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cuberite-2a/source/Blocks/BlockRedstoneTorch.h
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#pragma once
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#include "BlockRedstone.h"
#include "BlockTorch.h"
#include "../Torch.h"
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class cBlockRedstoneTorchHandler :
public cBlockTorchHandler
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{
public:
cBlockRedstoneTorchHandler(BLOCKTYPE a_BlockType)
: cBlockTorchHandler(a_BlockType)
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{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
// Always drop the ON torch, meta 0
a_Pickups.push_back(cItem(E_BLOCK_REDSTONE_TORCH_ON, 1, 0));
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}
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virtual const char * GetStepSound(void) override
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{
return "step.wood";
}
} ;