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Problem: Modelines in source code are inconsistant. Solution: Use the same line in most files. Add 'noet'. (Naruhiko Nishino)
453 lines
16 KiB
C
453 lines
16 KiB
C
/* vi:set ts=8 sts=4 sw=4 noet:
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*
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* VIM - Vi IMproved by Bram Moolenaar
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* Visual Workshop integration by Gordon Prieur
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*
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* Do ":help uganda" in Vim to read copying and usage conditions.
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* Do ":help credits" in Vim to see a list of people who contributed.
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*/
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/*
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THIS IS AN UNSTABLE INTERFACE! It is unsupported and will likely
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change in future releases, possibly breaking compatibility!
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*/
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#ifndef _INTEGRATION_H
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#define _INTEGRATION_H
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#include <X11/Intrinsic.h>
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#include <Xm/Xm.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Enable NoHands test support functions. Define this only if you want to
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compile in support in the editor such that it can be run under
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the WorkShop test suite. */
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#ifndef NOHANDS_SUPPORT_FUNCTIONS
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#define NOHANDS_SUPPORT_FUNCTIONS
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#endif
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/* This header file has three parts.
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* 1. Functions you need to implement; these are called by the integration
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* library
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* 2. Functions you need to call when certain events happen in the editor;
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* these are implemented by the integration library
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* 3. Utility functions provided by the integration library; these make
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* task 1 a bit easier.
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*/
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/*
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* The following functions need to be implemented by the editor
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* integration code (and will be editor-specific). Please see the
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* sample workshop.c file for comments explaining what each functions
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* needs to do, what the arguments mean, etc.
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*/
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/*
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* This string is recognized by eserve and should be all lower case.
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* This is how the editor detects that it is talking to NEdit instead
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* of Vim, for example, when the connection is initiated from the editor.
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* Examples: "nedit", "gvim"
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*/
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char *workshop_get_editor_name();
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/*
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* Version number of the editor.
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* This number is communicated along with the protocol
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* version to the application.
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* Examples: "5.0.2", "19.3"
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*/
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char *workshop_get_editor_version();
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/* Goto a given line in a given file */
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void workshop_goto_line(char *filename, int lineno);
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/* Set mark in a given file */
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void workshop_set_mark(char *filename, int lineno, int markId, int type);
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/* Change mark type (for example from current-pc to pc-and-breakpoint) */
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void workshop_change_mark_type(char *filename, int markId, int type);
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/*
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* Goto the given mark in a file (e.g. show it).
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* If message is not null, display it in the footer.
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*/
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void workshop_goto_mark(char *filename, int markId, char *message);
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/* Delete mark */
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void workshop_delete_mark(char *filename, int markId);
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/* Begin/end pair of messages indicating that a series of _set_mark and
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* _delete_mark messages will be sent. This can/should be used to suppress gui
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* redraws between the begin and end messages. For example, if you switch
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* to a headerfile that has a class breakpoint set, there may be hundreds
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* of marks that need to be added. You don't want to refresh the gui for each
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* added sign, you want to wait until the final end message.
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*/
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void workshop_mark_batch_begin();
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void workshop_mark_batch_end();
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/* Load a given file into the WorkShop buffer. "frameid" is a token string
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* that identifies which frame the file would like to be loaded into. This
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* will usually be null, in which case you should use the default frame.
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* However, if frameid is not null, you need to find a frame that has this
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* frameid, and replace the file in that frame. Finally, if the frameid is
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* one you haven't seen before, you should create a new frame for this file.
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* Note that "frameid" is a string value, not just an opaque pointer, so
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* you should use strcmp rather than == when testing for equality.
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*/
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void workshop_load_file(char *filename, int line, char *frameid);
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/* Reload the WorkShop buffer */
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void workshop_reload_file(char *filename, int line);
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/* Show the given file */
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void workshop_show_file(char *filename);
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/* Front the given file */
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void workshop_front_file(char *filename);
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/* Save the given file */
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void workshop_save_file(char *filename);
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/* Save all WorkShop edited files. You can ask user about modified files
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* and skip saving any files the user doesn't want to save.
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* This function is typically called when the user issues a build, a fix,
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* etc. (and also if you select "Save All" from the File menu :-)
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*/
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void workshop_save_files();
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/* Show a message in all footers.
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Severity currently is not defined. */
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void workshop_footer_message(char *message, int severity);
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/* Minimize all windows */
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void workshop_minimize();
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/* Maximize all windows */
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void workshop_maximize();
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/*
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* Create a new mark type, assign it a given index, a given textbackground
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* color, and a given left-margin sign (where sign is a filename to an
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* .xpm file)
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*/
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void workshop_add_mark_type(int idx, char *colorspec, char *sign);
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/* Get mark line number */
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int workshop_get_mark_lineno(char *filename, int markId);
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/* Exit editor; save confirmation dialogs are okay */
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void workshop_quit();
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/* Set an editor option.
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* For example, name="syntax",value="on" would enable syntax highlighting.
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* The currently defined options are:
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* lineno {on,off} show line numbers
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* syntax {on,off} highlight syntax
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* parentheses {on,off} show matching parentheses
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* The following options are interpreted by the library for you (so you
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* will never see the message. However, the implementation requires you
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* to provide certain callbacks, like restore hotkeys or save all files.
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* These are documented separately).
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* workshopkeys {on,off} set workshop hotkeys
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* savefiles {on,off} save all files before issuing a build
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* balloon {on,off} enable/disable balloon evaluate
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*
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* IGNORE an option if you do not recognize it.
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*/
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void workshop_set_option(char *name, char *value);
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/*
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* (See workshop_add_frame first.) This function notifies the editor
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* that the frame for the given window (indicated by "frame", which
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* was supplied by the editor in workshop_add_frame) has been created.
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* This can happen much later than the workshop_add_frame message, since
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* often a window is created on editor startup, while the frame description
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* is passed over from eserve much later, when the connection is complete.
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* This gives the editor a chance to kick its GUI to show the frame
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* properly; typically you'll unmanage and remanage the parent widget to
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* force a geometry recalculation.
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*/
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void workshop_reconfigure_frame(void *frame);
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/* Are there any moved marks? If so, call workshop_move_mark on
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* each of them now. This is how eserve can find out if for example
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* breakpoints have moved when a program has been recompiled and
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* reloaded into dbx.
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*/
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void workshop_moved_marks(char *filename);
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/* A button in the toolbar has been pushed. "frame" is provided
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* which should let you determine which toolbar had a button pushed
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* (you supplied this clientData when you created a toolbar). From
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* this you should be able to figure out which file the operation
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* applies to, and for that window the cursor line and column,
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* selection begin line and column, selection end line and column,
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* selection text and selection text length. The column numbers are
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* currently unused but implement it anyway in case we decide to use
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* them in the future.
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* Note that frame can be NULL. In this case, you should pick
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* a default window to translate coordinates for (ideally, the
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* last window the user has operated on.) This will be the case when
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* the user clicks on a Custom Button programmed to take the current
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* line number as an argument. Here it's ambiguous which buffer
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* to use, so you need to pick one.
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* (Interface consideration: Perhaps we instead should add smarts
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* into the library such that we remember which frame pointer
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* we last noticed (e.g. last call to get_positions, or perhaps
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* last add_frame) and then pass that instead? For example, we could
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* have all workshop operations return the clientData when passed
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* the filename (or add a filename-to-clientData converter?) and then
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* remember the last filename/clientData used.
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*/
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int workshop_get_positions(void *frame,
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char **filename,
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int *curLine,
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int *curCol,
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int *selStartLine,
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int *selStartCol,
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int *selEndLine,
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int *selEndCol,
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int *selLength,
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char **selection);
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/* The following function should return the height of a character
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* in the text display. This is used to pick out a suitable size
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* for the signs to match the text (currently available in three
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* sizes). If you just return 0, WorkShop will use the default
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* sign size. (Use XmStringExtent on character "A" to get the height.)
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*/
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int workshop_get_font_height(void);
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/* The following function requests that you register the given
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* hotkey as a keyboard accelerator for all frames. Whenever the
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* hotkey is pressed, you should invoke workshop_hotkey_pressed
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* and pass the current frame pointer as an argument as well as
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* the clientData pointer passed in to this function.
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* The remove function unregisters the hotkey.
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*/
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void workshop_register_hotkey(Modifiers modifiers, KeySym keysym,
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void *clientData);
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void workshop_unregister_hotkey(Modifiers modifiers, KeySym keysym,
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void *clientData);
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/*
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*
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* The following functions notify eserve of important editor events,
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* such as files being modified, files being saved, etc. You must
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* sprinkle your editor code with calls to these. For example, whenever
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* a file is modified (well, when its read-only status changes to modified),
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* call workshop_file_modified().
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*
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*/
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/* Connect with eserve. Add this call after you editor initialization
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* is done, right before entering the event loop or blocking on input.
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* This will set up a socket connection with eserve.
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*/
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void workshop_connect(XtAppContext context);
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/* A file has been opened. */
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void workshop_file_opened(char *filename, int readOnly);
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/* A file has been saved. Despite its name, eserve also uses this
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* message to mean a file has been reverted or unmodified.
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*/
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void workshop_file_saved(char *filename);
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#if 0
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/* A file has been closed */
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void workshop_file_closed(char *filename);
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#endif
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/* Like workshop_file_closed, but also inform eserve what line the
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cursor was on when you left the file. That way eserve can put you
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back where you left off when you return to this file. */
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void workshop_file_closed_lineno(char *filename, int line);
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#if 0
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/* A file has been modified */
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void workshop_file_modified(char *filename);
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/*
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* A mark has been moved. Only call this as a response to
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* a workshop_moved_marks request call.
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*/
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void workshop_move_mark(char *filename, int markId, int newLineno);
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#endif
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/* Tell the integration library about a new frame being added.
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* Supply a form for the toolbar, a label for the footer, and an
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* XmPulldown menu for the WorkShop menu to attach to. Top and bottom
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* are the widgets above and below the toolbar form widget, if
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* any. Call this function when you create a new window. It returns a
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* void *, a handle which you should keep and return when you delete
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* the window with workshop_delete_toolbar. The "footer" argument
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* points to a Label widget that is going to be used as a status
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* message area, and "menu" (if any) points to an Menu widget that
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* should contain a WorkShop menu. Clientdata is a pointer which is
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* only used by the editor. It will typically be a pointer to the
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* window object that the toolbar is placed in. If you have multiple
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* windows, you need to use this pointer to figure out which window
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* (and thus corresponding buffer) the user has clicked on to respond
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* to the workshop_get_positions message.
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* Each frame's clientData ("frame") should be unique.
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*/
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void *workshop_add_frame(void *frame, Widget form,
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Widget top, Widget bottom, Widget footer,
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Widget menu);
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/* Delete a window/frame. Call this when an editor window is being deleted. */
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void workshop_delete_frame(void *handle);
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/* Add a balloon evaluate text area. "frame" is used the same way
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* as in workshop_add_frame. This call is not part of workshop_add_frame because
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* a frame can have multiple tooltip areas (typically, an editor frame that
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* is split showing multiple buffers will have a separate tooltip area for
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* each text widget. Each such area is called a "window" (consistent with
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* XEmacs terminology). Separate these by the window argument if necessary.
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* You will need to implement workshop_get_balloon_text such that it uses
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* these two arguments to derive the file, line etc. for the tip.
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* Call the remove function if you delete this area such that the integration
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* library can update itself. You must call workshop_add_frame before you
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* call add_balloon_eval_area, and you must pass the same frame pointer.
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*/
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void workshop_add_balloon_eval_area(void *frame, void *window, Widget widget);
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void workshop_remove_balloon_eval_area(void *frame, void *window, Widget widget);
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/* For a given mouse position inside the balloon area (passed as x,y),
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* return the balloon text to be evaluated. There are two scenarios:
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* If the position is inside the selection, return the selection
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* string. Else, return the full line (or possibly the full line up
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* to the last semicolon (that's TBD), along with an index pointing to
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* where which character the mouse is over.
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* If we have the selection-scenario, set mouseIndex to -1 to indicate
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* that no autoexpansion should occur but that the selection should
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* be evaluated as is.
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*
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* XXX Does dbx need more information here, like the filename and line
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* number in order to determine the correct language and scope to be
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* used during evaluation?? Or should it just work like the p= button
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* (where the current scope and language is used, even if you are
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* pointing at a different file with a different scope) ?
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*/
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int workshop_get_balloon_text(Position x, Position y,
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void *frame,
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void *window,
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char **filename,
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int *line,
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char **text,
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int *mouseIndex);
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/* Window size and location
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* WorkShop will attempt to restore the size and location of a single
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* editor frame. For vi, this window is designated as the "reusable" one.
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* You can implement your own scheme for determining which window you
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* want to associate with WorkShop. Whenever the size and location of
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* this window is changed, call the following function to notify eserve.
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* Like workshop_invoked, this can be called before the workshop_connect()
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* call.
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*/
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void workshop_frame_moved(int new_x, int new_y, int new_w, int new_h);
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Boolean workshop_get_width_height(int *, int *);
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#if 0
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Boolean workshop_get_rows_cols(int *, int *);
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#endif
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/* This function should be invoked when you press a hotkey
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* set up by workshop_register_hotkey. Pass the clientData
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* to it that was given to you with workshop_register_hotkey.
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*/
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void workshop_hotkey_pressed(void *frame, void *clientData);
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/*
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* Utility functions
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* These provide convenience functions to simplify implementing some
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* of the above functions.
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*
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*/
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#if 0
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/* Were we invoked by WorkShop? This function can be used early during startup
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* if you want to do things differently if the editor is started standalone
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* or in WorkShop mode. For example, in standalone mode you may not want to
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* add a footer/message area or a sign gutter.
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*/
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int workshop_invoked(void);
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#endif
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/* Minimize (iconify) the given shell */
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void workshop_minimize_shell(Widget shell);
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/* Maximize (deiconify) the given shell */
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void workshop_maximize_shell(Widget shell);
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/* Called by frame.cc -- editor shouldn't call this directly.
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* Perhaps we need an integrationP.h file ? */
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void workshop_perform_verb(char *verb, void *clientData);
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void workshop_send_message(char *buf);
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#ifdef NOHANDS_SUPPORT_FUNCTIONS
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/* The following functions are needed to run the WorkShop testsuite
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* with this editor. You don't need to implement these unless you
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* intend for your editor to be run by Workshop's testsuite.
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* getcursorrow should return the number of lines from the top of
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* the window the cursor is; similarly for getcursorcol.
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*/
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char *workshop_test_getcurrentfile();
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int workshop_test_getcursorrow();
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int workshop_test_getcursorcol();
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char *workshop_test_getcursorrowtext();
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char *workshop_test_getselectedtext();
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#endif
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/*
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* Struct used to set/unset the sensitivity of verbs.
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*/
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typedef struct {
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char *verb;
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Boolean sense;
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} VerbSense;
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#ifdef __cplusplus
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}
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#endif
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#endif /* _INTEGRATION_H */
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