Files
cuberite-2a/src/Mobs/Ghast.cpp
T

58 lines
1.2 KiB
C++
Raw Normal View History

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Ghast.h"
#include "../World.h"
#include "../Entities/GhastFireballEntity.h"
cGhast::cGhast(void) :
2020-03-22 17:50:34 +02:00
super("Ghast", mtGhast, "entity.ghast.hurt", "entity.ghast.death", "entity.ghast.ambient", 4, 4)
{
}
void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
2015-05-19 19:32:10 +01:00
unsigned int LootingLevel = 0;
2014-10-20 21:55:07 +01:00
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GHAST_TEAR);
}
2013-11-05 16:24:54 +01:00
bool cGhast::Attack(std::chrono::milliseconds a_Dt)
{
2016-02-01 22:49:34 +02:00
if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0))
{
// Setting this higher gives us more wiggle room for attackrate
Vector3d Speed = GetLookVector() * 20;
Speed.y = Speed.y + 1;
auto GhastBall = cpp14::make_unique<cGhastFireballEntity>(this, GetPosition().addedY(1), Speed);
auto GhastBallPtr = GhastBall.get();
if (!GhastBallPtr->Initialize(std::move(GhastBall), *m_World))
{
return false;
}
2016-01-12 12:11:10 +02:00
ResetAttackCooldown();
return true;
}
return false;
}