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patch 8.2.2076: MS-Windows console: sometimes drops typed characters
Problem: MS-Windows console: sometimes drops typed characters. Solution: Do not wait longer than 10 msec for input. (issue #7164)
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@ -1588,26 +1588,14 @@ WaitForChar(long msec, int ignore_input)
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{
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DWORD dwWaitTime = dwEndTime - dwNow;
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# ifdef FEAT_JOB_CHANNEL
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// Check channel while waiting for input.
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if (dwWaitTime > 100)
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{
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dwWaitTime = 100;
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// If there is readahead then parse_queued_messages() timed out
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// and we should call it again soon.
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if (channel_any_readahead())
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dwWaitTime = 10;
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}
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# endif
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# ifdef FEAT_BEVAL_GUI
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if (p_beval && dwWaitTime > 100)
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// The 'balloonexpr' may indirectly invoke a callback while
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// waiting for a character, need to check often.
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dwWaitTime = 100;
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# endif
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// Don't wait for more than 11 msec to avoid dropping characters,
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// check channel while waiting for input and handle a callback from
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// 'balloonexpr'.
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if (dwWaitTime > 11)
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dwWaitTime = 11;
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# ifdef FEAT_MZSCHEME
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if (mzthreads_allowed() && p_mzq > 0
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&& (msec < 0 || (long)dwWaitTime > p_mzq))
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if (mzthreads_allowed() && p_mzq > 0 && (long)dwWaitTime > p_mzq)
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dwWaitTime = p_mzq; // don't wait longer than 'mzquantum'
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# endif
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# ifdef FEAT_TIMERS
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@ -750,6 +750,8 @@ static char *(features[]) =
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static int included_patches[] =
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{ /* Add new patch number below this line */
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/**/
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2076,
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/**/
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2075,
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/**/
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