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#pragma once
#include "../cSocket.h"
#include "../PacketID.h"
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#include "../ByteBuffer.h"
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#define PACKET_INCOMPLETE -2
#define PACKET_ERROR -1
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#define PACKET_OK 1
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// Use this macro to simplify handling several ReadXXX in a row. It assumes that you want [a_Data, a_Size] parsed (which is true for all Parse() functions)
#define HANDLE_PACKET_READ(Proc, Var, TotalBytes) \
{ \
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if (!a_Buffer.Proc(Var)) \
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{ \
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return PACKET_INCOMPLETE; \
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} \
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TotalBytes = PACKET_OK; \
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}
class cPacket
{
public :
cPacket ()
: m_PacketID ( 0 )
{}
virtual ~ cPacket () {}
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/// Called to parse the packet. Packet type has already been read and the correct packet type created. Return PACKET_INCOMPLETE for incomplete data, PACKET_ERROR for error, any positive number for success
virtual int Parse ( cByteBuffer & a_Buffer )
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{
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// There are packets that are sent S->C only, those don't have a parsing function
UNUSED ( a_Buffer );
LOGERROR ( "Packet type 0x%02x has no parser defined!" , m_PacketID );
ASSERT ( ! "Unparsed packet type!" );
return PACKET_ERROR ;
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}
/// Called to serialize the packet into a string. Append all packet data to a_Data, including the packet type!
virtual void Serialize ( AString & a_Data ) const
{
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// There are packets that are sent C->S only, those don't have a serializing function
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UNUSED ( a_Data );
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LOGERROR ( "Packet type 0x%02x has no serializer defined!" , m_PacketID );
ASSERT ( ! "Unserialized packet" );
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}
virtual cPacket * Clone () const = 0 ;
unsigned char m_PacketID ;
protected :
// These append the data into the a_Dst string:
static void AppendString ( AString & a_Dst , const AString & a_String );
static void AppendString16 ( AString & a_Dst , const AString & a_String );
static void AppendShort ( AString & a_Dst , short a_Short );
static void AppendShort ( AString & a_Dst , unsigned short a_Short );
static void AppendInteger ( AString & a_Dst , int a_Integer );
static void AppendInteger ( AString & a_Dst , unsigned int a_Integer );
static void AppendFloat ( AString & a_Dst , float a_Float );
static void AppendDouble ( AString & a_Dst , const double & a_Double );
static void AppendByte ( AString & a_Dst , char a_Byte );
static void AppendLong ( AString & a_Dst , const long long & a_Long );
static void AppendBool ( AString & a_Dst , bool a_Bool );
static void AppendData ( AString & a_Dst , const char * a_Data , unsigned int a_Size );
};
typedef std :: list < cPacket *> PacketList ;
typedef std :: deque < cPacket *> PacketQueue ;