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			54 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			VimL
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			VimL
		
	
	
	
	
	
| vim9script
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| 
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| # Vim filetype plugin file
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| # Language: gdscript (Godot game engine scripting language)
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| # Maintainer: Maxim Kim <habamax@gmail.com>
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| 
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| if exists("b:did_ftplugin") | finish | endif
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| 
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| b:did_ftplugin = 1
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| b:undo_ftplugin = 'setlocal cinkeys<'
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|       \ .. '| setlocal indentkeys<'
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|       \ .. '| setlocal commentstring<'
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|       \ .. '| setlocal suffixesadd<'
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|       \ .. '| setlocal foldexpr<'
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|       \ .. '| setlocal foldignore<'
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| 
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| setlocal cinkeys-=0#
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| setlocal indentkeys-=0#
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| setlocal suffixesadd=.gd
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| setlocal commentstring=#\ %s
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| setlocal foldignore=
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| setlocal foldexpr=GDScriptFoldLevel()
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| 
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| 
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| def GDScriptFoldLevel(): string
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|     var line = getline(v:lnum)
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|     if line =~? '^\s*$'
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|         return "-1"
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|     endif
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| 
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|     var sw = shiftwidth()
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|     var indent = indent(v:lnum) / sw
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|     var indent_next = indent(nextnonblank(v:lnum + 1)) / sw
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| 
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|     if indent_next > indent && line =~ ':\s*$'
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|         return $">{indent_next}"
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|     else
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|         return $"{indent}"
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|     endif
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| enddef
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| 
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| 
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| # Next/Previous section
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| def NextSection(back: bool, cnt: number)
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|     for n in range(cnt)
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|         search('^\s*func\s', back ? 'bW' : 'W')
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|     endfor
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| enddef
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| 
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| nnoremap <silent><buffer>   ]] <scriptcmd>NextSection(false, v:count1)<CR>
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| nnoremap <silent><buffer>   [[ <scriptcmd>NextSection(true, v:count1)<CR>
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| xmap <silent><buffer><expr> ]] "\<esc>" .. v:count1 .. ']]m>gv'
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| xmap <silent><buffer><expr> [[ "\<esc>" .. v:count1 .. '[[m>gv'
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