2012-06-14 13:06:06 +00:00
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#pragma once
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2013-05-25 11:59:13 +00:00
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#include "BlockEntityWithItems.h"
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2019-08-11 01:11:57 +02:00
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#include "../Simulator/RedstoneSimulator.h"
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2012-06-14 13:06:06 +00:00
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class cClientHandle;
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2013-12-16 22:02:28 +01:00
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// tolua_begin
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class cChestEntity :
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2014-02-12 22:01:22 +00:00
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public cBlockEntityWithItems
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2013-04-06 21:21:57 +00:00
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{
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2019-09-29 14:59:24 +02:00
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// tolua_end
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2020-04-13 18:38:06 +02:00
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using Super = cBlockEntityWithItems;
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2019-09-29 14:59:24 +02:00
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// tolua_begin
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2016-02-05 23:45:45 +02:00
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2012-06-14 13:06:06 +00:00
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public:
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2019-09-29 14:59:24 +02:00
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2014-07-19 15:23:40 +02:00
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enum
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{
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2013-05-25 11:59:13 +00:00
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ContentsHeight = 3,
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ContentsWidth = 9,
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} ;
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2016-02-05 23:45:45 +02:00
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2013-04-06 21:21:57 +00:00
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// tolua_end
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2016-02-05 23:45:45 +02:00
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2014-07-12 23:30:34 +02:00
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/** Constructor used for normal operation */
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2019-09-29 14:59:24 +02:00
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cChestEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World);
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2016-02-05 23:45:45 +02:00
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2012-10-20 21:53:09 +00:00
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// cBlockEntity overrides:
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2017-06-15 15:32:33 +02:00
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virtual void CopyFrom(const cBlockEntity & a_Src) override;
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2021-01-02 13:50:34 +00:00
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virtual void OnRemoveFromWorld() override;
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2012-08-24 07:58:26 +00:00
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virtual void SendTo(cClientHandle & a_Client) override;
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2015-12-01 23:12:44 +01:00
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virtual bool UsedBy(cPlayer * a_Player) override;
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2016-02-05 23:45:45 +02:00
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2017-06-03 20:17:53 +01:00
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/** Search horizontally adjacent blocks for neighbouring chests of the same type and links them together. */
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2017-05-28 19:07:38 +01:00
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void ScanNeighbours();
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/** Opens a new chest window where this is the primary chest and any neighbour is the secondary. */
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void OpenNewWindow();
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/** Forces any players to close the owned window. */
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void DestroyWindow();
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/** Returns true if the chest should not be accessible by players. */
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bool IsBlocked();
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2014-07-06 23:50:22 +01:00
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/** Gets the number of players who currently have this chest open */
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2014-07-12 23:30:34 +02:00
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int GetNumberOfPlayers(void) const { return m_NumActivePlayers; }
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2014-07-06 23:50:22 +01:00
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2014-07-12 23:30:34 +02:00
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/** Sets the number of players who currently have this chest open */
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void SetNumberOfPlayers(int a_NumActivePlayers) { m_NumActivePlayers = a_NumActivePlayers; }
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2014-07-06 23:50:22 +01:00
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private:
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2014-07-12 23:30:34 +02:00
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/** Number of players who currently have this chest open */
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int m_NumActivePlayers;
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2015-02-08 16:35:10 +00:00
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2017-05-28 19:07:38 +01:00
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/** Neighbouring chest that links to form a double chest */
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cChestEntity * m_Neighbour;
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2015-02-08 16:35:10 +00:00
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/** cItemGrid::cListener overrides: */
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2020-07-29 01:18:59 +01:00
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virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) override;
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2013-04-06 21:21:57 +00:00
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} ; // tolua_export
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