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-- Some HTML helper functions
local function HTML_Option ( value , text , selected )
if ( selected == true ) then
return [[<option value="]] .. value .. [[" selected>]] .. text .. [[</option>]]
else
return [[<option value="]] .. value .. [[">]] .. text .. [[</option>"]]
end
end
local function HTML_Select_On_Off ( name , defaultValue )
return [[<select name="]] .. name .. [[">]]
.. HTML_Option ( "1" , "On" , defaultValue == 1 )
.. HTML_Option ( "0" , "Off" , defaultValue == 0 )
.. [[</select>]]
end
local function HTML_Select_Version ( name , defaultValue )
return [[<select name="]] .. name .. [[">]]
.. HTML_Option ( "0" , "Latest Version" , defaultValue == 0 )
.. HTML_Option ( "61" , "1.5.2" , defaultValue == 1 )
.. HTML_Option ( "60" , "1.5.0" , defaultValue == 2 )
.. HTML_Option ( "49" , "1.4.5" , defaultValue == 3 )
.. HTML_Option ( "47" , "1.4.2" , defaultValue == 4 )
.. HTML_Option ( "39" , "1.3.2" , defaultValue == 5 )
.. HTML_Option ( "29" , "1.2.5" , defaultValue == 6 )
.. [[</select>]]
end
local function ShowGeneralSettings ( Request )
local Content = ""
local InfoMsg = nil
local SettingsIni = cIniFile ( "settings.ini" )
if ( SettingsIni : ReadFile () == false ) then
InfoMsg = "<b style= \" color: red; \" >ERROR: Could not read settings.ini!</b>"
end
if ( Request.PostParams [ "general_submit" ] ~= nil ) then
SettingsIni : SetValue ( "Server" , "Description" , Request.PostParams [ "Server_Description" ], false )
if ( tonumber ( Request.PostParams [ "Server_MaxPlayers" ] ) ~= nil ) then
SettingsIni : SetValue ( "Server" , "MaxPlayers" , Request.PostParams [ "Server_MaxPlayers" ], false )
end
if ( tonumber ( Request.PostParams [ "Server_Port" ] ) ~= nil ) then
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if ( tonumber ( Request.PostParams [ "Server_Port" ] ) > 0 ) then
SettingsIni : SetValue ( "Server" , "Port" , Request.PostParams [ "Server_Port" ], false )
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end
end
if ( tonumber ( Request.PostParams [ "Server_PortsIPv6" ] ) ~= nil ) then
SettingsIni : SetValue ( "Server" , "PortsIPv6" , Request.PostParams [ "Server_PortsIPv6" ], false )
end
if ( tonumber ( Request.PostParams [ "Server_Version" ] ) ~= nil ) then
SettingsIni : SetValue ( "Server" , "PrimaryServerVersion" , Request.PostParams [ "Server_Version" ], false )
end
if ( tonumber ( Request.PostParams [ "Authentication_Authenticate" ] ) ~= nil ) then
SettingsIni : SetValue ( "Authentication" , "Authenticate" , Request.PostParams [ "Authentication_Authenticate" ], false )
end
if ( SettingsIni : WriteFile () == false ) then
InfoMsg = [[<b style="color: red;">ERROR: Could not write to settings.ini!</b>]]
else
InfoMsg = [[<b style="color: green;">INFO: Successfully saved changes to settings.ini</b>]]
end
end
Content = Content .. [[
<form method="POST">
<h4>General Settings</h4>]]
if ( InfoMsg ~= nil ) then
Content = Content .. "<p>" .. InfoMsg .. "</p>"
end
Content = Content .. [[
<table>
<th colspan="2">Server</th>
<tr><td style="width: 50%;">Description:</td>
<td><input type="text" name="Server_Description" value="]] .. SettingsIni : GetValue ( "Server" , "Description" ) .. [["></td></tr>
<tr><td>Max Players:</td>
<td><input type="text" name="Server_MaxPlayers" value="]] .. SettingsIni : GetValue ( "Server" , "MaxPlayers" ) .. [["></td></tr>
<tr><td>Port:</td>
<td><input type="text" name="Server_Port" value="]] .. SettingsIni : GetValue ( "Server" , "Port" ) .. [["></td></tr>
<tr><td>PortsIPv6:</td>
<td><input type="text" name="Server_PortsIPv6" value="]] .. SettingsIni : GetValue ( "Server" , "PortsIPv6" ) .. [["></td></tr>
<tr><td>Shown Version:</td>
<td>]] .. HTML_Select_Version ( "Server_Version" , SettingsIni : GetValueI ( "Server" , "PrimaryServerVersion" ) ) .. [[</td></tr>
</table><br />
<table>
<th colspan="2">Authentication</th>
<tr><td style="width: 50%;">Authenticate:</td>
<td>]] .. HTML_Select_On_Off ( "Authentication_Authenticate" , SettingsIni : GetValueI ( "Authentication" , "Authenticate" ) ) .. [[</td></tr>
</table><br />
<input type="submit" value="Save Settings" name="general_submit"> WARNING: Any changes made here might require a server restart in order to be applied!
</form>]]
return Content
end
local function ShowMonstersSettings ( Request )
local Content = ""
local InfoMsg = nil
local SettingsIni = cIniFile ( "settings.ini" )
if ( SettingsIni : ReadFile () == false ) then
InfoMsg = "<b style= \" color: red; \" >ERROR: Could not read settings.ini!</b>"
end
if ( Request.PostParams [ "monsters_submit" ] ~= nil ) then
if ( tonumber ( Request.PostParams [ "Monsters_AnimalsOn" ] ) ~= nil ) then
SettingsIni : SetValue ( "Monsters" , "AnimalsOn" , Request.PostParams [ "Monsters_AnimalsOn" ], false )
end
if ( tonumber ( Request.PostParams [ "Monsters_AnimalSpawnInterval" ] ) ~= nil ) then
SettingsIni : SetValue ( "Monsters" , "AnimalSpawnInterval" , Request.PostParams [ "Monsters_AnimalSpawnInterval" ], false )
end
SettingsIni : SetValue ( "Monsters" , "Types" , Request.PostParams [ "Monsters_Types" ], false )
if ( SettingsIni : WriteFile () == false ) then
InfoMsg = "<b style= \" color: red; \" >ERROR: Could not write to settings.ini!</b>"
else
InfoMsg = "<b style= \" color: green; \" >INFO: Successfully saved changes to settings.ini</b>"
end
end
Content = Content .. "<form method= \" POST \" >"
Content = Content .. "<h4>Monsters Settings</h4>"
if ( InfoMsg ~= nil ) then
Content = Content .. "<p>" .. InfoMsg .. "</p>"
end
Content = Content .. [[
<table>
<th colspan="2">Monsters</th>
<tr><td style="width: 50%;">Animals On:</td>
<td>]] .. HTML_Select_On_Off ( "Monsters_AnimalsOn" , SettingsIni : GetValueI ( "Monsters" , "AnimalsOn" ) ) .. [[</td></tr>
<tr><td>Animal Spawn Interval:</td>
<td><input type="text" name="Monsters_AnimalSpawnInterval" value="]] .. SettingsIni : GetValue ( "Monsters" , "AnimalSpawnInterval" ) .. [["></td></tr>
<tr><td>Monster Types:</td>
<td><input type="text" name="Monsters_Types" value="]] .. SettingsIni : GetValue ( "Monsters" , "Types" ) .. [["></td></tr>
</table><br />
<input type="submit" value="Save Settings" name="monsters_submit"> WARNING: Any changes made here might require a server restart in order to be applied!
</form>]]
return Content
end
local function ShowWorldsSettings ( Request )
local Content = ""
local InfoMsg = nil
local bSaveIni = false
local SettingsIni = cIniFile ( "settings.ini" )
if ( SettingsIni : ReadFile () == false ) then
InfoMsg = [[<b style="color: red;">ERROR: Could not read settings.ini!</b>]]
end
if ( Request.PostParams [ "RemoveWorld" ] ~= nil ) then
Content = Content .. Request.PostParams [ "RemoveWorld" ]
local WorldIdx = string.sub ( Request.PostParams [ "RemoveWorld" ], string.len ( "Remove " ) )
local KeyIdx = SettingsIni : FindKey ( "Worlds" )
local WorldName = SettingsIni : GetValue ( KeyIdx , WorldIdx )
if ( SettingsIni : DeleteValueByID ( KeyIdx , WorldIdx ) == true ) then
InfoMsg = "<b style= \" color: green; \" >INFO: Successfully removed world " .. WorldName .. "!</b><br />"
bSaveIni = true
end
end
if ( Request.PostParams [ "AddWorld" ] ~= nil ) then
if ( Request.PostParams [ "WorldName" ] ~= nil and Request.PostParams [ "WorldName" ] ~= "" ) then
SettingsIni : SetValue ( "Worlds" , "World" , Request.PostParams [ "WorldName" ], true )
InfoMsg = "<b style= \" color: green; \" >INFO: Successfully added world " .. Request.PostParams [ "WorldName" ] .. "!</b><br />"
bSaveIni = true
end
end
if ( Request.PostParams [ "worlds_submit" ] ~= nil ) then
SettingsIni : SetValue ( "Worlds" , "DefaultWorld" , Request.PostParams [ "Worlds_DefaultWorld" ], false )
if ( Request.PostParams [ "Worlds_World" ] ~= nil ) then
SettingsIni : SetValue ( "Worlds" , "World" , Request.PostParams [ "Worlds_World" ], true )
end
bSaveIni = true
end
if ( bSaveIni == true ) then
if ( InfoMsg == nil ) then InfoMsg = "" end
if ( SettingsIni : WriteFile () == false ) then
InfoMsg = InfoMsg .. "<b style= \" color: red; \" >ERROR: Could not write to settings.ini!</b>"
else
InfoMsg = InfoMsg .. "<b style= \" color: green; \" >INFO: Successfully saved changes to settings.ini</b>"
end
end
Content = Content .. "<h4>Worlds Settings</h4>"
if ( InfoMsg ~= nil ) then
Content = Content .. "<p>" .. InfoMsg .. "</p>"
end
Content = Content .. [[
<form method="POST">
<table>
<th colspan="2">Worlds</th>
<tr><td style="width: 50%;">Default World:</td>
<td><input type="Submit" name="Worlds_DefaultWorld" value="]] .. SettingsIni : GetValue ( "Worlds" , "DefaultWorld" ) .. [["></td></tr>]]
local KeyIdx = SettingsIni : FindKey ( "Worlds" )
local NumValues = SettingsIni : GetNumValues ( KeyIdx )
for i = 0 , NumValues - 1 do
local ValueName = SettingsIni : GetValueName ( KeyIdx , i )
if ( ValueName == "World" ) then
local WorldName = SettingsIni : GetValue ( KeyIdx , i )
Content = Content .. [[
<tr><td>]] .. ValueName .. [[:</td><td><div style="width: 100px; display: inline-block;">]] .. WorldName .. [[</div><input type="submit" value="Remove ]] .. i .. [[" name="RemoveWorld"></td></tr>]]
end
end
Content = Content .. [[
<tr><td>Add World:</td>
<td><input type='text' name='WorldName'><input type='submit' name='AddWorld' value='Add World'></td></tr>
</table><br />
<input type="submit" value="Save Settings" name="worlds_submit"> WARNING: Any changes made here might require a server restart in order to be applied!
</form>]]
return Content
end
local function SelectWorldButton ( WorldName )
return "<form method='POST'><input type='hidden' name='WorldName' value='" .. WorldName .. "'><input type='submit' name='SelectWorld' value='Select'></form>"
end
local function HTML_Select_Dimension ( name , defaultValue )
return [[<select name="]] .. name .. [[">]]
.. HTML_Option ( "0" , "Overworld" , defaultValue == 0 )
.. HTML_Option ( "-1" , "Nether" , defaultValue == 1 )
.. HTML_Option ( "1" , "The End" , defaultValue == 2 )
.. [[</select>]]
end
local function HTML_Select_Scheme ( name , defaultValue )
return [[<select name="]] .. name .. [[">]]
.. HTML_Option ( "Default" , "Default" , defaultValue == "Default" )
.. HTML_Option ( "Forgetful" , "Forgetful" , defaultValue == "Forgetful" )
.. HTML_Option ( "Compact" , "Compact" , defaultValue == "Compact" )
.. [[</select>]]
end
local function HTML_Select_GameMode ( name , defaultValue )
return [[<select name="]] .. name .. [[">]]
.. HTML_Option ( "0" , "Survival" , defaultValue == 0 )
.. HTML_Option ( "1" , "Creative" , defaultValue == 1 )
.. HTML_Option ( "2" , "Adventure" , defaultValue == 2 )
.. [[</select>]]
end
local function HTML_Select_Simulator ( name , defaultValue )
return [[<select name="]] .. name .. [[">]]
.. HTML_Option ( "Floody" , "Floody" , defaultValue == 0 )
.. HTML_Option ( "Noop" , "Noop" , defaultValue == 1 )
.. HTML_Option ( "Vaporize" , "Vaporize" , defaultValue == 2 )
.. [[</select>]]
end
local function HTML_Select_BiomeGen ( name , defaultValue )
return [[<select name="]] .. name .. [[">]]
.. HTML_Option ( "MultiStepMap" , "MultiStepMap" , defaultValue == "MultiStepMap" )
.. HTML_Option ( "DistortedVoronoi" , "DistortedVoronoi" , defaultValue == "DistortedVoronoi" )
.. HTML_Option ( "Voronoi" , "Voronoi" , defaultValue == "Voronoi" )
.. HTML_Option ( "CheckerBoard" , "CheckerBoard" , defaultValue == "CheckerBoard" )
.. HTML_Option ( "Constant" , "Constant" , defaultValue == "Constant" )
.. [[</select>]]
end
local function HTML_Select_HeightGen ( name , defaultValue )
return [[<select name="]] .. name .. [[">]]
.. HTML_Option ( "Noise3D" , "Noise3D" , defaultValue == "Noise3D" )
.. HTML_Option ( "Biomal" , "Biomal" , defaultValue == "Biomal" )
.. HTML_Option ( "Classic" , "Classic" , defaultValue == "Classic" )
.. HTML_Option ( "Flat" , "Flat" , defaultValue == "Flat" )
.. [[</select>]]
end
local function HTML_Select_CompositionGen ( name , defaultValue )
return [[<select name="]] .. name .. [[">]]
.. HTML_Option ( "Noise3D" , "Noise3D" , defaultValue == "Noise3D" )
.. HTML_Option ( "Biomal" , "Biomal" , defaultValue == "Biomal" )
.. HTML_Option ( "Classic" , "Classic" , defaultValue == "Classic" )
.. HTML_Option ( "SameBlock" , "SameBlock" , defaultValue == "SameBlock" )
.. HTML_Option ( "DebugBiomes" , "DebugBiomes" , defaultValue == "DebugBiomes" )
.. [[</select>]]
end
local function HTML_Select_Generator ( name , defaultValue )
return [[<select name="]] .. name .. [[">]]
.. HTML_Option ( "Composable" , "Composable" , defaultValue == "Composable" )
.. [[</select>]]
end
local function HTML_Select_Biome ( name , defaultValue )
return [[<select name="]] .. name .. [[">]]
.. HTML_Option ( "Ocean" , "Ocean" , defaultValue == "Ocean" )
.. HTML_Option ( "Plains" , "Plains" , defaultValue == "Plains" )
.. HTML_Option ( "Extreme Hills" , "Extreme Hills" , defaultValue == "Extreme Hills" )
.. HTML_Option ( "Forest" , "Forest" , defaultValue == "Forest" )
.. HTML_Option ( "Taiga" , "Taiga" , defaultValue == "Taiga" )
.. HTML_Option ( "Swampland" , "Swampland" , defaultValue == "Swampland" )
.. HTML_Option ( "River" , "River" , defaultValue == "River" )
.. HTML_Option ( "Hell" , "Hell" , defaultValue == "Hell" )
.. HTML_Option ( "Sky" , "Sky" , defaultValue == "Sky" )
.. HTML_Option ( "FrozenOcean" , "FrozenOcean" , defaultValue == "FrozenOcean" )
.. HTML_Option ( "FrozenRiver" , "FrozenRiver" , defaultValue == "FrozenRiver" )
.. HTML_Option ( "Ice Plains" , "Ice Plains" , defaultValue == "Ice Plains" )
.. HTML_Option ( "Ice Mountains" , "Ice Mountains" , defaultValue == "Ice Mountains" )
.. HTML_Option ( "MushroomIsland" , "MushroomIsland" , defaultValue == "MushroomIsland" )
.. HTML_Option ( "MushroomIslandShore" , "MushroomIslandShore" , defaultValue == "MushroomIslandShore" )
.. HTML_Option ( "Beach" , "Beach" , defaultValue == "Beach" )
.. HTML_Option ( "DesertHills" , "DesertHills" , defaultValue == "DesertHills" )
.. HTML_Option ( "ForestHills" , "ForestHills" , defaultValue == "ForestHills" )
.. HTML_Option ( "TaigaHills" , "TaigaHills" , defaultValue == "TaigaHills" )
.. HTML_Option ( "Extreme Hills Edge" , "Extreme Hills Edge" , defaultValue == "Extreme Hills Edge" )
.. HTML_Option ( "Jungle" , "Jungle" , defaultValue == "Jungle" )
.. HTML_Option ( "JungleHills" , "JungleHills" , defaultValue == "JungleHills" )
.. [[</select>]]
end
function ShowWorldSettings ( Request )
local Content = ""
local InfoMsg = nil
local SettingsIni = cIniFile ( "settings.ini" )
if ( SettingsIni : ReadFile () == false ) then
InfoMsg = [[<b style="color: red;">ERROR: Could not read settings.ini!</b>]]
end
if ( Request.PostParams [ "SelectWorld" ] ~= nil and Request.PostParams [ "WorldName" ] ~= nil ) then -- World is selected!
WORLD = Request.PostParams [ "WorldName" ]
SelectedWorld = cRoot : Get (): GetWorld ( WORLD )
elseif SelectedWorld == nil then
WORLD = SettingsIni : GetValue ( "Worlds" , "DefaultWorld" )
SelectedWorld = cRoot : Get (): GetWorld ( WORLD )
end
local WorldIni = cIniFile ( SelectedWorld : GetName () .. "/world.ini" )
WorldIni : ReadFile ()
if ( Request.PostParams [ "world_submit" ]) ~= nil then
if ( tonumber ( Request.PostParams [ "World_Dimension" ] ) ~= nil ) then
WorldIni : DeleteValue ( "General" , "Dimension" )
WorldIni : SetValue ( "General" , "Dimension" , Request.PostParams [ "World_Dimension" ] )
end
if ( tonumber ( Request.PostParams [ "World_Schema" ] ) ~= nil ) then
WorldIni : DeleteValue ( "General" , "Schema" )
WorldIni : SetValue ( "General" , "Schema" , Request.PostParams [ "World_Schema" ] )
end
if ( tonumber ( Request.PostParams [ "World_SpawnX" ] ) ~= nil ) then
WorldIni : DeleteValue ( "SpawnPosition" , "X" )
WorldIni : SetValue ( "SpawnPosition" , "X" , Request.PostParams [ "World_SpawnX" ] )
end
if ( tonumber ( Request.PostParams [ "World_SpawnY" ] ) ~= nil ) then
WorldIni : DeleteValue ( "SpawnPosition" , "Y" )
WorldIni : SetValue ( "SpawnPosition" , "Y" , Request.PostParams [ "World_SpawnY" ] )
end
if ( tonumber ( Request.PostParams [ "World_SpawnZ" ] ) ~= nil ) then
WorldIni : DeleteValue ( "SpawnPosition" , "Z" )
WorldIni : SetValue ( "SpawnPosition" , "Z" , Request.PostParams [ "World_SpawnZ" ] )
end
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if ( tonumber ( Request.PostParams [ "LimitWorldWidth" ] ) ~= nil ) then
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WorldIni : DeleteValue ( "WorldLimit" , "LimitRadius" )
WorldIni : SetValue ( "WorldLimit" , "LimitRadius" , Request.PostParams [ "LimitWorldWidth" ] )
end
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if ( tonumber ( Request.PostParams [ "World_Seed" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Seed" , "Seed" )
WorldIni : SetValue ( "Seed" , "Seed" , Request.PostParams [ "World_Seed" ] )
end
if ( tonumber ( Request.PostParams [ "World_PVP" ] ) ~= nil ) then
WorldIni : DeleteValue ( "PVP" , "Enabled" )
WorldIni : SetValue ( "PVP" , "Enabled" , Request.PostParams [ "World_PVP" ] )
end
if ( tonumber ( Request.PostParams [ "World_GameMode" ] ) ~= nil ) then
WorldIni : DeleteValue ( "GameMode" , "GameMode" )
WorldIni : SetValue ( "GameMode" , "GameMode" , Request.PostParams [ "World_GameMode" ] )
end
if ( tonumber ( Request.PostParams [ "World_DeepSnow" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Physics" , "DeepSnow" )
WorldIni : SetValue ( "Physics" , "DeepSnow" , Request.PostParams [ "World_DeepSnow" ] )
end
if ( tonumber ( Request.PostParams [ "World_SandInstantFall" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Physics" , "SandInstantFall" )
WorldIni : SetValue ( "Physics" , "SandInstantFall" , Request.PostParams [ "World_SandInstantFall" ] )
end
if ( tonumber ( Request.PostParams [ "World_WaterSimulator" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Physics" , "WaterSimulator" )
WorldIni : SetValue ( "Physics" , "WaterSimulator" , Request.PostParams [ "World_WaterSimulator" ] )
end
if ( tonumber ( Request.PostParams [ "World_LavaSimulator" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Physics" , "LavaSimulator" )
WorldIni : SetValue ( "Physics" , "LavaSimulator" , Request.PostParams [ "World_LavaSimulator" ] )
end
if ( tonumber ( Request.PostParams [ "World_MaxSugarcaneHeight" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Plants" , "MaxSugarcaneHeight" )
WorldIni : SetValue ( "Plants" , "MaxSugarcaneHeight" , Request.PostParams [ "World_MaxSugarcaneHeight" ] )
end
if ( tonumber ( Request.PostParams [ "World_MaxCactusHeight" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Plants" , "MaxCactusHeight" )
WorldIni : SetValue ( "Plants" , "MaxCactusHeight" , Request.PostParams [ "World_MaxCactusHeight" ] )
end
if ( tonumber ( Request.PostParams [ "World_CarrotsBonemealable" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Plants" , "IsCarrotsBonemealable" )
WorldIni : SetValue ( "Plants" , "IsCarrotsBonemealable" , Request.PostParams [ "World_CarrotsBonemealable" ] )
end
if ( tonumber ( Request.PostParams [ "World_CropsBonemealable" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Plants" , "IsCropsBonemealable" )
WorldIni : SetValue ( "Plants" , "IsCropsBonemealable" , Request.PostParams [ "World_CropsBonemealable" ] )
end
if ( tonumber ( Request.PostParams [ "World_GrassBonemealable" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Plants" , "IsGrassBonemealable" )
WorldIni : SetValue ( "Plants" , "IsGrassBonemealable" , Request.PostParams [ "World_GrassBonemealable" ] )
end
if ( tonumber ( Request.PostParams [ "World_SaplingBonemealable" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Plants" , "IsSaplingBonemealable" )
WorldIni : SetValue ( "Plants" , "IsSaplingBonemealable" , Request.PostParams [ "World_SaplingBonemealable" ] )
end
if ( tonumber ( Request.PostParams [ "World_MelonStemBonemealable" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Plants" , "IsMelonStemBonemealable" )
WorldIni : SetValue ( "Plants" , "IsMelonStemBonemealable" , Request.PostParams [ "World_MelonStemBonemealable" ] )
end
if ( tonumber ( Request.PostParams [ "World_MelonBonemealable" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Plants" , "IsMelonBonemealable" )
WorldIni : SetValue ( "Plants" , "IsMelonBonemealable" , Request.PostParams [ "World_MelonBonemealable" ] )
end
if ( tonumber ( Request.PostParams [ "World_PotatoesBonemealable" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Plants" , "IsPotatoesBonemealable" )
WorldIni : SetValue ( "Plants" , "IsPotatoesBonemealable" , Request.PostParams [ "World_PotatoesBonemealable" ] )
end
if ( tonumber ( Request.PostParams [ "World_PumpkinStemBonemealable" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Plants" , "IsPumpkinStemBonemealable" )
WorldIni : SetValue ( "Plants" , "IsPumpkinStemBonemealable" , Request.PostParams [ "World_PumpkinStemBonemealable" ] )
end
if ( tonumber ( Request.PostParams [ "World_PumpkinBonemealable" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Plants" , "IsPumpkinBonemealable" )
WorldIni : SetValue ( "Plants" , "IsPumpkinBonemealable" , Request.PostParams [ "World_PumpkinBonemealable" ] )
end
if ( tonumber ( Request.PostParams [ "World_SugarCaneBonemealable" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Plants" , "IsSugarCaneBonemealable" )
WorldIni : SetValue ( "Plants" , "IsSugarCaneBonemealable" , Request.PostParams [ "World_SugarCaneBonemealable" ] )
end
if ( tonumber ( Request.PostParams [ "World_CactusBonemealable" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Plants" , "IsCactusBonemealable" )
WorldIni : SetValue ( "Plants" , "IsCactusBonemealable" , Request.PostParams [ "World_CactusBonemealable" ] )
end
if ( ( Request.PostParams [ "World_BiomeGen" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "BiomeGen" )
WorldIni : SetValue ( "Generator" , "BiomeGen" , Request.PostParams [ "World_BiomeGen" ] )
end
if ( ( Request.PostParams [ "World_Biome" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "ConstantBiome" )
WorldIni : SetValue ( "Generator" , "ConstantBiome" , Request.PostParams [ "World_Biome" ] )
end
if ( ( Request.PostParams [ "World_MultiStepMapOceanCellSize" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "MultiStepMapOceanCellSize" )
WorldIni : SetValue ( "Generator" , "MultiStepMapOceanCellSize" , Request.PostParams [ "World_MultiStepMapOceanCellSize" ] )
end
if ( ( Request.PostParams [ "World_MultiStepMapMushroomIslandSize" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "MultiStepMapMushroomIslandSize" )
WorldIni : SetValue ( "Generator" , "MultiStepMapMushroomIslandSize" , Request.PostParams [ "World_MultiStepMapMushroomIslandSize" ] )
end
if ( ( Request.PostParams [ "World_MultiStepMapRiverCellSize" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "MultiStepMapRiverCellSize" )
WorldIni : SetValue ( "Generator" , "MultiStepMapRiverCellSize" , Request.PostParams [ "World_MultiStepMapRiverCellSize" ] )
end
if ( ( Request.PostParams [ "World_MultiStepMapRiverWidth" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "MultiStepMapRiverWidth" )
WorldIni : SetValue ( "Generator" , "MultiStepMapRiverWidth" , Request.PostParams [ "World_MultiStepMapRiverWidth" ] )
end
if ( ( Request.PostParams [ "World_MultiStepMapLandBiomeSize" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "MultiStepMapLandBiomeSize" )
WorldIni : SetValue ( "Generator" , "MultiStepMapLandBiomeSize" , Request.PostParams [ "World_MultiStepMapLandBiomeSize" ] )
end
if ( ( Request.PostParams [ "World_DistortedVoronoiCellSize" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "DistortedVoronoiCellSize" )
WorldIni : SetValue ( "Generator" , "DistortedVoronoiCellSize" , Request.PostParams [ "World_DistortedVoronoiCellSize" ] )
end
if ( ( Request.PostParams [ "World_DistortedVoronoiBiomes" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "DistortedVoronoiBiomes" )
WorldIni : SetValue ( "Generator" , "DistortedVoronoiBiomes" , Request.PostParams [ "World_DistortedVoronoiBiomes" ] )
end
if ( ( Request.PostParams [ "World_VoronoiCellSize" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "VoronoiCellSize" )
WorldIni : SetValue ( "Generator" , "VoronoiCellSize" , Request.PostParams [ "World_VoronoiCellSize" ] )
end
if ( ( Request.PostParams [ "World_VoronoiBiomesdVoronoiBiomes" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "VoronoiBiomes" )
WorldIni : SetValue ( "Generator" , "VoronoiBiomes" , Request.PostParams [ "World_VoronoiBiomes" ] )
end
if ( ( Request.PostParams [ "World_CheckerBoardBiomes" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "CheckerBoardBiomes" )
WorldIni : SetValue ( "Generator" , "CheckerBoardBiomes" , Request.PostParams [ "World_CheckerBoardBiomes" ] )
end
if ( ( Request.PostParams [ "World_CheckerBoardBiomeSize" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "CheckerBoardBiomeSize" )
WorldIni : SetValue ( "Generator" , "CheckerBoardBiomeSize" , Request.PostParams [ "World_CheckerBoardBiomeSize" ] )
end
if ( ( Request.PostParams [ "World_HeightGen" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "HeightGen" )
WorldIni : SetValue ( "Generator" , "HeightGen" , Request.PostParams [ "World_HeightGen" ] )
end
if ( ( Request.PostParams [ "World_FlatHeight" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "FlatHeight" )
WorldIni : SetValue ( "Generator" , "FlatHeight" , Request.PostParams [ "World_FlatHeight" ] )
end
if ( ( Request.PostParams [ "World_CompositionGen" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "CompositionGen" )
WorldIni : SetValue ( "Generator" , "CompositionGen" , Request.PostParams [ "World_CompositionGen" ] )
end
if ( ( Request.PostParams [ "World_Noise3DSeaLevel" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "Noise3DSeaLevel" )
WorldIni : SetValue ( "Generator" , "Noise3DSeaLevel" , Request.PostParams [ "World_Noise3DSeaLevel" ] )
end
if ( ( Request.PostParams [ "World_Noise3DHeightAmplification" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "Noise3DHeightAmplification" )
WorldIni : SetValue ( "Generator" , "Noise3DHeightAmplification" , Request.PostParams [ "World_Noise3DHeightAmplification" ] )
end
if ( ( Request.PostParams [ "World_Noise3DMidPoint" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "Noise3DMidPoint" )
WorldIni : SetValue ( "Generator" , "Noise3DMidPoint" , Request.PostParams [ "World_Noise3DMidPoint" ] )
end
if ( ( Request.PostParams [ "World_Noise3DFrequencyX" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "Noise3DFrequencyX" )
WorldIni : SetValue ( "Generator" , "Noise3DFrequencyX" , Request.PostParams [ "World_Noise3DFrequencyX" ] )
end
if ( ( Request.PostParams [ "World_Noise3DFrequencyY" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "Noise3DFrequencyY" )
WorldIni : SetValue ( "Generator" , "Noise3DFrequencyY" , Request.PostParams [ "World_Noise3DFrequencyY" ] )
end
if ( ( Request.PostParams [ "World_Noise3DFrequencyZ" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "Noise3DFrequencyZ" )
WorldIni : SetValue ( "Generator" , "Noise3DFrequencyZ" , Request.PostParams [ "World_Noise3DFrequencyZ" ] )
end
if ( ( Request.PostParams [ "World_Noise3DAirThreshold" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "Noise3DAirThreshold" )
WorldIni : SetValue ( "Generator" , "Noise3DAirThreshold" , Request.PostParams [ "World_Noise3DAirThreshold" ] )
end
if ( ( Request.PostParams [ "World_ClassicSeaLevel" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "ClassicSeaLevel" )
WorldIni : SetValue ( "Generator" , "ClassicSeaLevel" , Request.PostParams [ "World_ClassicSeaLevel" ] )
end
if ( ( Request.PostParams [ "World_ClassicBeachHeight" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "ClassicBeachHeight" )
WorldIni : SetValue ( "Generator" , "ClassicBeachHeight" , Request.PostParams [ "World_ClassicBeachHeight" ] )
end
if ( ( Request.PostParams [ "World_ClassicBeachDepth" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "ClassicBeachDepth" )
WorldIni : SetValue ( "Generator" , "ClassicBeachDepth" , Request.PostParams [ "World_ClassicBeachDepth" ] )
end
if ( ( Request.PostParams [ "World_ClassicBlockTop" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "ClassicBlockTop" )
WorldIni : SetValue ( "Generator" , "ClassicBlockTop" , Request.PostParams [ "World_ClassicBlockTop" ] )
end
if ( ( Request.PostParams [ "World_ClassicBlockMiddle" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "ClassicBlockMiddle" )
WorldIni : SetValue ( "Generator" , "ClassicBlockMiddle" , Request.PostParams [ "World_ClassicBlockMiddle" ] )
end
if ( ( Request.PostParams [ "World_ClassicBlockBottom" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "ClassicBlockBottom" )
WorldIni : SetValue ( "Generator" , "ClassicBlockBottom" , Request.PostParams [ "World_ClassicBlockBottom" ] )
end
if ( ( Request.PostParams [ "World_ClassicBlockBeach" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "ClassicBlockBeach" )
WorldIni : SetValue ( "Generator" , "ClassicBlockBeach" , Request.PostParams [ "World_ClassicBlockBeach" ] )
end
if ( ( Request.PostParams [ "World_ClassicBlockBeachBottom" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "ClassicBlockBeachBottom" )
WorldIni : SetValue ( "Generator" , "ClassicBlockBeachBottom" , Request.PostParams [ "World_ClassicBlockBeachBottom" ] )
end
if ( ( Request.PostParams [ "World_ClassicBlockSea" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "ClassicBlockSea" )
WorldIni : SetValue ( "Generator" , "ClassicBlockSea" , Request.PostParams [ "World_ClassicBlockSea" ] )
end
if ( ( Request.PostParams [ "World_SameBlockType" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "SameBlockType" )
WorldIni : SetValue ( "Generator" , "SameBlockType" , Request.PostParams [ "World_SameBlockType" ] )
end
if ( ( Request.PostParams [ "World_SameBlockBedrocked" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "SameBlockBedrocked" )
WorldIni : SetValue ( "Generator" , "SameBlockBedrocked" , Request.PostParams [ "World_SameBlockBedrocked" ] )
end
if ( ( Request.PostParams [ "World_Structures" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "Structures" )
WorldIni : SetValue ( "Generator" , "Structures" , Request.PostParams [ "World_Structures" ] )
end
if ( ( Request.PostParams [ "World_Finishers" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "Finishers" )
WorldIni : SetValue ( "Generator" , "Finishers" , Request.PostParams [ "World_Finishers" ] )
end
if ( ( Request.PostParams [ "World_Generator" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "Generator" )
WorldIni : SetValue ( "Generator" , "Generator" , Request.PostParams [ "World_Generator" ] )
end
if ( ( Request.PostParams [ "World_MineShaftsGridSize" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "MineShaftsGridSize" )
WorldIni : SetValue ( "Generator" , "MineShaftsGridSize" , Request.PostParams [ "World_MineShaftsGridSize" ] )
end
if ( ( Request.PostParams [ "World_MineShaftsMaxSystemSize" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "MineShaftsMaxSystemSize" )
WorldIni : SetValue ( "Generator" , "MineShaftsMaxSystemSize" , Request.PostParams [ "World_MineShaftsMaxSystemSize" ] )
end
if ( ( Request.PostParams [ "World_MineShaftsChanceCorridor" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "MineShaftsChanceCorridor" )
WorldIni : SetValue ( "Generator" , "MineShaftsChanceCorridor" , Request.PostParams [ "World_MineShaftsChanceCorridor" ] )
end
if ( ( Request.PostParams [ "World_MineShaftsChanceCrossing" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "MineShaftsChanceCrossing" )
WorldIni : SetValue ( "Generator" , "MineShaftsChanceCrossing" , Request.PostParams [ "World_MineShaftsChanceCrossing" ] )
end
if ( ( Request.PostParams [ "World_MineShaftsChanceStaircase" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "MineShaftsChanceStaircase" )
WorldIni : SetValue ( "Generator" , "MineShaftsChanceStaircase" , Request.PostParams [ "World_MineShaftsChanceStaircase" ] )
end
if ( ( Request.PostParams [ "World_LavaLakesProbability" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "LavaLakesProbability" )
WorldIni : SetValue ( "Generator" , "LavaLakesProbability" , Request.PostParams [ "World_LavaLakesProbability" ] )
end
if ( ( Request.PostParams [ "World_WaterLakesProbability" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "WaterLakesProbability" )
WorldIni : SetValue ( "Generator" , "WaterLakesProbability" , Request.PostParams [ "World_WaterLakesProbability" ] )
end
if ( ( Request.PostParams [ "World_BottomLavaLevel" ] ) ~= nil ) then
WorldIni : DeleteValue ( "Generator" , "BottomLavaLevel" )
WorldIni : SetValue ( "Generator" , "BottomLavaLevel" , Request.PostParams [ "World_BottomLavaLevel" ] )
end
WorldIni : WriteFile ()
end
Content = Content .. "<h4>World for operations: " .. WORLD .. "</h4>"
Content = Content .. "<table>"
local WorldNum = 0
local AddWorldToTable = function ( World )
WorldNum = WorldNum + 1
Content = Content .. "<tr>"
Content = Content .. "<td style='width: 10px;'>" .. WorldNum .. ".</td>"
Content = Content .. "<td>" .. World : GetName () .. "</td>"
Content = Content .. "<td>" .. SelectWorldButton ( World : GetName ()) .. "</td>"
Content = Content .. "</tr>"
end
cRoot : Get (): ForEachWorld ( AddWorldToTable )
Content = Content .. "</table>"
Content = Content .. [[<table>
<form method="POST">
<br />
<th colspan="2">General</th>
<tr><td>Dimension:</td>
<td>]] .. HTML_Select_Dimension ( "World_Dimension" , WorldIni : GetValueI ( "General" , "Dimension" ) ) .. [[</td></tr>
</table>
<br />
<table>
<th colspan="2">Storage</th>
<tr><td>Schema:</td>
<td>]] .. HTML_Select_Scheme ( "World_Schema" , WorldIni : GetValueI ( "Storage" , "Schema" ) ) .. [[</td></tr>
</table>
<br />
<table>
<th colspan="2">Spawn Position</th>
<tr><td>X:</td>
<td><input type="text" name="World_SpawnX" value="]] .. WorldIni : GetValue ( "SpawnPosition" , "X" ) .. [["></td></tr>
<tr><td>Y:</td>
<td><input type="text" name="World_SpawnY" value="]] .. WorldIni : GetValue ( "SpawnPosition" , "Y" ) .. [["></td></tr>
<tr><td>Z:</td>
<td><input type="text" name="World_SpawnZ" value="]] .. WorldIni : GetValue ( "SpawnPosition" , "Z" ) .. [["></td></tr>
</table>
<br />
2013-08-02 07:48:47 +01:00
<table>
<th colspan="2">LimitWorld</th>
2013-07-31 17:10:59 +01:00
<tr><td>Max chunks from spawn (0 to disable):</td>
<td><input type="text" name="LimitWorldWidth" value="]] .. WorldIni : GetValue ( "WorldLimit" , "LimitRadius" ) .. [["></td></tr>
</table><br />
2013-07-27 16:24:03 +01:00
<table>
<th colspan="2">Seed</th>
<tr><td>Seed:</td>
<td><input type="text" name="World_Seed" value="]] .. WorldIni : GetValue ( "Seed" , "Seed" ) .. [["></td></tr>
</table>
<br />
<table>
<th colspan="2">PVP</th>
<tr><td style="width: 50%;">PVP:</td>
<td>]] .. HTML_Select_On_Off ( "World_PVP" , WorldIni : GetValueI ( "PVP" , "Enabled" ) ) .. [[</td></tr>
</table>
<br />
<table>
<th colspan="2">GameMode</th>
<tr><td style="width: 50%;">GameMode:</td>
<td>]] .. HTML_Select_GameMode ( "World_GameMode" , WorldIni : GetValueI ( "GameMode" , "GameMode" ) ) .. [[</td></tr>
</table>
<br />
<table>
<th colspan="2">Physics</th>
<tr><td style="width: 50%;">DeepSnow:</td>
<td>]] .. HTML_Select_On_Off ( "World_DeepSnow" , WorldIni : GetValueI ( "Physics" , "DeepSnow" ) ) .. [[</td></tr>
<tr><td style="width: 50%;">SandInstantFall:</td>
<td>]] .. HTML_Select_On_Off ( "World_SandInstantFall" , WorldIni : GetValueI ( "Physics" , "SandInstantFall" ) ) .. [[</td></tr>
<tr><td style="width: 50%;">WaterSimulator:</td>
<td>]] .. HTML_Select_Simulator ( "World_WaterSimulator" , WorldIni : GetValue ( "Physics" , "WaterSimulator" ) ) .. [[</td></tr>
<tr><td style="width: 50%;">LavaSimulator:</td>
<td>]] .. HTML_Select_Simulator ( "World_LavaSimulator" , WorldIni : GetValue ( "Physics" , "LavaSimulator" ) ) .. [[</td></tr>
</table>
<br />
<table>
<th colspan="2">Plants</th>
<tr><td>MaxCactusHeight:</td>
<td><input type="text" name="World_MaxCactusHeight" value="]] .. WorldIni : GetValue ( "Plants" , "MaxCactusHeight" ) .. [["></td></tr>
<tr><td>MaxSugarcaneHeigh:</td>
<td><input type="text" name="World_MaxSugarcaneHeight" value="]] .. WorldIni : GetValue ( "Plants" , "MaxSugarcaneHeight" ) .. [["></td></tr>
<tr><td style="width: 50%;">CarrotsBonemealable:</td>
<td>]] .. HTML_Select_On_Off ( "World_CarrotsBonemealable" , WorldIni : GetValueI ( "Plants" , "IsCarrotsBonemealable" ) ) .. [[</td></tr>
<tr><td style="width: 50%;">CropsBonemealable:</td>
<td>]] .. HTML_Select_On_Off ( "World_CropsBonemealable" , WorldIni : GetValueI ( "Plants" , "IsCropsBonemealable" ) ) .. [[</td></tr>
<tr><td style="width: 50%;">GrassBonemealabl:</td>
<td>]] .. HTML_Select_On_Off ( "World_GrassBonemealable" , WorldIni : GetValueI ( "Plants" , "IsGrassBonemealable" ) ) .. [[</td></tr>
<tr><td style="width: 50%;">SaplingBonemealable:</td>
<td>]] .. HTML_Select_On_Off ( "World_SaplingBonemealable" , WorldIni : GetValueI ( "Plants" , "IsSaplingBonemealable" ) ) .. [[</td></tr>
<tr><td style="width: 50%;">MelonStemBonemealable:</td>
<td>]] .. HTML_Select_On_Off ( "World_MelonStemBonemealable" , WorldIni : GetValueI ( "Plants" , "IsMelonStemBonemealable" ) ) .. [[</td></tr>
<tr><td style="width: 50%;">MelonBonemealable:</td>
<td>]] .. HTML_Select_On_Off ( "World_MelonBonemealable" , WorldIni : GetValueI ( "Plants" , "IsMelonBonemealable" ) ) .. [[</td></tr>
<tr><td style="width: 50%;">PotatoesBonemealable:</td>
<td>]] .. HTML_Select_On_Off ( "World_PotatoesBonemealable" , WorldIni : GetValueI ( "Plants" , "IsPotatoesBonemealable" ) ) .. [[</td></tr>
<tr><td style="width: 50%;">PumpkinStemBonemealable:</td>
<td>]] .. HTML_Select_On_Off ( "World_PumpkinStemBonemealable" , WorldIni : GetValueI ( "Plants" , "IsPumpkinStemBonemealable" ) ) .. [[</td></tr>
<tr><td style="width: 50%;">PumpkinBonemealable:</td>
<td>]] .. HTML_Select_On_Off ( "World_PumpkinBonemealable" , WorldIni : GetValueI ( "Plants" , "IsPumpkinBonemealable" ) ) .. [[</td></tr>
<tr><td style="width: 50%;">SugarcaneBonemealabl:</td>
<td>]] .. HTML_Select_On_Off ( "World_SugarcaneBonemealable" , WorldIni : GetValueI ( "Plants" , "IsSugarcaneBonemealable" ) ) .. [[</td></tr>
<tr><td style="width: 50%;">CactusBonemealable:</td>
<td>]] .. HTML_Select_On_Off ( "World_CactusBonemealable" , WorldIni : GetValueI ( "Plants" , "IsCactusBonemealable" ) ) .. [[</td></tr>
</table>
<br />
<table>
<th colspan="2">Generator</th>
<tr><td style="width: 50%;">BiomeGen:</td>
<td>]] .. HTML_Select_BiomeGen ( "World_BiomeGen" , WorldIni : GetValue ( "Generator" , "BiomeGen" ) ) .. [[</td></tr>
<tr><td style="width: 50%;">HeightGen:</td>
<td>]] .. HTML_Select_HeightGen ( "World_HeightGen" , WorldIni : GetValue ( "Generator" , "HeightGen" ) ) .. [[</td></tr>
<tr><td style="width: 50%;">CompositionGen:</td>
<td>]] .. HTML_Select_CompositionGen ( "World_CompositionGen" , WorldIni : GetValue ( "Generator" , "CompositionGen" ) ) .. [[</td></tr>
<tr><td>Structures:</td>
<td><input type="text" size="50" name="World_Structures" value="]] .. WorldIni : GetValue ( "Generator" , "Structures" ) .. [["></td></tr>
<tr><td>Finishers:</td>
<td><input type="text" size="50" name="World_Finishers" value="]] .. WorldIni : GetValue ( "Generator" , "Finishers" ) .. [["></td></tr>
<tr><td style="width: 50%;">Generator:</td>
<td>]] .. HTML_Select_Generator ( "World_Generator" , WorldIni : GetValue ( "Generator" , "Generator" ) ) .. [[</td></tr>
</table>
<br />
<table>
<th colspan="1">Finetuning</th><br />
</table>
<table>
]]
if WorldIni : GetValue ( "Generator" , "BiomeGen" ) == "Constant" then
Content = Content .. [[
<th colspan="2">Biome Generator</th>
<tr><td style="width: 50%;">ConstantBiome:</td>
<td>]] .. HTML_Select_Biome ( "World_Biome" , WorldIni : GetValue ( "Generator" , "ConstantBiome" ) ) .. [[</td></tr>]]
elseif WorldIni : GetValue ( "Generator" , "BiomeGen" ) == "MultiStepMap" then
Content = Content .. [[
<th colspan="2">Biome Generator</th>
<tr><td>MultiStepMapOceanCellSize:</td>
<td><input type="text" name="World_MultiStepMapOceanCellSize" value="]] .. WorldIni : GetValue ( "Generator" , "MultiStepMapOceanCellSize" ) .. [["></td></tr>
<tr><td>MultiStepMapOceanCellSize:</td>
<td><input type="text" name="World_MultiStepMapMushroomIslandSize" value="]] .. WorldIni : GetValue ( "Generator" , "MultiStepMapMushroomIslandSize" ) .. [["></td></tr>
<tr><td>MultiStepMapOceanCellSize:</td>
<td><input type="text" name="World_MultiStepMapRiverCellSize" value="]] .. WorldIni : GetValue ( "Generator" , "MultiStepMapRiverCellSize" ) .. [["></td></tr>
<tr><td>MultiStepMapOceanCellSize:</td>
<td><input type="text" name="World_MultiStepMapRiverWidth" value="]] .. WorldIni : GetValue ( "Generator" , "MultiStepMapRiverWidth" ) .. [["></td></tr>
<tr><td>MultiStepMapOceanCellSize:</td>
<td><input type="text" name="World_MultiStepMapLandBiomeSize" value="]] .. WorldIni : GetValue ( "Generator" , "MultiStepMapLandBiomeSize" ) .. [["></td></tr>]]
elseif WorldIni : GetValue ( "Generator" , "BiomeGen" ) == "DistortedVoronoi" then
Content = Content .. [[
<th colspan="2">Biome Generator</th>
<tr><td>DistortedVoronoiCellSize:</td>
<td><input type="text" name="World_DistortedVoronoiCellSize" value="]] .. WorldIni : GetValue ( "Generator" , "DistortedVoronoiCellSize" ) .. [["></td></tr>
<tr><td>DistortedVoronoiBiomes:</td>
<td><input type="text" name="World_DistortedVoronoiBiomes" value="]] .. WorldIni : GetValue ( "Generator" , "DistortedVoronoiBiomes" ) .. [["></td></tr>]]
elseif WorldIni : GetValue ( "Generator" , "BiomeGen" ) == "Voronoi" then
Content = Content .. [[
<th colspan="2">Biome Generator</th>
<tr><td>VoronoiCellSize:</td>
<td><input type="text" name="World_VoronoiCellSize" value="]] .. WorldIni : GetValue ( "Generator" , "VoronoiCellSize" ) .. [["></td></tr>
<tr><td>VoronoiBiomes:</td>
<td><input type="text" name="World_VoronoiBiomes" value="]] .. WorldIni : GetValue ( "Generator" , "VoronoiBiomes" ) .. [["></td></tr>]]
elseif WorldIni : GetValue ( "Generator" , "BiomeGen" ) == "CheckerBoard" then
Content = Content .. [[
<th colspan="2">Biome Generator</th>
<tr><td>CheckerBoardBiomes:</td>
<td><input type="text" name="World_CheckerBoardBiomes" value="]] .. WorldIni : GetValue ( "Generator" , "CheckerBoardBiomes" ) .. [["></td></tr>
<tr><td>CheckerBoardBiomeSize:</td>
<td><input type="text" name="World_CheckerBoardBiomeSize" value="]] .. WorldIni : GetValue ( "Generator" , "CheckerBoardBiomeSize" ) .. [["></td></tr>]]
end
if WorldIni : GetValue ( "Generator" , "CompositionGen" ) == "Noise3D" then
Content = Content .. [[
<th colspan="2">Composition Generator</th>
<tr><td>Noise3DSeaLevel:</td>
<td><input type="text" name="World_Noise3DSeaLevel" value="]] .. WorldIni : GetValue ( "Generator" , "Noise3DSeaLevel" ) .. [["></td></tr>
<tr><td>Noise3DHeightAmplification:</td>
<td><input type="text" name="World_Noise3DHeightAmplification" value="]] .. WorldIni : GetValue ( "Generator" , "Noise3DHeightAmplification" ) .. [["></td></tr>
<tr><td>Noise3DMidPoint:</td>
<td><input type="text" name="World_Noise3DMidPoint" value="]] .. WorldIni : GetValue ( "Generator" , "Noise3DMidPoint" ) .. [["></td></tr>
<tr><td>Noise3DFrequencyX:</td>
<td><input type="text" name="World_Noise3DFrequencyX" value="]] .. WorldIni : GetValue ( "Generator" , "Noise3DFrequencyX" ) .. [["></td></tr>
<tr><td>Noise3DFrequencyY:</td>
<td><input type="text" name="World_Noise3DFrequencyY" value="]] .. WorldIni : GetValue ( "Generator" , "Noise3DFrequencyY" ) .. [["></td></tr>
<tr><td>Noise3DFrequencyZ:</td>
<td><input type="text" name="World_Noise3DFrequencyZ" value="]] .. WorldIni : GetValue ( "Generator" , "Noise3DFrequencyZ" ) .. [["></td></tr>
<tr><td>Noise3DAirThreshold:</td>
<td><input type="text" name="World_Noise3DAirThreshold" value="]] .. WorldIni : GetValue ( "Generator" , "Noise3DAirThreshold" ) .. [["></td></tr>]]
elseif WorldIni : GetValue ( "Generator" , "CompositionGen" ) == "Classic" then
Content = Content .. [[
<th colspan="2">Composition Generator</th>
<tr><td>ClassicSeaLevel:</td>
<td><input type="text" name="World_ClassicSeaLevel" value="]] .. WorldIni : GetValue ( "Generator" , "ClassicSeaLevel" ) .. [["></td></tr>
<tr><td>ClassicBeachHeight:</td>
<td><input type="text" name="World_ClassicBeachHeight" value="]] .. WorldIni : GetValue ( "Generator" , "ClassicBeachHeight" ) .. [["></td></tr>
<tr><td>ClassicBeachDepth:</td>
<td><input type="text" name="World_ClassicBeachDepth" value="]] .. WorldIni : GetValue ( "Generator" , "ClassicBeachDepth" ) .. [["></td></tr>
<tr><td>ClassicBlockTop:</td>
<td><input type="text" name="World_ClassicBlockTop" value="]] .. WorldIni : GetValue ( "Generator" , "ClassicBlockTop" ) .. [["></td></tr>
<tr><td>ClassicBlockMiddle:</td>
<td><input type="text" name="World_ClassicBlockMiddle" value="]] .. WorldIni : GetValue ( "Generator" , "ClassicBlockMiddle" ) .. [["></td></tr>
<tr><td>ClassicBlockBottom:</td>
<td><input type="text" name="World_ClassicBlockBottom" value="]] .. WorldIni : GetValue ( "Generator" , "ClassicBlockBottom" ) .. [["></td></tr>
<tr><td>ClassicBlockBeach:</td>
<td><input type="text" name="World_ClassicBlockBeach" value="]] .. WorldIni : GetValue ( "Generator" , "ClassicBlockBeach" ) .. [["></td></tr>
<tr><td>ClassicBlockBeachBottom:</td>
<td><input type="text" name="World_ClassicBlockBeachBottom" value="]] .. WorldIni : GetValue ( "Generator" , "ClassicBlockBeachBottom" ) .. [["></td></tr>
<tr><td>ClassicBlockSea:</td>
<td><input type="text" name="World_ClassicBlockSea" value="]] .. WorldIni : GetValue ( "Generator" , "ClassicBlockSea" ) .. [["></td></tr>]]
elseif WorldIni : GetValue ( "Generator" , "CompositionGen" ) == "SameBlock" then
Content = Content .. [[
<th colspan="2">Composition Generator</th>
<tr><td>SameBlockType:</td>
<td><input type="text" name="World_SameBlockType" value="]] .. WorldIni : GetValue ( "Generator" , "SameBlockType" ) .. [["></td></tr>
<tr><td>SameBlockBedrocked:</td>
<td><input type="text" name="World_SameBlockBedrocked" value="]] .. WorldIni : GetValue ( "Generator" , "SameBlockBedrocked" ) .. [["></td></tr>]]
end
if WorldIni : GetValue ( "Generator" , "HeightGen" ) == "Flat" then
Content = Content .. [[
<th colspan="2">Height Generator</th>
<tr><td>FlatHeight:</td>
<td><input type="text" name="World_FlatHeight" value="]] .. WorldIni : GetValue ( "Generator" , "FlatHeight" ) .. [["></td></tr>]]
end
if string.find ( WorldIni : GetValue ( "Generator" , "Structures" ), "MineShafts" ) ~= nil then
Content = Content .. [[
<th colspan="2">MineShafts</th>
<tr><td>MineShaftsGridSize:</td>
<td><input type="text" name="World_MineShaftsGridSize" value="]] .. WorldIni : GetValue ( "Generator" , "MineShaftsGridSize" ) .. [["></td></tr>
<tr><td>MineShaftsMaxSystemSize:</td>
<td><input type="text" name="World_MineShaftsMaxSystemSize" value="]] .. WorldIni : GetValue ( "Generator" , "MineShaftsMaxSystemSize" ) .. [["></td></tr>
<tr><td>MineShaftsChanceCorridor:</td>
<td><input type="text" name="World_MineShaftsChanceCorridor" value="]] .. WorldIni : GetValue ( "Generator" , "MineShaftsChanceCorridor" ) .. [["></td></tr>
<tr><td>MineShaftsChanceCrossing:</td>
<td><input type="text" name="World_MineShaftsChanceCrossing" value="]] .. WorldIni : GetValue ( "Generator" , "MineShaftsChanceCrossing" ) .. [["></td></tr>
<tr><td>MineShaftsChanceStaircase:</td>
<td><input type="text" name="World_MineShaftsChanceStaircase" value="]] .. WorldIni : GetValue ( "Generator" , "MineShaftsChanceStaircase" ) .. [["></td></tr>]]
end
if string.find ( WorldIni : GetValue ( "Generator" , "Structures" ), "LavaLakes" ) ~= nil then
Content = Content .. [[
<th colspan="2">LavaLakes</th>
<tr><td>LavaLakesProbability:</td>
<td><input type="text" name="World_LavaLakesProbability" value="]] .. WorldIni : GetValue ( "Generator" , "LavaLakesProbability" ) .. [["></td></tr>]]
end
if string.find ( WorldIni : GetValue ( "Generator" , "Structures" ), "WaterLakes" ) ~= nil then
Content = Content .. [[
<th colspan="2">WaterLakes</th>
<tr><td>WaterLakesProbability:</td>
<td><input type="text" name="World_WaterLakesProbability" value="]] .. WorldIni : GetValue ( "Generator" , "WaterLakesProbability" ) .. [["></td></tr>]]
end
if string.find ( WorldIni : GetValue ( "Generator" , "Finishers" ), "BottomLava" ) ~= nil then
Content = Content .. [[
<th colspan="2">BottomLavaLevel</th>
<tr><td>BottomLavaLevel:</td>
<td><input type="text" name="World_BottomLavaLevel" value="]] .. WorldIni : GetValue ( "Generator" , "BottomLavaLevel" ) .. [["></td></tr>]]
end
Content = Content .. [[</table>]]
Content = Content .. [[ <br />
<input type="submit" value="Save Settings" name="world_submit"> </form>WARNING: Any changes made here might require a server restart in order to be applied!
</form>]]
return Content
end
function HandleRequest_ServerSettings ( Request )
local Content = ""
Content = Content .. [[
<p><b>Server Settings</b></p>
<table>
<tr>
<td><a href="?tab=General">General</a></td>
<td><a href="?tab=Monsters">Monsters</a></td>
<td><a href="?tab=Worlds">Worlds</a></td>
<td><a href="?tab=World">World</a></td>
</tr>
</table>
<br />]]
if ( Request.Params [ "tab" ] == "Monsters" ) then
Content = Content .. ShowMonstersSettings ( Request )
elseif ( Request.Params [ "tab" ] == "Worlds" ) then
Content = Content .. ShowWorldsSettings ( Request )
elseif ( Request.Params [ "tab" ] == "World" ) then
Content = Content .. ShowWorldSettings ( Request )
else
Content = Content .. ShowGeneralSettings ( Request ) -- Default to general settings
end
return Content
end