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cuberite-2a/src/BlockEntities/ChestEntity.h
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#pragma once
#include "BlockEntityWithItems.h"
class cClientHandle;
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// tolua_begin
class cChestEntity :
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public cBlockEntityWithItems
{
typedef cBlockEntityWithItems super;
public:
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enum
{
ContentsHeight = 3,
ContentsWidth = 9,
} ;
// tolua_end
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BLOCKENTITY_PROTODEF(cChestEntity)
/** Constructor used for normal operation */
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cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, BLOCKTYPE a_Type);
virtual ~cChestEntity();
// cBlockEntity overrides:
virtual void SendTo(cClientHandle & a_Client) override;
virtual bool UsedBy(cPlayer * a_Player) override;
/** Opens a new chest window for this chest.
Scans for neighbors to open a double chest window, if appropriate. */
void OpenNewWindow(void);
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/** Gets the number of players who currently have this chest open */
int GetNumberOfPlayers(void) const { return m_NumActivePlayers; }
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/** Sets the number of players who currently have this chest open */
void SetNumberOfPlayers(int a_NumActivePlayers) { m_NumActivePlayers = a_NumActivePlayers; }
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private:
/** Number of players who currently have this chest open */
int m_NumActivePlayers;
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/** cItemGrid::cListener overrides: */
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virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) override
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{
UNUSED(a_SlotNum);
ASSERT(a_Grid == &m_Contents);
if (m_World != nullptr)
{
if (GetWindow() != nullptr)
{
GetWindow()->BroadcastWholeWindow();
}
m_World->MarkChunkDirty(GetChunkX(), GetChunkZ());
m_World->MarkRedstoneDirty(GetChunkX(), GetChunkZ());
}
}
} ; // tolua_export