2012-06-14 13:06:06 +00:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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2012-09-23 20:53:08 +00:00
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#include "Creeper.h"
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2012-06-14 13:06:06 +00:00
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2012-12-21 11:04:08 +00:00
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cCreeper::cCreeper(void)
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2012-06-14 13:06:06 +00:00
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{
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m_MobType = 50;
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2012-12-21 18:05:34 +00:00
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m_SoundHurt = "mob.creeper.say";
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m_SoundDeath = "mob.creeper.say";
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2012-06-14 13:06:06 +00:00
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GetMonsterConfig("Creeper");
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}
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2012-12-21 11:04:08 +00:00
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void cCreeper::GetDrops(cItems & a_Drops, cPawn * a_Killer)
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2012-06-14 13:06:06 +00:00
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{
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2012-12-21 11:04:08 +00:00
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AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER);
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2012-06-14 13:06:06 +00:00
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// TODO Check if killed by a skeleton, then drop random music disk
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}
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