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patch 8.2.2803: flicker when the popup menu has an info popup
Problem: Flicker when the popup menu has an info popup. Solution: Avoid drawing over the popup when it's going to be redrawn in the same position. (closes #8131) Also avoid redrawing the scrollbar.
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@@ -93,6 +93,7 @@ update_screen(int type_arg)
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int gui_cursor_row = 0;
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#endif
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int no_update = FALSE;
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int save_pum_will_redraw = pum_will_redraw;
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// Don't do anything if the screen structures are (not yet) valid.
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if (!screen_valid(TRUE))
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@@ -276,6 +277,11 @@ update_screen(int type_arg)
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}
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#endif
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if (pum_redraw_in_same_position())
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// Avoid flicker if the popup menu is going to be redrawn in the same
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// position.
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pum_will_redraw = TRUE;
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// Go from top to bottom through the windows, redrawing the ones that need
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// it.
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#if defined(FEAT_SEARCH_EXTRA) || defined(FEAT_CLIPBOARD)
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@@ -321,7 +327,9 @@ update_screen(int type_arg)
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#if defined(FEAT_SEARCH_EXTRA)
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end_search_hl();
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#endif
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// May need to redraw the popup menu.
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pum_will_redraw = save_pum_will_redraw;
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pum_may_redraw();
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// Reset b_mod_set flags. Going through all windows is probably faster
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@@ -741,6 +741,10 @@ EXTERN int popup_visible INIT(= FALSE);
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EXTERN int text_prop_frozen INIT(= 0);
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#endif
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// When set the popup menu will redraw soon using the pum_win_ values. Do not
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// draw over the poup menu area to avoid flicker.
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EXTERN int pum_will_redraw INIT(= FALSE);
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/*
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* The window layout is kept in a tree of frames. topframe points to the top
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* of the tree.
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@@ -40,10 +40,6 @@ static int pum_win_width;
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// makes pum_visible() return FALSE even when there is a popup menu.
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static int pum_pretend_not_visible = FALSE;
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// When set the popup menu will redraw soon using the pum_win_ values. Do not
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// draw over the poup menu area to avoid flicker.
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static int pum_will_redraw = FALSE;
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static int pum_set_selected(int n, int repeat);
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#define PUM_DEF_HEIGHT 10
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@@ -392,7 +388,7 @@ pum_under_menu(int row, int col)
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&& row >= pum_row
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&& row < pum_row + pum_height
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&& col >= pum_col - 1
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&& col < pum_col + pum_width;
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&& col < pum_col + pum_width + pum_scrollbar;
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}
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/*
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@@ -1048,6 +1044,32 @@ pum_visible(void)
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return !pum_pretend_not_visible && pum_array != NULL;
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}
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/*
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* Return TRUE if the popup can be redrawn in the same position.
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*/
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static int
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pum_in_same_position(void)
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{
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return pum_window != curwin
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|| (pum_win_row == curwin->w_wrow + W_WINROW(curwin)
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&& pum_win_height == curwin->w_height
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&& pum_win_col == curwin->w_wincol
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&& pum_win_width == curwin->w_width);
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}
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/*
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* Return TRUE when pum_may_redraw() will call pum_redraw().
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* This means that the pum area should not be overwritten to avoid flicker.
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*/
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int
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pum_redraw_in_same_position(void)
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{
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if (!pum_visible() || pum_will_redraw)
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return FALSE; // nothing to do
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return pum_in_same_position();
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}
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/*
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* Reposition the popup menu to adjust for window layout changes.
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*/
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@@ -1061,11 +1083,7 @@ pum_may_redraw(void)
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if (!pum_visible() || pum_will_redraw)
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return; // nothing to do
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if (pum_window != curwin
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|| (pum_win_row == curwin->w_wrow + W_WINROW(curwin)
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&& pum_win_height == curwin->w_height
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&& pum_win_col == curwin->w_wincol
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&& pum_win_width == curwin->w_width))
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if (pum_in_same_position())
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{
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// window position didn't change, redraw in the same position
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pum_redraw();
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@@ -7,6 +7,7 @@ void pum_position_info_popup(win_T *wp);
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void pum_undisplay(void);
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void pum_clear(void);
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int pum_visible(void);
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int pum_redraw_in_same_position(void);
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void pum_may_redraw(void);
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int pum_get_height(void);
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void pum_set_event_info(dict_T *dict);
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@@ -750,6 +750,8 @@ static char *(features[]) =
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static int included_patches[] =
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{ /* Add new patch number below this line */
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/**/
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2803,
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/**/
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2802,
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/**/
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