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cuberite-2a/src/Simulator/Simulator.h
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#pragma once
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#include "../Vector3.h"
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template <class ChunkType, class WorldType>
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class cSimulator
{
public:
cSimulator(WorldType & a_World);
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virtual ~cSimulator();
/// Called in each tick, a_Dt is the time passed since the last tick, in msec
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virtual void Simulate(float a_Dt) = 0;
/// Called in each tick for each chunk, a_Dt is the time passed since the last tick, in msec; direct access to chunk data available
virtual void SimulateChunk(float a_Dt, int a_ChunkX,
int a_ChunkZ, ChunkType * a_Chunk)
{
UNUSED(a_Dt);
UNUSED(a_ChunkX);
UNUSED(a_ChunkZ);
UNUSED(a_Chunk);
}
/// Called when a block changes
virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, ChunkType * a_Chunk);
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virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) = 0;
protected:
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friend class cChunk; // Calls AddBlock() in its WakeUpSimulators() function, to speed things up
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/// Called to simulate a new block
virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, ChunkType * a_Chunk) = 0;
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WorldType & m_World;
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} ;