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patch 8.1.2313: debugging where a delay comes from is not easy
Problem: Debugging where a delay comes from is not easy. Solution: Use different values when calling ui_delay().
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@@ -1169,8 +1169,8 @@ getcount:
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cursor_on();
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out_flush();
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if (msg_scroll || emsg_on_display)
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ui_delay(1000L, TRUE); /* wait at least one second */
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ui_delay(3000L, FALSE); /* wait up to three seconds */
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ui_delay(1003L, TRUE); /* wait at least one second */
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ui_delay(3003L, FALSE); /* wait up to three seconds */
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State = save_State;
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msg_scroll = FALSE;
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