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patch 8.2.2803: flicker when the popup menu has an info popup

Problem:    Flicker when the popup menu has an info popup.
Solution:   Avoid drawing over the popup when it's going to be redrawn in the
            same position. (closes #8131)  Also avoid redrawing the scrollbar.
This commit is contained in:
Bram Moolenaar
2021-04-23 21:01:34 +02:00
parent a6aa16423f
commit e0c03c8e10
5 changed files with 43 additions and 10 deletions

View File

@@ -93,6 +93,7 @@ update_screen(int type_arg)
int gui_cursor_row = 0;
#endif
int no_update = FALSE;
int save_pum_will_redraw = pum_will_redraw;
// Don't do anything if the screen structures are (not yet) valid.
if (!screen_valid(TRUE))
@@ -276,6 +277,11 @@ update_screen(int type_arg)
}
#endif
if (pum_redraw_in_same_position())
// Avoid flicker if the popup menu is going to be redrawn in the same
// position.
pum_will_redraw = TRUE;
// Go from top to bottom through the windows, redrawing the ones that need
// it.
#if defined(FEAT_SEARCH_EXTRA) || defined(FEAT_CLIPBOARD)
@@ -321,7 +327,9 @@ update_screen(int type_arg)
#if defined(FEAT_SEARCH_EXTRA)
end_search_hl();
#endif
// May need to redraw the popup menu.
pum_will_redraw = save_pum_will_redraw;
pum_may_redraw();
// Reset b_mod_set flags. Going through all windows is probably faster

View File

@@ -741,6 +741,10 @@ EXTERN int popup_visible INIT(= FALSE);
EXTERN int text_prop_frozen INIT(= 0);
#endif
// When set the popup menu will redraw soon using the pum_win_ values. Do not
// draw over the poup menu area to avoid flicker.
EXTERN int pum_will_redraw INIT(= FALSE);
/*
* The window layout is kept in a tree of frames. topframe points to the top
* of the tree.

View File

@@ -40,10 +40,6 @@ static int pum_win_width;
// makes pum_visible() return FALSE even when there is a popup menu.
static int pum_pretend_not_visible = FALSE;
// When set the popup menu will redraw soon using the pum_win_ values. Do not
// draw over the poup menu area to avoid flicker.
static int pum_will_redraw = FALSE;
static int pum_set_selected(int n, int repeat);
#define PUM_DEF_HEIGHT 10
@@ -392,7 +388,7 @@ pum_under_menu(int row, int col)
&& row >= pum_row
&& row < pum_row + pum_height
&& col >= pum_col - 1
&& col < pum_col + pum_width;
&& col < pum_col + pum_width + pum_scrollbar;
}
/*
@@ -1048,6 +1044,32 @@ pum_visible(void)
return !pum_pretend_not_visible && pum_array != NULL;
}
/*
* Return TRUE if the popup can be redrawn in the same position.
*/
static int
pum_in_same_position(void)
{
return pum_window != curwin
|| (pum_win_row == curwin->w_wrow + W_WINROW(curwin)
&& pum_win_height == curwin->w_height
&& pum_win_col == curwin->w_wincol
&& pum_win_width == curwin->w_width);
}
/*
* Return TRUE when pum_may_redraw() will call pum_redraw().
* This means that the pum area should not be overwritten to avoid flicker.
*/
int
pum_redraw_in_same_position(void)
{
if (!pum_visible() || pum_will_redraw)
return FALSE; // nothing to do
return pum_in_same_position();
}
/*
* Reposition the popup menu to adjust for window layout changes.
*/
@@ -1061,11 +1083,7 @@ pum_may_redraw(void)
if (!pum_visible() || pum_will_redraw)
return; // nothing to do
if (pum_window != curwin
|| (pum_win_row == curwin->w_wrow + W_WINROW(curwin)
&& pum_win_height == curwin->w_height
&& pum_win_col == curwin->w_wincol
&& pum_win_width == curwin->w_width))
if (pum_in_same_position())
{
// window position didn't change, redraw in the same position
pum_redraw();

View File

@@ -7,6 +7,7 @@ void pum_position_info_popup(win_T *wp);
void pum_undisplay(void);
void pum_clear(void);
int pum_visible(void);
int pum_redraw_in_same_position(void);
void pum_may_redraw(void);
int pum_get_height(void);
void pum_set_event_info(dict_T *dict);

View File

@@ -750,6 +750,8 @@ static char *(features[]) =
static int included_patches[] =
{ /* Add new patch number below this line */
/**/
2803,
/**/
2802,
/**/