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patch 8.2.3562: cannot add color names

Problem:    Cannot add color names.
Solution:   Add the v:colornames dictionary. (Drew Vogel, closes #8761)
This commit is contained in:
Drew Vogel
2021-10-24 20:35:07 +01:00
committed by Bram Moolenaar
parent 3c5904d2a5
commit e30d10253f
26 changed files with 1364 additions and 398 deletions

View File

@@ -4054,164 +4054,7 @@ guicolor_T
gui_mch_get_color(
char_u *name)
{
typedef struct GuiColourTable
{
const char *name;
guicolor_T colour;
} GuiColourTable;
#define NSTATIC_COLOURS 50 // 32
#define NDYNAMIC_COLOURS 33
#define NCOLOURS (NSTATIC_COLOURS + NDYNAMIC_COLOURS)
static GuiColourTable table[NCOLOURS] =
{
{"Black", RGB(0x00, 0x00, 0x00)},
{"DarkGray", RGB(0x80, 0x80, 0x80)},
{"DarkGrey", RGB(0x80, 0x80, 0x80)},
{"Gray", RGB(0xC0, 0xC0, 0xC0)},
{"Grey", RGB(0xC0, 0xC0, 0xC0)},
{"LightGray", RGB(0xD3, 0xD3, 0xD3)},
{"LightGrey", RGB(0xD3, 0xD3, 0xD3)},
{"Gray10", RGB(0x1A, 0x1A, 0x1A)},
{"Grey10", RGB(0x1A, 0x1A, 0x1A)},
{"Gray20", RGB(0x33, 0x33, 0x33)},
{"Grey20", RGB(0x33, 0x33, 0x33)},
{"Gray30", RGB(0x4D, 0x4D, 0x4D)},
{"Grey30", RGB(0x4D, 0x4D, 0x4D)},
{"Gray40", RGB(0x66, 0x66, 0x66)},
{"Grey40", RGB(0x66, 0x66, 0x66)},
{"Gray50", RGB(0x7F, 0x7F, 0x7F)},
{"Grey50", RGB(0x7F, 0x7F, 0x7F)},
{"Gray60", RGB(0x99, 0x99, 0x99)},
{"Grey60", RGB(0x99, 0x99, 0x99)},
{"Gray70", RGB(0xB3, 0xB3, 0xB3)},
{"Grey70", RGB(0xB3, 0xB3, 0xB3)},
{"Gray80", RGB(0xCC, 0xCC, 0xCC)},
{"Grey80", RGB(0xCC, 0xCC, 0xCC)},
{"Gray90", RGB(0xE5, 0xE5, 0xE5)},
{"Grey90", RGB(0xE5, 0xE5, 0xE5)},
{"White", RGB(0xFF, 0xFF, 0xFF)},
{"DarkRed", RGB(0x80, 0x00, 0x00)},
{"Red", RGB(0xFF, 0x00, 0x00)},
{"LightRed", RGB(0xFF, 0xA0, 0xA0)},
{"DarkBlue", RGB(0x00, 0x00, 0x80)},
{"Blue", RGB(0x00, 0x00, 0xFF)},
{"LightBlue", RGB(0xA0, 0xA0, 0xFF)},
{"DarkGreen", RGB(0x00, 0x80, 0x00)},
{"Green", RGB(0x00, 0xFF, 0x00)},
{"LightGreen", RGB(0xA0, 0xFF, 0xA0)},
{"DarkCyan", RGB(0x00, 0x80, 0x80)},
{"Cyan", RGB(0x00, 0xFF, 0xFF)},
{"LightCyan", RGB(0xA0, 0xFF, 0xFF)},
{"DarkMagenta", RGB(0x80, 0x00, 0x80)},
{"Magenta", RGB(0xFF, 0x00, 0xFF)},
{"LightMagenta", RGB(0xFF, 0xA0, 0xFF)},
{"Brown", RGB(0x80, 0x40, 0x40)},
{"Yellow", RGB(0xFF, 0xFF, 0x00)},
{"LightYellow", RGB(0xFF, 0xFF, 0xA0)},
{"DarkYellow", RGB(0xBB, 0xBB, 0x00)},
{"SeaGreen", RGB(0x2E, 0x8B, 0x57)},
{"Orange", RGB(0xFF, 0xA5, 0x00)},
{"Purple", RGB(0xA0, 0x20, 0xF0)},
{"SlateBlue", RGB(0x6A, 0x5A, 0xCD)},
{"Violet", RGB(0xEE, 0x82, 0xEE)},
// NOTE: some entries are zero-allocated for NDDYNAMIC_COLORS
// in this table!
};
static int endColour = NSTATIC_COLOURS;
static int newColour = NSTATIC_COLOURS;
int r, g, b;
int i;
if (name[0] == '#' && STRLEN(name) == 7)
{
// Name is in "#rrggbb" format
r = hex_digit(name[1]) * 16 + hex_digit(name[2]);
g = hex_digit(name[3]) * 16 + hex_digit(name[4]);
b = hex_digit(name[5]) * 16 + hex_digit(name[6]);
if (r < 0 || g < 0 || b < 0)
return INVALCOLOR;
return RGB(r, g, b);
}
else
{
// Check if the name is one of the colours we know
for (i = 0; i < endColour; i++)
if (STRICMP(name, table[i].name) == 0)
return table[i].colour;
}
/*
* Last attempt. Look in the file "$VIMRUNTIME/rgb.txt".
*/
{
#define LINE_LEN 100
FILE *fd;
char line[LINE_LEN];
char_u *fname;
fname = expand_env_save((char_u *)"$VIMRUNTIME/rgb.txt");
if (fname == NULL)
return INVALCOLOR;
fd = fopen((char *)fname, "rt");
vim_free(fname);
if (fd == NULL)
return INVALCOLOR;
while (!feof(fd))
{
int len;
int pos;
char *colour;
fgets(line, LINE_LEN, fd);
len = strlen(line);
if (len <= 1 || line[len-1] != '\n')
continue;
line[len-1] = '\0';
i = sscanf(line, "%d %d %d %n", &r, &g, &b, &pos);
if (i != 3)
continue;
colour = line + pos;
if (STRICMP(colour, name) == 0)
{
fclose(fd);
/*
* Now remember this colour in the table.
* A LRU scheme might be better but this is simpler.
* Or could use a growing array.
*/
guicolor_T gcolour = RGB(r,g,b);
// NOTE: see note above in table allocation! We are working here with
// dynamically allocated names, not constant ones!
vim_free((char*)table[newColour].name);
table[newColour].name = (char *)vim_strsave((char_u *)colour);
table[newColour].colour = gcolour;
newColour++;
if (newColour >= NCOLOURS)
newColour = NSTATIC_COLOURS;
if (endColour < NCOLOURS)
endColour = newColour;
return gcolour;
}
}
fclose(fd);
}
return INVALCOLOR;
return gui_get_color_cmn(name);
}
/*