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patch 8.0.0018
Problem: When using ":sleep" channel input is not handled. Solution: When there is a channel check for input also when not in raw mode. Check every 100 msec.
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@@ -341,6 +341,12 @@ add_channel(void)
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return channel;
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}
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int
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has_any_channel(void)
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{
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return first_channel != NULL;
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}
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/*
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* Called when the refcount of a channel is zero.
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* Return TRUE if "channel" has a callback and the associated job wasn't
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