Implement binary SAVE/LOAD, INKEY$ extended keys, golden tests, update to v0.10.0
Binary SAVE/LOAD: SAVE now writes tokenized binary by default (0xFF header format), matching original GW-BASIC behavior. SAVE "file",A for ASCII. LOAD auto-detects binary vs ASCII from the first byte. Command-line file loading also auto-detects, so binary .BAS files just work. INKEY$ extended keys: arrow keys, Home/End/PgUp/PgDn, Insert/Delete, and F1-F10 now return the correct CHR$(0) + scan_code two-byte sequences per the IBM PC convention. Refactored event trap key parsing to use tui_read_key() instead of duplicating escape sequence parsing. Golden-file regression tests: generated .expected output files for 55 of 58 test programs (3 timing-dependent tests excluded). The test runner now reports compat match status alongside pass/fail. Classic programs: added Hamurabi, Lunar Lander, Gunner, and Diamond from David Ahl's BASIC Computer Games (1978) in tests/classic/ for manual compatibility testing. Docs updated with compiler roadmap item and hardware I/O simulator plan.
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@@ -10,7 +10,7 @@
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#include "gw_math.h"
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#include "strings.h"
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#define GW_VERSION "0.9.0"
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#define GW_VERSION "0.10.0"
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#define GW_BANNER "GW-BASIC " GW_VERSION
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/* Tokenizer */
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