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cuberite-2a/source/Items/ItemSlab.h
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#pragma once
#include "ItemHandler.h"
#include "../World.h"
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class cItemSlabHandler : public cItemHandler
{
public:
cItemSlabHandler(int a_ItemType)
: cItemHandler(a_ItemType)
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{
}
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
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{
BLOCKTYPE Block;
NIBBLETYPE Meta;
a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, Meta);
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if (
((a_Dir == 0) || (a_Dir == 1)) // Only when clicking on top or on bottom of the block
&& ((Block == E_BLOCK_WOODEN_SLAB) || (Block == E_BLOCK_STONE_SLAB)) // It is a slab
&& (Block == a_Item.m_ItemType) // Same slab
&& ((Meta & 0x7) == (a_Item.m_ItemDamage & 0x7))) // Same Texture
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{
if (a_Player->GetGameMode() == eGameMode_Creative)
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{
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement
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return true;
}
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else
{
if (a_Player->GetInventory().RemoveOneEquippedItem())
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{
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement
return true;
}
}
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}
return false;
}
} ;
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