Implement VIEW/WINDOW/PALETTE, PMAP, fix MBF float format, update to v0.13.0
Graphics viewport and coordinate mapping: - VIEW [[SCREEN] (x1,y1)-(x2,y2) [,[fill][,border]]] with clipping - WINDOW [[SCREEN] (x1,y1)-(x2,y2)] with Cartesian/screen modes - PALETTE [attribute, color] with CGA 16-color remapping - PMAP(coord, func) for logical/physical coordinate conversion - All graphics statements (PSET, LINE, CIRCLE, PAINT, GET/PUT) respect viewport clipping and WINDOW coordinate mapping MBF (Microsoft Binary Format) float support: - CVS/CVD now interpret bytes as MBF format (compatible with real GW-BASIC) - MKS$/MKD$ now produce MBF-encoded bytes - Fixed shift errors in MBF↔IEEE conversion routines (single: 1→0, double: 4→3) - Random-access file I/O now byte-compatible with original GWBASIC.EXE 66 tests (2 new), 61 compat matches (up from 58).
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@@ -57,7 +57,7 @@ type suffixes (`%`, `!`, `#`)
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| File management | `KILL`, `NAME`, `FILES`, `MKDIR`, `RMDIR`, `CHDIR`, `SHELL` |
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| Date/time | `DATE$`, `TIME$`, `TIMER` |
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| Screen | `LOCATE`, `COLOR`, `WIDTH`, `SCREEN`, `KEY ON`/`OFF`/`LIST`, `KEY n,"string"` |
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| Graphics | `PSET`, `PRESET`, `LINE`, `CIRCLE`, `DRAW`, `PAINT`, `GET`, `PUT` |
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| Graphics | `PSET`, `PRESET`, `LINE`, `CIRCLE`, `DRAW`, `PAINT`, `GET`, `PUT`, `VIEW`, `WINDOW`, `PALETTE`, `PMAP` |
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| Sound | `SOUND`, `BEEP`, `PLAY` (MML parser, PulseAudio backend) |
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| Memory | `DEF SEG`, `PEEK`, `POKE`, `BSAVE`, `BLOAD` |
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| Misc | `KEY`, `TRON`/`TROFF`, `OPTION BASE`, `MID$` assignment |
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@@ -158,6 +158,20 @@ Sprite data is stored in CGA-compatible packed format: word 0 is the width
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in bits, word 1 is the height, and remaining words contain packed pixel data
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matching the original GW-BASIC representation.
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### VIEW / WINDOW / PALETTE
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- `VIEW [[SCREEN] (x1,y1)-(x2,y2) [,[fill][,border]]]` — define a graphics
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viewport. Without `SCREEN`, drawing coordinates are relative to the
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viewport origin. With `SCREEN`, coordinates remain absolute. Without
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arguments, resets to full screen.
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- `WINDOW [[SCREEN] (x1,y1)-(x2,y2)]` — map logical coordinates onto the
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viewport. Without `SCREEN`, Y increases upward (Cartesian); with `SCREEN`,
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Y increases downward. Without arguments, resets to physical coordinates.
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- `PALETTE [attribute, color]` — remap a color attribute to a different
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physical color (0–15). Without arguments, resets to the default CGA palette.
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- `PMAP(coordinate, function)` — convert between logical and physical
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coordinates. Function 0/1 = logical→physical X/Y; 2/3 = physical→logical X/Y.
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### Example
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```
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