Files
gw-basic-2026/docs/architecture.md
T
Eremey Valetov e7f35c21ff Implement binary SAVE/LOAD, INKEY$ extended keys, golden tests, update to v0.10.0
Binary SAVE/LOAD: SAVE now writes tokenized binary by default (0xFF header
format), matching original GW-BASIC behavior. SAVE "file",A for ASCII.
LOAD auto-detects binary vs ASCII from the first byte. Command-line file
loading also auto-detects, so binary .BAS files just work.

INKEY$ extended keys: arrow keys, Home/End/PgUp/PgDn, Insert/Delete, and
F1-F10 now return the correct CHR$(0) + scan_code two-byte sequences per
the IBM PC convention. Refactored event trap key parsing to use tui_read_key()
instead of duplicating escape sequence parsing.

Golden-file regression tests: generated .expected output files for 55 of 58
test programs (3 timing-dependent tests excluded). The test runner now
reports compat match status alongside pass/fail.

Classic programs: added Hamurabi, Lunar Lander, Gunner, and Diamond from
David Ahl's BASIC Computer Games (1978) in tests/classic/ for manual
compatibility testing.

Docs updated with compiler roadmap item and hardware I/O simulator plan.
2026-03-01 12:25:47 -05:00

4.6 KiB
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Architecture

Pipeline

Source text → Tokenizer (CRUNCH) → Token stream
                                      ↓
                              Expression evaluator (FRMEVL)
                                      ↓
                              Statement dispatcher (NEWSTT)
                                      ↓
                              TUI screen buffer (interactive)
                                      ↓
                              HAL (platform I/O)

The interpreter mirrors the original GW-BASIC's internal pipeline, which — like most Microsoft interpreters of the era — is a tight loop around three core routines. CRUNCH tokenizes source lines into a compact byte stream. NEWSTT dispatches each statement. FRMEVL evaluates expressions. All platform I/O goes through a HAL vtable (hal_ops_t), so the core interpreter has no idea whether it's talking to an ANSI terminal or a teletype from 1975.

In interactive mode, the TUI layer swaps in its own HAL function pointers and redirects all output through a dynamically allocated screen buffer, displayed via ANSI escape sequences. In piped mode the TUI stays out of the way and the HAL writes straight to stdout.

Module Map

Module Source Original Assembly
Tokenizer (CRUNCH/LIST) tokenizer.c GWMAIN.ASM
Expression evaluator eval.c GWEVAL.ASM
Execution loop + control flow interp.c BINTRP.ASM
TUI screen editor tui.c
Graphics engine graphics.c
Token/keyword tables tokens.c, tokens.h IBMRES.ASM
Error handling error.c GWDATA.ASM
Integer arithmetic math_int.c MATH1.ASM
Float ops + MBF conversion math_float.c MATH2.ASM
Transcendentals math_transcend.c MATH1.ASM
String functions strings.c BISTRS.ASM
PRINT / LPRINT print.c BINTRP.ASM
PRINT USING print_using.c BIPRTU.ASM
Variables + arrays vars.c, arrays.c GWMAIN.ASM
File I/O + random access fileio.c BIPTRG.ASM
Program I/O (SAVE/LOAD) program_io.c BIMISC.ASM
INPUT/LINE INPUT input.c BINTRP.ASM
Sound engine sound.c
Platform abstraction hal_posix.c OEM*.ASM

Source Layout

src/         — core interpreter (20 files)
include/     — headers (12 files)
platform/    — HAL backends (1 file)
tests/       — 58 automated test programs, 4 classic interactive programs, compat harness
docs/        — Sphinx documentation

TUI Architecture

The TUI (tui.c) implements the classic GW-BASIC full-screen editor:

  • Screen buffertui_cell_t *screen is dynamically allocated at rows × cols (default 25×80, or full terminal size with --full). Each cell stores a character and color attribute, accessed via TUI_CELL(r, c).
  • HAL interceptiontui_init() swaps HAL function pointers so all existing PRINT/LIST/error output automatically goes through the screen buffer. No changes needed to print.c, error.c, or most of interp.c.
  • Line editortui_read_line() implements the defining GW-BASIC UX: free cursor movement with arrow keys, and pressing Enter on any screen line re-enters that line's content as BASIC input.
  • Function keys — F1-F10 with default GW-BASIC bindings, configurable via the KEY n, "string" statement. KEY ON shows the bar on the bottom row.
  • Break handling — SIGINT sets a flag checked each statement in the run loop.

Design Decisions

Relation to Original Assembly

Microsoft released the original GW-BASIC source in 2020 — 43,771 lines of 8088 assembly spread across 43 .ASM files, complete with Greg Whitten's comments and Neil Konzen's transcendental math routines (which are, frankly, impressive for 16-bit fixed-point). This reimplementation uses that assembly as a reference, not as input to a transliterator — the algorithms are reimplemented in idiomatic C with modern data structures.

Key Differences from the Original

  • IEEE 754 floating point — MBF (Microsoft Binary Format) conversion is only used for file I/O compatibility (CVI/CVS/CVD, MKI$/MKS$/MKD$)
  • Dynamic memory allocationmalloc/free instead of a 64KB segment layout
  • malloc'd strings — instead of a compacting garbage collector
  • setjmp/longjmp — for error recovery, matching the original's stack reset behavior
  • ANSI terminal — TUI uses ANSI escape sequences and alternate screen buffer instead of direct CGA memory access
  • Dynamic screen buffer — allocated at runtime based on terminal size, rather than hardcoded to 25×80