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synced 2025-09-23 03:43:49 -04:00
patch 8.1.0834: GUI may wait too long before dealing with messages
Problem: GUI may wait too long before dealing with messages. Returning early may cause a mapping to time out. Solution: Use the waiting loop from Unix also for the GUI. (closes #3817, closes #3824)
This commit is contained in:
212
src/ui.c
212
src/ui.c
@@ -178,6 +178,48 @@ ui_inchar(
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ctrl_c_interrupts = FALSE;
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}
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/*
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* Here we call gui_inchar() or mch_inchar(), the GUI or machine-dependent
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* input function. The functionality they implement is like this:
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*
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* while (not timed out)
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* {
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* handle-resize;
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* parse-queued-messages;
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* if (waited for 'updatetime')
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* trigger-cursorhold;
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* ui_wait_for_chars_or_timer()
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* if (character available)
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* break;
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* }
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*
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* ui_wait_for_chars_or_timer() does:
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*
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* while (not timed out)
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* {
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* if (any-timer-triggered)
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* invoke-timer-callback;
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* wait-for-character();
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* if (character available)
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* break;
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* }
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*
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* wait-for-character() does:
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* while (not timed out)
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* {
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* Wait for event;
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* if (something on channel)
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* read/write channel;
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* else if (resized)
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* handle_resize();
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* else if (system event)
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* deal-with-system-event;
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* else if (character available)
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* break;
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* }
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*
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*/
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#ifdef FEAT_GUI
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if (gui.in_use)
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retval = gui_inchar(buf, maxlen, wtime, tb_change_cnt);
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@@ -205,6 +247,176 @@ theend:
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return retval;
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}
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#if defined(UNIX) || defined(FEAT_GUI) || defined(PROTO)
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/*
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* Common code for mch_inchar() and gui_inchar(): Wait for a while or
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* indefinitely until characters are available, dealing with timers and
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* messages on channels.
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*
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* "buf" may be NULL if the available characters are not to be returned, only
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* check if they are available.
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*
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* Return the number of characters that are available.
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* If "wtime" == 0 do not wait for characters.
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* If "wtime" == n wait a short time for characters.
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* If "wtime" == -1 wait forever for characters.
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*/
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int
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inchar_loop(
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char_u *buf,
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int maxlen,
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long wtime, // don't use "time", MIPS cannot handle it
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int tb_change_cnt,
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int (*wait_func)(long wtime, int *interrupted, int ignore_input),
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int (*resize_func)(int check_only))
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{
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int len;
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int interrupted = FALSE;
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int did_start_blocking = FALSE;
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long wait_time;
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long elapsed_time = 0;
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#ifdef ELAPSED_FUNC
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elapsed_T start_tv;
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ELAPSED_INIT(start_tv);
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#endif
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/* repeat until we got a character or waited long enough */
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for (;;)
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{
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/* Check if window changed size while we were busy, perhaps the ":set
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* columns=99" command was used. */
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if (resize_func != NULL)
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resize_func(FALSE);
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#ifdef MESSAGE_QUEUE
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// Only process messages when waiting.
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if (wtime != 0)
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{
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parse_queued_messages();
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// If input was put directly in typeahead buffer bail out here.
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if (typebuf_changed(tb_change_cnt))
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return 0;
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}
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#endif
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if (wtime < 0 && did_start_blocking)
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// blocking and already waited for p_ut
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wait_time = -1;
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else
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{
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if (wtime >= 0)
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wait_time = wtime;
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else
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// going to block after p_ut
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wait_time = p_ut;
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#ifdef ELAPSED_FUNC
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elapsed_time = ELAPSED_FUNC(start_tv);
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#endif
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wait_time -= elapsed_time;
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if (wait_time <= 0)
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{
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if (wtime >= 0)
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// no character available within "wtime"
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return 0;
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// No character available within 'updatetime'.
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did_start_blocking = TRUE;
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if (trigger_cursorhold() && maxlen >= 3
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&& !typebuf_changed(tb_change_cnt))
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{
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// Put K_CURSORHOLD in the input buffer or return it.
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if (buf == NULL)
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{
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char_u ibuf[3];
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ibuf[0] = CSI;
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ibuf[1] = KS_EXTRA;
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ibuf[2] = (int)KE_CURSORHOLD;
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add_to_input_buf(ibuf, 3);
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}
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else
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{
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buf[0] = K_SPECIAL;
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buf[1] = KS_EXTRA;
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buf[2] = (int)KE_CURSORHOLD;
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}
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return 3;
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}
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// There is no character available within 'updatetime' seconds:
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// flush all the swap files to disk. Also done when
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// interrupted by SIGWINCH.
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before_blocking();
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continue;
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}
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}
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#ifdef FEAT_JOB_CHANNEL
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if (wait_time < 0 || wait_time > 100L)
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{
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// Checking if a job ended requires polling. Do this at least
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// every 100 msec.
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if (has_pending_job())
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wait_time = 100L;
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// If there is readahead then parse_queued_messages() timed out and
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// we should call it again soon.
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if (channel_any_readahead())
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wait_time = 10L;
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}
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#endif
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#ifdef FEAT_BEVAL_GUI
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if (p_beval && wait_time > 100L)
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// The 'balloonexpr' may indirectly invoke a callback while waiting
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// for a character, need to check often.
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wait_time = 100L;
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#endif
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// Wait for a character to be typed or another event, such as the winch
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// signal or an event on the monitored file descriptors.
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if (wait_func(wait_time, &interrupted, FALSE))
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{
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// If input was put directly in typeahead buffer bail out here.
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if (typebuf_changed(tb_change_cnt))
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return 0;
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// We might have something to return now.
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if (buf == NULL)
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// "buf" is NULL, we were just waiting, not actually getting
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// input.
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return input_available();
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len = read_from_input_buf(buf, (long)maxlen);
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if (len > 0)
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return len;
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continue;
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}
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// Timed out or interrupted with no character available.
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#ifndef ELAPSED_FUNC
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// estimate the elapsed time
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elapsed_time += wait_time;
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#endif
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if ((resize_func != NULL && resize_func(TRUE))
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#ifdef FEAT_CLIENTSERVER
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|| server_waiting()
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#endif
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#ifdef MESSAGE_QUEUE
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|| interrupted
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#endif
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|| wait_time > 0
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|| (wtime < 0 && !did_start_blocking))
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// no character available, but something to be done, keep going
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continue;
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// no character available or interrupted, return zero
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break;
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}
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return 0;
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}
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#endif
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#if defined(FEAT_TIMERS) || defined(PROTO)
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/*
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* Wait for a timer to fire or "wait_func" to return non-zero.
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