10 REM Test CGA graphics framebuffer PEEK/POKE 20 SCREEN 1 30 DEF SEG = &HB800 40 REM POKE a byte at offset 0 (even row 0, first 4 pixels) 50 POKE 0, &HFF 60 V = PEEK(0) 70 PRINT "POKE FF PEEK="; V 80 REM POKE at odd row bank (offset 0x2000) 90 POKE &H2000, &HAA 100 V = PEEK(&H2000) 110 PRINT "ODD ROW PEEK="; V 120 REM Clear and verify 130 POKE 0, 0 140 PRINT "CLEARED="; PEEK(0) 150 SCREEN 0 160 DEF SEG 170 PRINT "DONE"