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cuberite-2a/source/Blocks/BlockFluid.h
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#pragma once
#include "BlockHandler.h"
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class cBlockFluidHandler :
public cBlockHandler
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{
public:
cBlockFluidHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
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{
}
virtual bool DoesIgnoreBuildCollision(void) override
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{
return true;
}
// TODO: Implement proper fluid physics here
} ;