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patch 9.0.1609: crash when an object indirectly references itself
Problem: Crash when an object indirectly references itself. Solution: Avoid clearing an object while it is already being cleared. (closes #12494)
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@@ -1497,6 +1497,9 @@ copy_object(typval_T *from, typval_T *to)
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static void
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object_clear(object_T *obj)
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{
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// Avoid a recursive call, it can happen if "obj" has a circular reference.
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obj->obj_refcount = INT_MAX;
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class_T *cl = obj->obj_class;
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// the member values are just after the object structure
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@@ -1619,6 +1622,8 @@ object_created(object_T *obj)
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first_object = obj;
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}
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static object_T *next_nonref_obj = NULL;
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/*
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* Call this function when an object has been cleared and is about to be freed.
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* It is removed from the list headed by "first_object".
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@@ -1632,6 +1637,10 @@ object_cleared(object_T *obj)
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obj->obj_prev_used->obj_next_used = obj->obj_next_used;
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else if (first_object == obj)
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first_object = obj->obj_next_used;
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// update the next object to check if needed
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if (obj == next_nonref_obj)
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next_nonref_obj = obj->obj_next_used;
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}
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/*
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@@ -1641,11 +1650,10 @@ object_cleared(object_T *obj)
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object_free_nonref(int copyID)
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{
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int did_free = FALSE;
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object_T *next_obj;
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for (object_T *obj = first_object; obj != NULL; obj = next_obj)
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for (object_T *obj = first_object; obj != NULL; obj = next_nonref_obj)
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{
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next_obj = obj->obj_next_used;
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next_nonref_obj = obj->obj_next_used;
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if ((obj->obj_copyID & COPYID_MASK) != (copyID & COPYID_MASK))
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{
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// Free the object and items it contains.
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@@ -1654,6 +1662,7 @@ object_free_nonref(int copyID)
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}
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}
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next_nonref_obj = NULL;
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return did_free;
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}
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