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cuberite-2a/src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h
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#pragma once
#include "RedstoneHandler.h"
#include "../../BlockEntities/HopperEntity.h"
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class cHopperHandler final : public cRedstoneHandler
{
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virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override
{
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UNUSED(a_Chunk);
UNUSED(a_Position);
UNUSED(a_BlockType);
UNUSED(a_QueryPosition);
UNUSED(a_QueryBlockType);
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UNUSED(IsLinked);
return 0;
}
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virtual void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
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// LOGD("Evaluating holey the hopper (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
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auto Previous = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, a_PoweringData);
if (Previous.PowerLevel == a_PoweringData.PowerLevel)
{
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return;
}
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a_Chunk.DoWithHopperAt(a_Position, [a_PoweringData](cHopperEntity & a_Hopper)
{
a_Hopper.SetLocked(a_PoweringData.PowerLevel != 0);
return false;
});
}
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virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
{
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UNUSED(a_Chunk);
UNUSED(a_BlockType);
UNUSED(a_Meta);
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InvokeForAdjustedRelatives(Callback, a_Position, RelativeAdjacents);
}
};