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cuberite-2a/source/Stairs.h
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#pragma once
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// tolua_begin
class cStairs
{
public:
/// Converts player rotation to stair rotation metadata. To get upside-down stairs, OR with 0x4
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static NIBBLETYPE RotationToMetaData(double a_Rotation)
{
a_Rotation += 90 + 45; // So its not aligned with axis
NIBBLETYPE result = 0x0;
if (a_Rotation > 360)
{
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a_Rotation -= 360;
}
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if ((a_Rotation >= 0) && (a_Rotation < 90))
{
return 0x0;
}
else if ((a_Rotation >= 180) && (a_Rotation < 270))
{
return 0x1;
}
else if ((a_Rotation >= 90) && (a_Rotation < 180))
{
return 0x2;
}
else
{
return 0x3;
}
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}
} ;
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// tolua_end