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cuberite-2a/MCServer/Plugins/Core/onplayermoving.lua
T

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function OnPlayerMoving( Player )
if LimitWorld == true then
local World = Player:GetWorld()
local SpawnX = math.floor(World:GetSpawnX() / 16)
local SpawnZ = math.floor(World:GetSpawnZ() / 16)
local X = math.floor(Player:GetPosX() / 16)
local Z = math.floor(Player:GetPosZ() / 16)
if ( (SpawnX + LimitWorldWidth - 1) < X ) then
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Player:TeleportToCoords(Player:GetPosX() - 1, Player:GetPosY(), Player:GetPosZ())
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end
if ( (SpawnX - LimitWorldWidth + 1) > X ) then
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Player:TeleportToCoords(Player:GetPosX() + 1, Player:GetPosY(), Player:GetPosZ())
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end
if ( (SpawnZ + LimitWorldWidth - 1) < Z ) then
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Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() - 1)
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end
if ( (SpawnZ - LimitWorldWidth + 1) > Z ) then
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Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() + 1)
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end
end
end