
#pragma once

#include "BlockEntity.h"





namespace Json
{
	class Value;
}


class cSignEntity : 
	public cBlockEntity
{
public:
	cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World);
	virtual ~cSignEntity();

	bool LoadFromJson( const Json::Value& a_Value );
	virtual void SaveToJson(Json::Value& a_Value ) override;

	void SetLines( const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 );
	void SetLine( int a_Index, const AString & a_Line );

	AString GetLine( int a_Index ) const;

	virtual void UsedBy( cPlayer * a_Player ) override;
	virtual void SendTo(cClientHandle & a_Client) override;
	
private:

	AString  m_Line[4];
};




