2013-07-27 16:24:03 +01:00
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function HandleTimeCommand( Split, Player )
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if Split[2] == nil then
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2013-07-31 17:10:59 +01:00
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Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /time [Day/Night/Set/Add]" )
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2013-07-27 16:24:03 +01:00
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return true
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end
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local Server = cRoot:Get():GetServer()
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if( string.upper( Split[2] ) == "DAY") then
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Player:GetWorld():SetTimeOfDay( 0 )
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2013-07-31 17:10:59 +01:00
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Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to daytime" )
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2013-07-27 16:24:03 +01:00
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elseif( string.upper( Split[2] ) == "NIGHT") then
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Player:GetWorld():SetTimeOfDay( 12000 + 1000 )
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2013-07-31 17:10:59 +01:00
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Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to nighttime" )
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2013-07-27 16:24:03 +01:00
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elseif( string.upper(Split[2]) == "SET" ) and ( tonumber(Split[3]) ~= nil) then
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Player:GetWorld():SetTimeOfDay( tonumber(Split[3]) )
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2013-07-31 17:10:59 +01:00
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Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to " .. Split[3] )
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2013-07-27 16:24:03 +01:00
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elseif( string.upper(Split[2]) == "ADD" ) and ( tonumber(Split[3]) ~= nil) then
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Player:GetWorld():SetTimeOfDay( Player:GetWorld():GetTimeOfDay() + Split[3] )
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2013-07-31 17:10:59 +01:00
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Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. Split[3] .. "Was added to the time" )
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2013-07-27 16:24:03 +01:00
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else
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2013-07-31 17:10:59 +01:00
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Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /time [Day/Night/Set/Add]" )
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2013-07-27 16:24:03 +01:00
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end
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return true
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end
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