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cuberite-2a/source/Blocks/BlockIce.h
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#pragma once
#include "BlockHandler.h"
#include "../World.h"
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class cBlockIceHandler :
public cBlockHandler
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{
public:
cBlockIceHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
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{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
// No pickups
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}
virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
// TODO: Ice destroyed with air below it should turn into air instead of water
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_STATIONARY_WATER, 8);
// This is called later than the real destroying of this ice block
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}
} ;