
return * itr ;
}
} // for itr - m_BlockEntities[]
return NULL ;
}
2012-02-15 14:22:44 +00:00
void cChunk :: UseBlockEntity ( cPlayer * a_Player , int a_X , int a_Y , int a_Z )
{
cBlockEntity * be = GetBlockEntity ( a_X , a_Y , a_Z );
if ( be != NULL )
{
be -> UsedBy ( a_Player );
}
}
2012-02-13 21:47:03 +00:00
void cChunk :: CollectPickupsByPlayer ( cPlayer * a_Player )
{
double PosX = a_Player -> GetPosX ();
double PosY = a_Player -> GetPosY ();
double PosZ = a_Player -> GetPosZ ();
for ( cEntityList :: iterator itr = m_Entities . begin (); itr != m_Entities . end (); ++ itr )
{
2012-03-09 13:42:28 +00:00
if ( ( * itr ) -> GetEntityType () != cEntity :: eEntityType_Pickup )
2012-02-13 21:47:03 +00:00
{
continue ; // Only pickups
}
float DiffX = ( float )(( * itr ) -> GetPosX () - PosX );
float DiffY = ( float )(( * itr ) -> GetPosY () - PosY );
float DiffZ = ( float )(( * itr ) -> GetPosZ () - PosZ );
float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ ;
if ( SqrDist < 1.5f * 1.5f ) // 1.5 block
{
2012-02-16 13:42:35 +00:00
MarkDirty ();
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( reinterpret_cast < cPickup *> ( * itr )) -> CollectedBy ( a_Player );
}
}
}
void cChunk :: UpdateSign ( int a_PosX , int a_PosY , int a_PosZ , const AString & a_Line1 , const AString & a_Line2 , const AString & a_Line3 , const AString & a_Line4 )
{
// Also sends update packets to all clients in the chunk
for ( cBlockEntityList :: iterator itr = m_BlockEntities . begin (); itr != m_BlockEntities . end (); ++ itr )
{
if (
(( * itr ) -> GetPosX () == a_PosX ) &&
(( * itr ) -> GetPosY () == a_PosY ) &&
(( * itr ) -> GetPosZ () == a_PosZ ) &&
(
(( * itr ) -> GetBlockType () == E_BLOCK_WALLSIGN ) ||
(( * itr ) -> GetBlockType () == E_BLOCK_SIGN_POST )
)
)
{
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MarkDirty ();
2012-02-13 21:47:03 +00:00
( reinterpret_cast < cSignEntity *> ( * itr )) -> SetLines ( a_Line1 , a_Line2 , a_Line3 , a_Line4 );
( * itr ) -> SendTo ( NULL );
}
} // for itr - m_BlockEntities[]
2011-10-03 18:41:19 +00:00
}
2012-02-08 19:49:57 +00:00
2011-10-03 18:41:19 +00:00
void cChunk :: RemoveBlockEntity ( cBlockEntity * a_BlockEntity )
{
2012-02-13 21:47:03 +00:00
cCSLock Lock ( m_CSBlockLists );
2012-02-16 13:42:35 +00:00
MarkDirty ();
2012-02-13 21:47:03 +00:00
m_BlockEntities . remove ( a_BlockEntity );
2011-10-03 18:41:19 +00:00
}
2012-02-08 19:49:57 +00:00
2012-02-21 15:18:02 +00:00
bool cChunk :: AddClient ( cClientHandle * a_Client )
2011-10-03 18:41:19 +00:00
{
2012-02-23 21:21:37 +00:00
for ( cClientHandleList :: iterator itr = m_LoadedByClient . begin (); itr != m_LoadedByClient . end (); ++ itr )
2012-02-13 21:47:03 +00:00
{
2012-02-23 21:21:37 +00:00
if ( a_Client == * itr )
2012-02-21 15:18:02 +00:00
{
2012-02-23 21:21:37 +00:00
// Already there, nothing needed
return false ;
2012-02-21 15:18:02 +00:00
}
2012-02-13 21:47:03 +00:00
}
2012-02-23 21:21:37 +00:00
m_LoadedByClient . push_back ( a_Client );
2011-10-03 18:41:19 +00:00
2012-02-13 21:47:03 +00:00
for ( cEntityList :: iterator itr = m_Entities . begin (); itr != m_Entities . end (); ++ itr )
2011-10-03 18:41:19 +00:00
{
2012-02-21 15:18:02 +00:00
LOGD ( "cChunk: Entity #%d (%s) at [%i, %i, %i] spawning for player \" %s \" " , ( * itr ) -> GetUniqueID (), ( * itr ) -> GetClass (), m_PosX , m_PosY , m_PosZ , a_Client -> GetUsername (). c_str () );
2011-10-03 18:41:19 +00:00
( * itr ) -> SpawnOn ( a_Client );
}
2012-02-21 15:18:02 +00:00
return true ;
2011-10-03 18:41:19 +00:00
}
2012-02-08 19:49:57 +00:00
2011-10-03 18:41:19 +00:00
void cChunk :: RemoveClient ( cClientHandle * a_Client )
{
2012-03-22 15:53:40 +00:00
for ( cClientHandleList :: iterator itr = m_LoadedByClient . begin (); itr != m_LoadedByClient . end (); ++ itr )
2011-10-03 18:41:19 +00:00
{
2012-03-22 15:53:40 +00:00
if ( * itr != a_Client )
2011-11-02 20:19:57 +00:00
{
2012-03-22 15:53:40 +00:00
continue ;
2011-11-02 20:19:57 +00:00
}
2012-03-22 15:53:40 +00:00
m_LoadedByClient . erase ( itr );
if ( ! a_Client -> IsDestroyed () )
{
for ( cEntityList :: iterator itr = m_Entities . begin (); itr != m_Entities . end (); ++ itr )
{
LOGD ( "chunk [%i, %i] destroying entity #%i for player \" %s \" " , m_PosX , m_PosZ , ( * itr ) -> GetUniqueID (), a_Client -> GetUsername (). c_str () );
cPacket_DestroyEntity DestroyEntity ( * itr );
a_Client -> Send ( DestroyEntity );
}
}
return ;
} // for itr - m_LoadedByClient[]
2011-10-03 18:41:19 +00:00
}
2012-02-08 19:49:57 +00:00
2012-02-13 21:47:03 +00:00
bool cChunk :: HasClient ( cClientHandle * a_Client )
2011-10-03 18:41:19 +00:00
{
2012-02-13 21:47:03 +00:00
for ( cClientHandleList :: const_iterator itr = m_LoadedByClient . begin (); itr != m_LoadedByClient . end (); ++ itr )
{
if (( * itr ) == a_Client )
{
return true ;
}
}
return false ;
2011-10-03 18:41:19 +00:00
}
2012-02-08 19:49:57 +00:00
2012-02-16 17:45:26 +00:00
bool cChunk :: HasAnyClients ( void )
2011-10-03 18:41:19 +00:00
{
2012-02-13 21:47:03 +00:00
return ! m_LoadedByClient . empty ();
2011-10-03 18:41:19 +00:00
}
2012-02-08 19:49:57 +00:00
2012-02-20 16:39:00 +00:00
void cChunk :: AddEntity ( cEntity * a_Entity )
2011-10-03 18:41:19 +00:00
{
2012-03-09 13:42:28 +00:00
if ( a_Entity -> GetEntityType () != cEntity :: eEntityType_Player )
2012-02-16 13:42:35 +00:00
{
MarkDirty ();
}
2012-02-13 21:47:03 +00:00
m_Entities . push_back ( a_Entity );
2011-10-03 18:41:19 +00:00
}
2012-02-08 19:49:57 +00:00
2012-02-13 21:47:03 +00:00
void cChunk :: RemoveEntity ( cEntity * a_Entity )
2011-10-03 18:41:19 +00:00
{
2012-02-23 21:21:37 +00:00
size_t SizeBefore = m_Entities . size ();
m_Entities . remove ( a_Entity );
size_t SizeAfter = m_Entities . size ();
2012-02-20 16:39:00 +00:00
if ( SizeBefore != SizeAfter )
2012-02-16 13:42:35 +00:00
{
2012-02-20 16:39:00 +00:00
// Mark as dirty if it was a server-generated entity:
2012-03-09 13:42:28 +00:00
if ( a_Entity -> GetEntityType () != cEntity :: eEntityType_Player )
2012-02-20 16:39:00 +00:00
{
MarkDirty ();
}
2012-02-16 13:42:35 +00:00
}
2011-10-03 18:41:19 +00:00
}
2012-02-08 19:49:57 +00:00
2012-03-14 20:56:09 +00:00
BLOCKTYPE cChunk :: GetBlock ( int a_X , int a_Y , int a_Z )
2011-10-03 18:41:19 +00:00
{
2012-03-14 20:56:09 +00:00
if (( a_X < 0 ) || ( a_X >= Width ) || ( a_Y < 0 ) || ( a_Y >= Height ) || ( a_Z < 0 ) || ( a_Z >= Width )) return 0 ; // Clip
2011-10-03 18:41:19 +00:00
2012-03-14 20:56:09 +00:00
return m_BlockTypes [ MakeIndexNoCheck ( a_X , a_Y , a_Z ) ];
2011-10-03 18:41:19 +00:00
}
2012-02-08 19:49:57 +00:00
2012-03-14 20:56:09 +00:00
BLOCKTYPE cChunk :: GetBlock ( int a_BlockIdx )
2011-10-03 18:41:19 +00:00
{
2012-03-14 20:56:09 +00:00
if ( a_BlockIdx < 0 || a_BlockIdx >= NumBlocks ) return 0 ;
return m_BlockTypes [ a_BlockIdx ];
2011-10-03 18:41:19 +00:00
}
2012-02-08 19:49:57 +00:00
2012-02-23 21:21:37 +00:00
/*
// _X 2012_02_23: Loading in old format not supported anymore
2012-01-30 16:01:45 +00:00
/// Loads the chunk from the old-format disk file, erases the file afterwards. Returns true if successful
2011-10-03 18:41:19 +00:00
bool cChunk::LoadFromDisk()
{
2012-02-01 13:43:47 +00:00
AString SourceFile;
Printf(SourceFile, "world/X%i_Y%i_Z%i.bin", m_PosX, m_PosY, m_PosZ );
2012-01-30 16:01:45 +00:00
cFile f;
if (!f.Open(SourceFile, cFile::fmRead))
2011-10-03 18:41:19 +00:00
{
2012-01-30 16:01:45 +00:00
return false;
}
2011-10-03 18:41:19 +00:00
2012-01-30 16:01:45 +00:00
if (f.Read(m_BlockData, sizeof(m_BlockData)) != sizeof(m_BlockData))
{
2012-02-01 13:50:09 +00:00
LOGERROR("ERROR READING FROM FILE %s", SourceFile.c_str());
2012-01-30 16:01:45 +00:00
return false;
}
2012-02-23 21:21:37 +00:00
// Now load Block Entities:
2012-01-30 16:01:45 +00:00
ENUM_BLOCK_ID BlockType;
while (f.Read(&BlockType, sizeof(ENUM_BLOCK_ID)) == sizeof(ENUM_BLOCK_ID))
{
switch (BlockType)
2011-10-03 18:41:19 +00:00
{
case E_BLOCK_CHEST:
2012-01-30 16:01:45 +00:00
{
2012-02-13 21:47:03 +00:00
cChestEntity * ChestEntity = new cChestEntity( 0, 0, 0, m_World );
2012-01-30 16:01:45 +00:00
if (!ChestEntity->LoadFromFile(f))
2011-10-03 18:41:19 +00:00
{
2012-02-01 13:50:09 +00:00
LOGERROR("ERROR READING CHEST FROM FILE %s", SourceFile.c_str());
2012-01-30 16:01:45 +00:00
delete ChestEntity;
return false;
2011-10-03 18:41:19 +00:00
}
2012-02-13 21:47:03 +00:00
m_BlockEntities.push_back( ChestEntity );
2011-10-03 18:41:19 +00:00
break;
2012-01-30 16:01:45 +00:00
}
2011-10-03 18:41:19 +00:00
case E_BLOCK_FURNACE:
2012-01-30 16:01:45 +00:00
{
2012-02-13 21:47:03 +00:00
cFurnaceEntity* FurnaceEntity = new cFurnaceEntity( 0, 0, 0, m_World );
2012-01-30 16:01:45 +00:00
if (!FurnaceEntity->LoadFromFile(f))
2011-10-03 18:41:19 +00:00
{
2012-02-01 13:50:09 +00:00
LOGERROR("ERROR READING FURNACE FROM FILE %s", SourceFile.c_str());
2012-01-30 16:01:45 +00:00
delete FurnaceEntity;
return false;
2011-10-03 18:41:19 +00:00
}
2012-02-13 21:47:03 +00:00
m_BlockEntities.push_back( FurnaceEntity );
2011-10-03 18:41:19 +00:00
break;
2012-01-30 16:01:45 +00:00
}
2011-10-03 18:41:19 +00:00
case E_BLOCK_SIGN_POST:
case E_BLOCK_WALLSIGN:
2012-01-30 16:01:45 +00:00
{
2012-02-13 21:47:03 +00:00
cSignEntity * SignEntity = new cSignEntity(BlockType, 0, 0, 0, m_World );
2012-01-30 16:01:45 +00:00
if (!SignEntity->LoadFromFile( f ) )
2011-10-03 18:41:19 +00:00
{
2012-02-01 13:50:09 +00:00
LOGERROR("ERROR READING SIGN FROM FILE %s", SourceFile.c_str());
2012-01-30 16:01:45 +00:00
delete SignEntity;
return false;
2011-10-03 18:41:19 +00:00
}
2012-02-13 21:47:03 +00:00
m_BlockEntities.push_back( SignEntity );
2011-10-03 18:41:19 +00:00
break;
2012-01-30 16:01:45 +00:00
}
2011-10-03 18:41:19 +00:00
default:
2012-01-30 16:01:45 +00:00
{
2012-02-19 23:00:00 +00:00
ASSERT(!"Unhandled block entity in file");
2011-10-03 18:41:19 +00:00
break;
}
}
2012-01-30 16:01:45 +00:00
}
f.Close();
2011-10-03 18:41:19 +00:00
2012-01-30 16:01:45 +00:00
// Delete old format file
2012-02-01 13:43:47 +00:00
if (std::remove(SourceFile.c_str()) != 0)
2012-01-30 16:01:45 +00:00
{
2012-02-01 13:50:09 +00:00
LOGERROR("Could not delete file %s", SourceFile.c_str());
2011-10-03 18:41:19 +00:00
}
else
{
2012-02-01 13:50:09 +00:00
LOGINFO("Successfully deleted old format file \"%s\"", SourceFile.c_str());
2011-10-03 18:41:19 +00:00
}
2012-02-16 13:42:35 +00:00
m_IsDirty = false;
2012-01-30 16:01:45 +00:00
return true;
2011-10-03 18:41:19 +00:00
}
2012-02-23 21:21:37 +00:00
*/
2011-10-03 18:41:19 +00:00
2012-01-30 16:01:45 +00:00
2012-02-13 21:47:03 +00:00
void cChunk :: Broadcast ( const cPacket * a_Packet , cClientHandle * a_Exclude )
2011-10-03 18:41:19 +00:00
{
2012-02-13 21:47:03 +00:00
for ( cClientHandleList :: const_iterator itr = m_LoadedByClient . begin (); itr != m_LoadedByClient . end (); ++ itr )
2011-10-03 18:41:19 +00:00
{
2012-01-30 16:01:45 +00:00
if ( * itr == a_Exclude )
{
continue ;
}
2012-03-10 21:34:47 +00:00
( * itr ) -> Send ( * a_Packet );
2012-01-30 16:01:45 +00:00
} // for itr - LoadedByClient[]
2011-10-03 18:41:19 +00:00
}
2012-01-30 16:01:45 +00:00
2011-12-22 21:36:24 +00:00
void cChunk :: PositionToWorldPosition ( int a_ChunkX , int a_ChunkY , int a_ChunkZ , int & a_X , int & a_Y , int & a_Z )
{
a_Y = a_ChunkY ;
2012-03-14 20:56:09 +00:00
a_X = m_PosX * Width + a_ChunkX ;
a_Z = m_PosZ * Width + a_ChunkZ ;
2011-12-31 21:08:23 +00:00
}
2012-01-30 16:01:45 +00:00
2012-03-10 00:25:05 +00:00
Vector3i cChunk :: PositionToWorldPosition ( int a_ChunkX , int a_ChunkY , int a_ChunkZ )
2012-03-01 15:18:59 +00:00
{
2012-03-14 20:56:09 +00:00
return Vector3i ( m_PosX * Width + a_ChunkX , m_PosY * Height + a_ChunkY , m_PosZ * Width + a_ChunkZ );
2012-03-01 15:18:59 +00:00
}
2011-12-31 21:08:23 +00:00
#if !C_CHUNK_USE_INLINE
2012-03-10 00:25:05 +00:00
# include "cChunk.inl.h"
2012-01-30 16:01:45 +00:00
#endif